Aller au contenu

Photo

What new game mechanic would you like to see in ME4 (or whatever they decide to call it)


  • Veuillez vous connecter pour répondre
135 réponses à ce sujet

#126
Rotward

Rotward
  • Members
  • 1 372 messages

Psychevore wrote...

Podge 90 wrote...

Immersion. Every little helps.


No.

Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.  

I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.

Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever. 

You seem to misunderstand immersion. It's not the same as realism. An immersive game maintains an atmosphere throughout. If mass effect had a jousting game with midieval armor in it, that would break immersion. If skyrim had a gui like world of warcraft's, that would break immersion. Immersion is internal consistentency. 

Neither immersion nor realism dumbs the game down, that's streamlining. Streamlining can be immersive, and it can be realistic, but it's not always. Getting rid of pointless mechanics is often good, but streamlining can certainly be overdone, where valuable features are lost. 

Your last sentence boils down to, "give me nostalgia." 

Modifié par Rotward, 06 décembre 2013 - 04:55 .


#127
Ome6ablak

Ome6ablak
  • Members
  • 105 messages
Take away health meters, add the deus ex conversation mechanic, more powerful maxed out abilities, heavy weapons for tank classes, 1 to 4 squad mates per mission, some stealth mechanics. I'm liking where this is going, keep it coming!

#128
RandomGuy96

RandomGuy96
  • Members
  • 87 messages
Oh, here's another one: a kill counter.

Sound like something that shouldn't be here? It probably is. I've only seen that in games like Serious Sam.

But does that mean I don't want one? Heck no, I'd love one. I have no idea why, but I'm compelled to just count the number of people I kill in various video games. I guess I like to know how much I'm accomplishing. How else would I know that you kill around one hundred and fifty American soldiers, two tanks, two IFVs, and four helicopters in Half-Life (this isn't counting where the game encourage you to let the aliens and soldiers fight it out)? Or that a devoted anti-Legion character will kill around 140 of them prior to Hoover Dam in Fallout: New Vegas? Or that you kill around 200 Enclave soldiers in Fallout 3 and Broken Steel? Or that you kill 117 mercs, one gunship, one walking IFV, and four merc bosses in Garrus' recruitment mission? Or that you kill 70 Blue Suns mercs, a walking IFV, and a merc boss on Korlus? Or that you kill 85 geth troops, three walking geth IFVs, and a walking geth tank in Tali's recruitment mission? I do the same thing for squadmates, counting their kills.

I NEED TO KNOW THESE THINGS!

Modifié par RandomGuy96, 06 décembre 2013 - 08:49 .


#129
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Rotward wrote...

Psychevore wrote...

Podge 90 wrote...

Immersion. Every little helps.


No.

Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.  

I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.

Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever. 

You seem to misunderstand immersion. *snip*


We already established that.

Neither immersion nor realism dumbs the game down, that's streamlining. Streamlining can be immersive, and it can be realistic, but it's not always. Getting rid of pointless mechanics is often good, but streamlining can certainly be overdone, where valuable features are lost.


Agreed. 

Your last sentence boils down to, "give me nostalgia." 


No. It boils down to "give me more control over my character development". That has nothing to do with nostalgia, absolutely nothing.

Modifié par Psychevore, 06 décembre 2013 - 03:26 .


#130
Vortex13

Vortex13
  • Members
  • 4 191 messages
 Well I'm not sure if these ideas have been posted, but I would like to see:



1) Exploration making a comeback. No more planet scanning, if we are going to travel to the far corners of the galaxy, let me go down to the planet, or dock at the space port that I am reading about on the little info blurb, let me experience the galaxy rather than read about it.


2) Bring back the vehicle sections. I know that the Mako wasn't the best thing going, but it was (IMO) much preferable to the Hammerhead side missions that we got. With the mako, I had this feeling that I was one of the first people to explore an uncharted world, like I was the Mars rover exploring the unknown. The Hammerhead just felt too 'flashy', the element of exploration was dropped for something that looked cool.


3) Bring back the on-foot option, complete with alien elements. I loved on ME 1 how the player could exit the Mako and explore on foot if they chose. Granted it was very slow going, but again, I loved the exploration aspect to it, I felt like the astronauts landing on the moon. I admit I am a little nostolgic for ME 1's exploration theme, but I actually liked how there were very few worlds NOT hostile to human life. I would like to see the elements of corrosive atmosphere, or fluctuating gravity, I would like the option to go EVA on the ground or in space to get a better look at things (something like Dead Space 3's zero-g sections). 


4) Multiplayer, in the form of what we have in ME 3 as well as campaign co-op. I would like to have the option of taking some friends with me on my campaign; each one filling a companion slot; having the abilty to experience the story with others would be amazing. Not just a port of the MP we have now though, I would like to see the core mechanics updated with unique animations, powers and playstyles. I would like to be able to play as the truely 'alien' (as in non-humanoid) aliens, such as a Rachni soldier; complete with its own unique movement animations, attack styles, and combat choices.

#131
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
ME3 is the first ME with an usefull (heavy) melee attack. In MP every char has his/her own melee which is great.
But how about upgradable and modable melee weapons to choose independantly from the character in ME4?
You want a sword? Take it! Wanna hammer everything to goo with a spacemagichammer? Ok! Asari headbutt? Not sure but we'll give it a try.

#132
Vortex13

Vortex13
  • Members
  • 4 191 messages

Nitrocuban wrote...

ME3 is the first ME with an usefull (heavy) melee attack. In MP every char has his/her own melee which is great.
But how about upgradable and modable melee weapons to choose independantly from the character in ME4?
You want a sword? Take it! Wanna hammer everything to goo with a spacemagichammer? Ok! Asari headbutt? Not sure but we'll give it a try.


Also don't for get to add in the ability to customize the color of your powers.

Biotics, Tech Armor, Combat Drone, etc. Make them all color swapable.

#133
2Pac

2Pac
  • Members
  • 1 199 messages
Would be nice if we could go solo on a mission.

#134
Steelcan

Steelcan
  • Members
  • 23 358 messages

Steelcan wrote...

jetpacks, jumpacks, whatever I want to go vertical



#135
RogueBot

RogueBot
  • Members
  • 830 messages

ThisOnesUsername wrote...

The ability to fight space battles in a flying shark with thanix cannons attached.


About the sharks... We only have sea bass, but they are mutated sea bass.

#136
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Steelcan wrote...

Steelcan wrote...

jetpacks, jumpacks, whatever I want to go vertical


Yes, ME4 needs to have a more vertical gameplay. Proper jetpacks, Biotic levitation, rocketjumps, wall dodge, ladders that don't take 1h to climb.