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*Game breaking bugs still present in ME1 PS3 release.*


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#1
chaosaeon

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 I bought the first Mass Effect on PS3 and have put over 50 hours into it. *UPDATE*--- Now trying a second playthrough on a completely different PS3 for testing purposes.----Almost every glitch/ bug that was present in the 360/PC versions is STILL on the PS3 version that was just released, in addition to some new bugs I've only encountered in the recent port to PS3, one of which makes it impossible to actually finish the game. If any dev from Bioware or Edge of Reality, or an EA employee is reading this, a quick google search will show these are not isolated incidents. I will post a summary, and then elaborate.

*Reported freezing possibly associated with low FPS near the end-game causing some to have to Youtube the ending*
*UPDATE*------- I can now confirm this, during final Saren fight I had 8 complete system freezes. Some during the fight, where the framerate plummetted to around 8 fps for a few seconds and then froze the system, and all others AFTER the following cutscene's loading screen.---------* This one needs to be addressed badly. Look what happens when you google issues with the PS3 version of Mass Effect 1. :
https://www.google.c...reezes&safe=off
And the only ones that even say "solved" are just suggestions of bad workarounds that actually don't solve the problem at all. This is present in almost every disc copy, and even happens frequently in the PSN download. I had to restore my PS3 file system and rebuild the database after this game.  It will freeze at random during any point of the game, creating a sense of discomfort and anxiousness the entire time you play thinking "I hope it doesn't freeze now, hope it doesn't freeze now."


*Several broken audio issues : Voice volume slider bug, missing audio of dialogue lines, general volume having random sounds much louder or more quiet than others.*
*Bug where using Carnage ability causes Barrier to stop working/ end well before it normally would still present from years ago, invalidates a main playstyle for Vanguards.*
*There is a bug where after completing the game, if you start a new game plus, the game lighting on Shepard completely changes for no reason. I can confirm the lighting bug exists as long as the file exists that says replay data or something to that effect. If I delete that file, the game lighting on a new game is normal. Once the game has been completed and the replay data file is made again, starting a new game will again have different lighting for some reason. I can provide screenshots for comparison of the beginning of a brand new game with and without the replay data file if necessary.*

*Occasional camera bug that causes Shepard to run forward no matter what direction the stick is pressed (Shepard will face the wrong direction even while firing, bullets will come out the side of his/her body.)*
*Minor bug upon entering certain buildings, allies sometimes follow you single file an inch away behind you instead of the usual distance, like they are glued to you or magnetized to the character model.*
*Choppy framerate everywhere, and severe stuttering places like the Citadel Presidium.*
*Had 4 complete random system freezes other than end game, while on a loading screen. 2 froze during relay load screen, 2 during Normandy flying load screen.*
*Occasional bug where weapon will not fire no matter how many times trigger is pressed. Weapon not overheated from enemy tech or manual use. Reticle changes color over top of enemy, press fire, nothing happens repeatedly.*
*Mako gets stuck on nothing (happened even on flat ground during Feros), and boosters and driving cannot move you at all and you cannot exit the Mako. Enemies just shoot you until you die and lose all progress since last save.* 

About the audio issues : Entire lines of dialogue are often completely missing while characters mouths move alongside silence. Without subtitles I have randomly missed a dozen lines and counting so far. It seems random but appears more likely to happen if you've skipped lines in a conversation. Music sometimes does not play at all at random for an entire scene. I had this happen during a very dramatic cutscene at the end of the game with the fleets and the citadel, no music played at all, just awkward silence. A slider for volume in the options menu is actually broken and does not work as it supposed to. Sliding dialogue volume from 100% down to 20% for example, only changes ambient dialogue instead of all dialogue ; the lines heard in passing in the background or one off remarks by characters. All actual conversations (using the wheel etc) remain at 100% volume unless you move the slider to 0%. When conversations happen, 100% dialogue volume all the way to 10% sound exactly the same, so there is literally NO way to lower conversation dialogue.

Random little things all over the place, for example Kaidan will say the line "It was my fault, I must've triggered something when I approached it, you had to push me out of the way." twice in a row during the scene following the Beacon exploding on Eden Prime. He will just say the line, then the same line of audio plays again while his mouth does not move. There are also audio pops in several locations where there is a sound that loops, and can pop every time it restarts the sound loop (elevator operation sound). On the Normandy, running down the stairs to the mess hall sounds normal, running back up is missing sounds going up the stairs.

The bug that affects the Barrier ability if you use Carnage is still present in every copy of the PS3 version. The game stutters just as badly as it did on the 360, where the whole game hangs for a second and then rockets everything forward, and in places like the Citadel you get a framerate of about a choppy 17-20 on average. Gaming media sites all hosted stories saying how much performance and other features were improved over the 360 version, but these are present, along with longer load times as well. To developers, this may not seem as important as whatever is being worked on at Bioware right now, but this really does need a patch to actually function properly, namely the very high freeze rate, audio issues and Barrier/ Carnage gameplay bug. Edge of Reality could address this if need be, just someone, please. This port has 6 year old bugs unfixed for some reason and managed to add even more. Can someone look into this please.  

Modifié par chaosaeon, 18 décembre 2013 - 05:23 .


#2
chaosaeon

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It's been almost 3 weeks and no one, Bioware or otherwise, cares about this at all ?

Modifié par chaosaeon, 18 décembre 2013 - 04:50 .


#3
TainGAME

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Got the same problems as you, the worst being the constant lock-ups forcing me to restart my PS3. Usually happens on loading screens, sometimes the screen freezes and sometimes it just loads forever.

Had to replay the final boss three times before finally making it through the game the first time. I'm now on my second run and the crashes seem to be getting more frequent. Googling around tells me this is not an uncommon problem. Very disappointed in the purchase.

I'm have the PSN download version on a PS3 slim by the way.

#4
KBABZ

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I've found that the game often freezes on Binthu when entering or exiting the Cerberus compounds; one time I got to a 'world of nothingness' state that I foolishly saved in and had to start over. The other most common bug is when the game's performance deteriorates the longer I play it, usually culminating in the game freezing when I head downstairs after a story Mission to talk to Kaidan or Liara. The third bug is freezing after creating a character and loading up the intro.

The other bug is on ME3, where the game will freeze on Mars if I get to that point in one sitting from the start of the game.

#5
insan3Spectre

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Never had any game breaking bugs, a few freezes her and there but they are pretty rare. The weirdest ones are that sometimes Shepard or another character would disappear in a scene or the camera not focusing on a character correctly. The latter two always happen at specific scenes but not often at all.

The worst bug I ran across was the cut scene on the Normandy after Feros being completely skipped. A reload fixed the issue however.

#6
KBABZ

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insan3Spectre wrote...

The worst bug I ran across was the cut scene on the Normandy after Feros being completely skipped. A reload fixed the issue however.

I had that too! Didn't realize a reload would have worked, so I guess I lost some Morality points there.

#7
insan3Spectre

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I reloaded because I didn't know if the game could continue without having seen that cutscene.

#8
KBABZ

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insan3Spectre wrote...

I reloaded because I didn't know if the game could continue without having seen that cutscene.

I can confirm that it does, and in a way it does make more sense because the Liara-going-lightheaded-and-you-checking-up-on-her thing doesn't happen three times in a row.

#9
insan3Spectre

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Yeah, I never really got the light headed thing. It's strange because it's the only instance of repetition like that that I can think of from the series. Still, it's an important scene because that is when Liara figures out that they need to go to Ilos.

#10
KBABZ

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The other thing I never really understood was that the vision is supposed to become clearer each time, in particular after completing it with the Virmire beacon, and yet it plays the same exact clip every time. And the music never plays during it!

#11
chaosaeon

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Quick google searches show many people are having these issues. But trying to contact the developers and publishers is leading to corporate runarounds ie :"You should contact so and so, not us." *contact so and so* Robot :"thank you for calling so and so, if you have an issue, please report it to the black hole void of our email inboxes that we will never bother to read, thanks for your money and have a great day." I feel like this should be called attention to. Many people paid for a product, and it is not working either at all, or worse than the 6 year old version as nothing has been fixed and new problems have been created in this version.

#12
Maurader Sackboy

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I just got the PS3 ME1 download, too, and have seen some of these bugs -- most annoying so far is the bypass mini-games where I fail right away (haven't been able to pass ANY of them and have no omnigel to spare). Have read that on the PS3 these mini-games go impossibly fast. I do not think these bugs/glitches will ever be addressed. I'm just glad I played ME2 & 3 first since if I'd started with this I probably would have been too bummed out by ME1 to have gone forward!

#13
KBABZ

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Maurader Sackboy wrote...

I just got the PS3 ME1 download, too, and have seen some of these bugs -- most annoying so far is the bypass mini-games where I fail right away (haven't been able to pass ANY of them and have no omnigel to spare). Have read that on the PS3 these mini-games go impossibly fast. I do not think these bugs/glitches will ever be addressed. I'm just glad I played ME2 & 3 first since if I'd started with this I probably would have been too bummed out by ME1 to have gone forward!

Playing ME1 first can be a bit of an endurance test, because there are a lot of things that the game has going against it, in particular the fact that the graphics haven't aged well at all. Say what you will about graphics not mattering, but great graphics can make a game more bearable to play through.

#14
psychobudgie

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The mini-games being fundamentally broken is quite a major issue as is weapons suddenly deciding not to function and NPC AI suddenly deciding to stop functioning. Great work by whatever third party they used to port it. Even better work by whatever third party they used to QA it. Shocking but expected lack of response from Bioware though.

#15
Guest_npc86_*

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KBABZ wrote...

Maurader Sackboy wrote...

I just got the PS3 ME1 download, too, and have seen some of these bugs -- most annoying so far is the bypass mini-games where I fail right away (haven't been able to pass ANY of them and have no omnigel to spare). Have read that on the PS3 these mini-games go impossibly fast. I do not think these bugs/glitches will ever be addressed. I'm just glad I played ME2 & 3 first since if I'd started with this I probably would have been too bummed out by ME1 to have gone forward!

Playing ME1 first can be a bit of an endurance test, because there are a lot of things that the game has going against it, in particular the fact that the graphics haven't aged well at all. Say what you will about graphics not mattering, but great graphics can make a game more bearable to play through.


I thought the graphics held up pretty well for a 2007 game. Still a step below ME2 but I've seen worse in other games from that time. Combat is clunky though. I guess it's expected that BioWare won't go back and fix bugs in the game after a long enough time has passed but there are some annoying ones still left over. There was a petition for one final patch to fix bugs in all three games but nothing come out of it.

#16
KBABZ

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AWT42 wrote...
I thought the graphics held up pretty well for a 2007 game. Still a step below ME2 but I've seen worse in other games from that time. Combat is clunky though. I guess it's expected that BioWare won't go back and fix bugs in the game after a long enough time has passed but there are some annoying ones still left over. There was a petition for one final patch to fix bugs in all three games but nothing come out of it.

Not entirely convinced there; I have several other games from 2007 that look much better than ME1 does, most notably Ratchet & Clank Future: Tools of Destruction. While I know that they're very different games and there's no way that the UNC levels could ever have been saved, ToD manages to be much more visually impressive than ME1, most notably in the texture department.

#17
Guest_npc86_*

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KBABZ wrote...

AWT42 wrote...
I thought the graphics held up pretty well for a 2007 game. Still a step below ME2 but I've seen worse in other games from that time. Combat is clunky though. I guess it's expected that BioWare won't go back and fix bugs in the game after a long enough time has passed but there are some annoying ones still left over. There was a petition for one final patch to fix bugs in all three games but nothing come out of it.


Not entirely convinced there; I have several other games from 2007 that look much better than ME1 does, most notably Ratchet & Clank Future: Tools of Destruction. While I know that they're very different games and there's no way that the UNC levels could ever have been saved, ToD manages to be much more visually impressive than ME1, most notably in the texture department.


I just meant that while it's not the best looking 2007 game when it comes to graphics I don't think it's the worst either.  I was referring more to the main missions than the UNC missions. I agree that the UNC missions were the low point though, that and the UNC merc enemies only having about four lines of dialogue.

#18
Raven489

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Maybe I missed them, but I don't remember any of these bugs in ME1, and I'm playing on PS3 as well. The only bug I remember having was when I would start up a conversation with someone their mouths would move, but they weren't saying anything. But I always have subtitles on so that didn't really bother for me.

I actually had more problems with ME2. In ME2 I had the glitch where the enemy just wouldn't die. They weren't attacking me, but they would just be standing there, and I could lock onto them, but they wouldn't die. I had to reload a previous save and do the fight again because I couldn't move on to the next level until everyone was dead. The other one I had was when the game freezes during a loading screen and you have to force shut down your PS3. When I started my PS3 back up and started up the game, my saved game was gone, so I had to start over after I had already put 20+ hours into the game.