SwobyJ wrote...
Already know about all this.
It only shows:
-Indoctrination was at least considered at some point
-They either decided to be more subtle, or drop it entirely; no proof of either
That's it. Saying "Shep's indoctrination was removed from the game" is being intellectually dishonest about the evidence.
It's a bit more involved than that.
The Final Hours app and the data Troxo provided above gives us a clear indication that the developers were actually planning on using obvious indoctrination elements in the final sequence
less than six months prior to the games release.
Soalthough the final mission,the ending and the dialogue may have chaged, the rest of thegameplay elements that lead up to that point have not. There is foreshadowing. There are the "out of place" dream sequences. There are the referential dialogue snippets, all intentional, all leading the player up to the final decision and the various endings.
These elements are still present and prevalent throughout the game... they just don't lead us to where they were originally planned to (or, as you point out, do so in a much more sublte and insidious manner)