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Would you like the new Mass Effect to be a prequel, or what do you have in mind?


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#51
EatChildren

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JamesFaith wrote...

Like ElitePinecone wrote, it should be good to change this main seting and avoid any form of Shepard model 2, who would be constantly compared with original trilogy. BW should rather give as smuggler, mercenary, Corsair or prospector and show us ME universe from completely different perspective then Alliance marine and Spectre.


Right, this is also exactly what I want: small scale Firefire-like space adventuring. But I also want this in a sequel enviromment where the wiggle room for lore, stories, characters, and themes are absolutely, totally, completely, forcibly disconnected from the trilogy arc. Much of the reason I want a sequel has nothing to do with wanting Shepard 2.0, but instead a universal template I personally think has more potential for growth.

#52
JamesFaith

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EatChildren wrote...

Right, this is also exactly what I want: small scale Firefire-like space adventuring. But I also want this in a sequel enviromment where the wiggle room for lore, stories, characters, and themes are absolutely, totally, completely, forcibly disconnected from the trilogy arc. Much of the reason I want a sequel has nothing to do with wanting Shepard 2.0, but instead a universal template I personally think has more potential for growth.


Which works both for sequel and loose prequel.

These 35 years of humanity in space are just one blank era with few restricting lines from Codex. In fact sequel is even more restricted without canonizing of one ending of ME3 then loose prequel situated in this era lacking detailed informations.

#53
AlanC9

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Epic777 wrote...

AlanC9 wrote...

There's a difference between making the endings diverse and throwing a lot of zots into portraying those endings.


The vanilia endings did neigher


You really couldn't tell pre-EC that the universe could be in three very different states? Really?

Were you one of those poor fools who believed that supernovas blew everything up?

Modifié par AlanC9, 28 novembre 2013 - 06:06 .


#54
EatChildren

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You miss my point. I know it works either way, but I'm personally not after a vague window, regardless of how loose it is. I want as much disruption to the series' lore/universe as possible to act as a template for what stories can be told, and what backdrops are available. That's what personally interests me irrespective of the scale of the story; having a template that builds from a relatively unconventional basis into literally limitless and unpredictable territory. Canonising one of the endings is no more restrictive than what any prequel would introduce, because it itself is just a foundation for moving forward and, despite witnessing it in at the end of Mass Effect 3, still new territory of its own.

But this is more my preference and taste. I note that the kind of story I want can be told in either scenario, but I'd prefer it be told in a sequel environment for the sake of greater wiggle room and growth for the franchise and lore in every respect. Both options are very similar, but for me that open endedness greatly outweighs the price of having to pick a canon, whereas I don't personally find much value in telling a similar story safely within the canonisation of the trilogy, even if it avoids the trilogy. If we're telling the same kind of story, I'll take the new universe over the old.

#55
thehomeworld

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Prequel - No

Sequel - Yes.

The game should only move forward going back keeps all games who do so stuck in the drain of it. The game should get set 3 - 50K into the future. I would prefer a 50K route as its kind of a universe staple at this point it also gives us the longest time line that gets rid of the old cast so BW can't mess them up anymore, it allows whatever ending you picked to have a long enough timeframe so the universe will have normal looking people (if you picked synthesis) or ignorant people if you picked any of the other endings the reapers could be just plain gone long before the 50K mark via self destruction for para players or they got annihilated in another galaxy by some superior force or they got killed off regardless of past player alignment by our new badguys on the block.

I think ME4 should let us pick our species, pick our sex, have a script, dialogue, and situations set up that will also include the fem hero version fully so it works plausibly for both sexes in the moments no more butch femhero situations or dialogue moments, and we should keep the large scale save the galaxy and work more on the interpersonal relationships of hero + crew.

Dialogue wheel should come back like in ME same with large inventories but combine multiple items into one line like if I have five shot guns it shouldn't list them off one after another it should simply read : shotgun x5 they did this inventory consolidating way back in the 90's I don't buy for one moment they can't do it in current systems.

More conversational branches and convo endings like Dues Ex HR you can have multiple endings to a cono and multiple pathways some of these can be very deep like talking to the cop/ex-coworker at the police station or talking to Huge during the end of the game in his high tower. I want to use the wheel to form these relationships and its ok if they aren't always perfect

Customization options need to be expanded on I've posted a few times about EVE Online and how wow their facial and hair customization is basically for me the more realisitc and awesome I can make a hero the better it is for me and since in ME we deal with custom heads on default bodies it might be possible to do at least half as great as EVEO is for humans, huminoids, and aliens alike. I'd also like to suggest that BW have human, quarian, and turian leads to customize and pick as your hero choice.

If you bother to make backgrounds for the hero(s) then make them freaking count this time not just in dialouge but how the hero speaks and behaves if we say have mindior shep that the players set up as a hater of batarians via someone asking about mindior and batarians then our hero should be pissy at our batarian squadmate in inflection and manners unless via interaction the player picks x-amount of para options when dealing with them then the mood towards this character will change overtime, in cut scenes, and in inflection and body language.

Deeper LIs we all know the press para to win love option is totally there its a simple system but there are more then enough players who take their relationships seriously despite the simple win you can get so the LIs should be more involved after you romance them and after you make love with them simple things like changing how they speak to you on missions and ship for general things like DA had the LI calling you, " Dear" or " My love" this was cute and simple way of acknowledging you two are together and it was done every so often. The LI should show concern or down right lead rescue parties if you are introuble, kidnapped, or nearly murdered. If you disappear for long moments with no radio contact if you find them on ship afterwards they should express how terrified you made them, if trauma happens to your lead like they get hacked your LI should find you later at a quiet time in the game and want to talk to you about that and see if you want to speak them express yourself over this trauma similar to how Liara always turns up in ME3 that personal interaction and attention was great LI or no.

More variations in cutscense and personal moments of M/F heros I love how in dialogue and cutscenes we can get a 1% difference in male or female playthroughs but we need to vary them more I'm sick of people saying m and f hero can be bro and sis or distant LIs or they're the same person just in AUs. Ok maybe I'm not going to get away from the AU one but when I play as male hero I'm doing so to experience it from a males pov and I play the fem hero to play from a fem pov but that 1% difference isn't making it very huge as a fem player I can see where I should be getting grief from npcs or they should try to railroad me and they aren't maybe its society now vs the utopian society of ME where no matter your sex you're equal that is throwing me off here but I expect her campaign to be harder in alot of ways like the game Mount and Blade if you're a fem hero you work harder to be accepted as a warrior you need to do extra missions to get sponsored and taken up for training and so on because in this world you unusual. I also think in some areas your fem hero should have the advantage over male or vis versa.

Live up to your M-rating as far as situation are covered like drinking back in, ME style sex scenes in, if you're covering dark or unusual topics like mass murder or slavery then do so stop trying to make an M game that is so watered down it should be a T. M was made for adult players treat your players like adults they can handle themes or narratives that are above your PG13 shows.

More RPG less shooting and way less shooting galleries if I want to mow down hordes of mooks I've got a plethora to choose from.

#56
DQX

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After all the effort it took to keep Shepard alive, I'd pay for a sequel just to see how that would work out. Shepard doesn't have to be the main character, but maybe there could be a few perks for those who played the trilogy and The Catalyst did say that things would go to chaos if he chose the Destruction path. Maybe this game would be making The Catalyst eat those words ... or not?

#57
Fixers0

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A prequel just doesn't work in a universe that is as small as Mass Effect and considering we've allready got pretty much the ultimate threat already, everything else will be considered moot when place the big picture. Interesting revelation and griping tales really should happen long after the events of Mass Effect 3, were they wouldn't be crushed under the weight of the coming/ongoing/just finished Reaper war.

#58
Han Shot First

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A post-Destroy sequel.

Destroy has the most potential for a sequel because the Reapers are gone. It ends with a vacuum waiting to be filled by the next big bad. With Synthesis and Control it would be difficult to create a threat that must be solved by the player when the galaxy supposedly has the Reaper fleet protecting it, unless the Reapers were the big bad again. And that would be boring, quite frankly.

I'd have it so that the post-Destroy sequel didn't render Synthesis or Control non-canon however. They'd still be considered canon if you chose them, but the sequel would occur on the Destroy timeline.

#59
Fixers0

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Although Destroy is my favourite, they don't have to cannonize any ending, if the time gap is large enough, they can just give the new galaxy and be as vague as they want about what happend during the ME3 ending.

#60
Han Shot First

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Fixers0 wrote...

Although Destroy is my favourite, they don't have to cannonize any ending, if the time gap is large enough, they can just give the new galaxy and be as vague as they want about what happend during the ME3 ending.


Unfortunately I don't think that is possible.

The results of the three endings are so far different from each other that I don't see any way that all three could be carried over into a single sequel, unless the results of one or more of the endings was altered. It also wouldn't be possible to create a sequel that doesn't reference the events of the Shepard trilogy. The fate of the Reapers would need to be accounted for, for starters. A sequel would also have to deal with whether or not the galaxy was partially synthetic, whether the genophage was cured, whether the Quarians reclaimed Rannoch, whether the Geth were destroyed and whether they were rebuilt, ect, ect. You can't be vague about any of those things.

Modifié par Han Shot First, 28 novembre 2013 - 07:21 .


#61
Daemul

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They should just reboot the whole damn thing, they wouldn't be held back by anything and they would have free reign to go absolutely all out.

#62
JamesFaith

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Fixers0 wrote...

A prequel just doesn't work in a universe that is as small as Mass Effect and considering we've allready got pretty much the ultimate threat already, everything else will be considered moot when place the big picture. Interesting revelation and griping tales really should happen long after the events of Mass Effect 3, were they wouldn't be crushed under the weight of the coming/ongoing/just finished Reaper war.


So ME1 need only 1 space station and tiny areas on 6 planets for main story, but whole galaxy with millions planets is suddenly too small for prequel?

Sure...

#63
DQX

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Han Shot First wrote...

A post-Destroy sequel.

Destroy has the most potential for a sequel because the Reapers are gone. It ends with a vacuum waiting to be filled by the next big bad. With Synthesis and Control it would be difficult to create a threat that must be solved by the player when the galaxy supposedly has the Reaper fleet protecting it, unless the Reapers were the big bad again. And that would be boring, quite frankly.

I'd have it so that the post-Destroy sequel didn't render Synthesis or Control non-canon however. They'd still be considered canon if you chose them, but the sequel would occur on the Destroy timeline.


Yeah- something like that.  Maybe the catalyst has a contingency plan in case the Reaper solution failed. 

I also don't think the other solutions would be able to carry over as much continuity.  And the stories have to overlap or it just isn't ME. (ok- pun intended :P )

#64
Fixers0

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JamesFaith wrote...
So ME1 need only 1 space station and tiny areas on 6 planets for main story, but whole galaxy with millions planets is suddenly too small for prequel?Sure...


You're not getting the point here, moving on.

#65
JamesFaith

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Fixers0 wrote...

JamesFaith wrote...
So ME1 need only 1 space station and tiny areas on 6 planets for main story, but whole galaxy with millions planets is suddenly too small for prequel?Sure...


You're not getting the point here, moving on.


No, I got it.

You don't want prequel.
You tried to make objective counter-argument.
This particular one about too small ME universe sucked.

#66
Fixers0

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JamesFaith wrote...
No, I got it.

You don't want prequel.
You tried to make objective counter-argument.
This particular one about too small ME universe sucked.


Now you're just making things up. You're wrong, just admit it.

#67
DQX

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If I understand anything about the industry, if ME 4 is going to come out in 2014, they likely have the ME4 story mostly worked out- so we are likely just speculating. Personally, I'd like to see a story not so far removed from the first, but it's pretty cool to hear everyone's ideas.

#68
SwobyJ

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wirelesstkd wrote...

SwobyJ wrote...

wirelesstkd wrote...

The problem with a prequel is that mankind has only been using relays for 35 years. There's just not a lot of room to maneuver before the Shepard Events started.

Of course, the problem with a direct sequel is that you'd have to canonize an ending. But I'd prefer that approach (sequel), personally.


They don't have to canonize an ending.


I might be missing something, but I don't see how they could do another game without doing so. If they allow you to import, they have to account for too many variables. That's a large part of what caused problems for Bioware in the first place, and they said specifically that they were letting variables get out of control in ME3 because they won't have to account for them in any future games. But I might be missing something. 


Nah, it'll be fine :)

All of the endings work very well together. No worries about variablez. Guess we'll have to wait and see!

Modifié par SwobyJ, 28 novembre 2013 - 08:34 .


#69
SwobyJ

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DQX wrote...

If I understand anything about the industry, if ME 4 is going to come out in 2014, they likely have the ME4 story mostly worked out- so we are likely just speculating. Personally, I'd like to see a story not so far removed from the first, but it's pretty cool to hear everyone's ideas.


2015 much more likely.

2014 is possible, but looks like it is more for Dragon Age.

IMO it'll be removed-enough from the ME1-3 deal, but there will be a connection between both stories in themselves.

Modifié par SwobyJ, 28 novembre 2013 - 08:34 .


#70
DQX

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SwobyJ wrote...

2015 much more likely.

2014 is possible, but looks like it is more for Dragon Age.

IMO it'll be removed-enough from the ME1-3 deal, but there will be a connection between both stories in themselves.

Yeah- I think ME3 was announced late 2010 and did not come out until spring of 2012, IIRC- and I think it will be a new engine with new art/rendering, etc.  I would believe 2016. 

At any rate, it sounds like there will be more ME.  Now if they would just bring back KOTOR ....

hehehe

#71
SwobyJ

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DQX wrote...

SwobyJ wrote...

2015 much more likely.

2014 is possible, but looks like it is more for Dragon Age.

IMO it'll be removed-enough from the ME1-3 deal, but there will be a connection between both stories in themselves.

Yeah- I think ME3 was announced late 2010 and did not come out until spring of 2012, IIRC- and I think it will be a new engine with new art/rendering, etc.  I would believe 2016. 

At any rate, it sounds like there will be more ME.  Now if they would just bring back KOTOR ....

hehehe


ME3:
2012 - Prototyping, writing
2013 - Development, final major drafts
2014 - Development, beta/fully playable builds
2015 - Either final development or launch
2016 - Possible but more unlikely launch

That's how I'll see it until more news comes out :)

#72
DQX

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ME3:
2012 - Prototyping, writing
2013 - Development, final major drafts
2014 - Development, beta/fully playable builds
2015 - Either final development or launch
2016 - Possible but more unlikely launch

That's how I'll see it until more news comes out :)

Yep :)