*Reported freezing possibly associated with low FPS near the end-game causing some to have to Youtube the ending*
*UPDATE*------- I can now confirm this, during final Saren fight I had 8 complete system freezes. Some during the fight, where the framerate plummetted to around 8 fps for a few seconds and then froze the system, and all others AFTER the following cutscene's loading screen.---------* This one needs to be addressed badly. Look what happens when you google issues with the PS3 version of Mass Effect 1. :
https://www.google.c...reezes&safe=off
And the only ones that even say "solved" are just suggestions of bad workarounds that actually don't solve the problem at all. This is present in almost every disc copy, and even happens frequently in the PSN download. I had to restore my PS3 file system and rebuild the database after this game. It will freeze at random during any point of the game, creating a sense of discomfort and anxiousness the entire time you play thinking "I hope it doesn't freeze now, hope it doesn't freeze now."
*Several broken audio issues : Voice volume slider bug, missing audio of dialogue lines, general volume having random sounds much louder or more quiet than others.*
*Bug where using Carnage ability causes Barrier to stop working/ end well before it normally would still present from years ago, invalidates a main playstyle for Vanguards.*
*There is a bug where after completing the game, if you start a new game plus, the game lighting on Shepard completely changes for no reason. I can confirm the lighting bug exists as long as the file exists that says replay data or something to that effect. If I delete that file, the game lighting on a new game is normal. Once the game has been completed and the replay data file is made again, starting a new game will again have different lighting for some reason. I can provide screenshots for comparison of the beginning of a brand new game with and without the replay data file if necessary.*
*Occasional camera bug that causes Shepard to run forward no matter what direction the stick is pressed (Shepard will face the wrong direction even while firing, bullets will come out the side of his/her body.)*
*Minor bug upon entering certain buildings, allies sometimes follow you single file an inch away behind you instead of the usual distance, like they are glued to you or magnetized to the character model.*
*Choppy framerate everywhere, and severe stuttering places like the Citadel Presidium.*
*Had 4 complete random system freezes other than end game, while on a loading screen. 2 froze during relay load screen, 2 during Normandy flying load screen.*
*Occasional bug where weapon will not fire no matter how many times trigger is pressed. Weapon not overheated from enemy tech or manual use. Reticle changes color over top of enemy, press fire, nothing happens repeatedly.*
*Mako gets stuck on nothing (happened even on flat ground during Feros), and boosters and driving cannot move you at all and you cannot exit the Mako. Enemies just shoot you until you die and lose all progress since last save.*
About the audio issues : Entire lines of dialogue are often completely missing while characters mouths move alongside silence. Without subtitles I have randomly missed a dozen lines and counting so far. It seems random but appears more likely to happen if you've skipped lines in a conversation. Music sometimes does not play at all at random for an entire scene. I had this happen during a very dramatic cutscene at the end of the game with the fleets and the citadel, no music played at all, just awkward silence. A slider for volume in the options menu is actually broken and does not work as it supposed to. Sliding dialogue volume from 100% down to 20% for example, only changes ambient dialogue instead of all dialogue ; the lines heard in passing in the background or one off remarks by characters. All actual conversations (using the wheel etc) remain at 100% volume unless you move the slider to 0%. When conversations happen, 100% dialogue volume all the way to 10% sound exactly the same, so there is literally NO way to lower conversation dialogue.
Random little things all over the place, for example Kaidan will say the line "It was my fault, I must've triggered something when I approached it, you had to push me out of the way." twice in a row during the scene following the Beacon exploding on Eden Prime. He will just say the line, then the same line of audio plays again while his mouth does not move. There are also audio pops in several locations where there is a sound that loops, and can pop every time it restarts the sound loop (elevator operation sound). On the Normandy, running down the stairs to the mess hall sounds normal, running back up is missing sounds going up the stairs.
The bug that affects the Barrier ability if you use Carnage is still present in every copy of the PS3 version. The game stutters just as badly as it did on the 360, where the whole game hangs for a second and then rockets everything forward, and in places like the Citadel you get a framerate of about a choppy 17-20 on average. Gaming media sites all hosted stories saying how much performance and other features were improved over the 360 version, but these are present, along with longer load times as well. To developers, this may not seem as important as whatever is being worked on at Bioware right now, but this really does need a patch to actually function properly, namely the very high freeze rate, audio issues and Barrier/ Carnage gameplay bug. Edge of Reality could address this if need be, just someone, please. This port has 6 year old bugs unfixed for some reason and managed to add even more. Can someone look into this please.
Modifié par chaosaeon, 18 décembre 2013 - 05:23 .





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