The Mad Hanar wrote...
Just ignore Sevial.
The Mad Hanar wrote...
Just ignore Sevial.
Guest_Miscellaneous Mind_*
Guest_The Mad Hanar_*
dreamgazer wrote...
The Mad Hanar wrote...
Just ignore Sevial.
Guest_The Mad Hanar_*
Miscellaneous Mind wrote...
Quarians and the geth. F*ck 'em both.
Guest_Catch This Fade_*
And stupid.The Mad Hanar wrote...
Miscellaneous Mind wrote...
Quarians and the geth. F*ck 'em both.
It would have been awesome if we had a chance to destroy both of 'em.
Guest_Catch This Fade_*
Da fuq are you talking about?Seival wrote...
Costly and challenging, yes. But the impart on the atmosphere and visual part of the game would be awesome. None of these races should be collossal, sizes from race to race may differ not too much. But I believe that completely different forms, which perfectly correspond to the races' ideas are really needed
Guest_Miscellaneous Mind_*
Guest_Jesus Christ_*
J. Reezy wrote...
And stupid.The Mad Hanar wrote...
Miscellaneous Mind wrote...
Quarians and the geth. F*ck 'em both.
It would have been awesome if we had a chance to destroy both of 'em.
Guest_Miscellaneous Mind_*
J. Reezy wrote...
Da fuq are you talking about?Seival wrote...
Costly and challenging, yes. But the impart on the atmosphere and visual part of the game would be awesome. None of these races should be collossal, sizes from race to race may differ not too much. But I believe that completely different forms, which perfectly correspond to the races' ideas are really needed
J. Reezy wrote...
Da fuq are you talking about?Seival wrote...
Costly and challenging, yes. But the impart on the atmosphere and visual part of the game would be awesome. None of these races should be collossal, sizes from race to race may differ not too much. But I believe that completely different forms, which perfectly correspond to the races' ideas are really needed
J. Reezy wrote...
Da fuq are you talking about?Seival wrote...
Costly and challenging, yes. But the impart on the atmosphere and visual part of the game would be awesome. None of these races should be collossal, sizes from race to race may differ not too much. But I believe that completely different forms, which perfectly correspond to the races' ideas are really needed
Modifié par shodiswe, 13 janvier 2014 - 01:34 .
shodiswe wrote...
I'm not putting in the Quarians because I think they would make great antagonists.
Totalitatian, militaristic, hotheaded, unscrupulous, nevermind their reaction to suitbreaches, which would make them far more interesting an enemy than Yagh or Krogans.
They would also be likely to present you with an array of creative and immoral superweapons like chemical, biological and radiation warfare. they fear these things and have subsequently spent a lot of time researching these things while at the same time researching better protection against it. It simply became an obsession.
Crativity and no scruples aswell as undying loyalty to their superiors.
I'm not sure what their plot should be exactly, but they should have some kind secret agenda and dirty secrets that they are protecting.
Quarians are also damn good at holding grudges. I'm not saying there can't be good Quarians but they got so much badguy potential.
It could also be tied into the old Admiralty powerstructure which is also under pressure now that the Quarians got a home again.
I'm sure they can hire some mercenaries or put out a bounty, also I'm sure there would be other scum in the galaxy. I'm sure there will be plenty of other criminals you can pick a fight with.R0gueHunt3R wrote...
shodiswe wrote...
I'm not putting in the Quarians because I think they would make great antagonists.
Totalitatian, militaristic, hotheaded, unscrupulous, nevermind their reaction to suitbreaches, which would make them far more interesting an enemy than Yagh or Krogans.
They would also be likely to present you with an array of creative and immoral superweapons like chemical, biological and radiation warfare. they fear these things and have subsequently spent a lot of time researching these things while at the same time researching better protection against it. It simply became an obsession.
Crativity and no scruples aswell as undying loyalty to their superiors.
I'm not sure what their plot should be exactly, but they should have some kind secret agenda and dirty secrets that they are protecting.
Quarians are also damn good at holding grudges. I'm not saying there can't be good Quarians but they got so much badguy potential.
It could also be tied into the old Admiralty powerstructure which is also under pressure now that the Quarians got a home again.
Do you seriously want to spend an entire game shooting quarians? And your description of the race is so far fetched as to actually be absurd.
Modifié par shodiswe, 13 janvier 2014 - 08:26 .
shodiswe wrote...
I'm sure they can hire some mercenaries or put out a bounty, also I'm sure there would be other scum in the galaxy. I'm sure there will be plenty of other criminals you can pick a fight with.R0gueHunt3R wrote...
shodiswe wrote...
I'm not putting in the Quarians because I think they would make great antagonists.
Totalitatian, militaristic, hotheaded, unscrupulous, nevermind their reaction to suitbreaches, which would make them far more interesting an enemy than Yagh or Krogans.
They would also be likely to present you with an array of creative and immoral superweapons like chemical, biological and radiation warfare. they fear these things and have subsequently spent a lot of time researching these things while at the same time researching better protection against it. It simply became an obsession.
Crativity and no scruples aswell as undying loyalty to their superiors.
I'm not sure what their plot should be exactly, but they should have some kind secret agenda and dirty secrets that they are protecting.
Quarians are also damn good at holding grudges. I'm not saying there can't be good Quarians but they got so much badguy potential.
It could also be tied into the old Admiralty powerstructure which is also under pressure now that the Quarians got a home again.
Do you seriously want to spend an entire game shooting quarians? And your description of the race is so far fetched as to actually be absurd.
Any species can go bad, but personaly I think the Quarian Admiralty is really close to this point, especialy if the Admiralty would resist socialchanges.
Right now the admirals are apointing their own sucessors and they have been doing so for the past 300years.
It's a society ruled and molded by a military elite. The civilian support staff (techs, mechanics and hydroponics workers etz) didn't want a war but they never had a say.
Their actions and words speak for themselves.
After that or before that I'm sure there would be several other extremist groups in the galaxy that you can hunt down or get hounded by. Batarian pirates/slavers, Cerberus remnants, Bloodpack. The Dalatrass and the Salarian rebellions.
The aftermath of the Reaperwar is bound to create a lot of social distress and issues that the writers can write about.
I have noidea what you consider farfetched.
R0gueHunt3R wrote...
shodiswe wrote...
I'm sure they can hire some mercenaries or put out a bounty, also I'm sure there would be other scum in the galaxy. I'm sure there will be plenty of other criminals you can pick a fight with.R0gueHunt3R wrote...
shodiswe wrote...
I'm not putting in the Quarians because I think they would make great antagonists.
Totalitatian, militaristic, hotheaded, unscrupulous, nevermind their reaction to suitbreaches, which would make them far more interesting an enemy than Yagh or Krogans.
They would also be likely to present you with an array of creative and immoral superweapons like chemical, biological and radiation warfare. they fear these things and have subsequently spent a lot of time researching these things while at the same time researching better protection against it. It simply became an obsession.
Crativity and no scruples aswell as undying loyalty to their superiors.
I'm not sure what their plot should be exactly, but they should have some kind secret agenda and dirty secrets that they are protecting.
Quarians are also damn good at holding grudges. I'm not saying there can't be good Quarians but they got so much badguy potential.
It could also be tied into the old Admiralty powerstructure which is also under pressure now that the Quarians got a home again.
Do you seriously want to spend an entire game shooting quarians? And your description of the race is so far fetched as to actually be absurd.
Any species can go bad, but personaly I think the Quarian Admiralty is really close to this point, especialy if the Admiralty would resist socialchanges.
Right now the admirals are apointing their own sucessors and they have been doing so for the past 300years.
It's a society ruled and molded by a military elite. The civilian support staff (techs, mechanics and hydroponics workers etz) didn't want a war but they never had a say.
Their actions and words speak for themselves.
After that or before that I'm sure there would be several other extremist groups in the galaxy that you can hunt down or get hounded by. Batarian pirates/slavers, Cerberus remnants, Bloodpack. The Dalatrass and the Salarian rebellions.
The aftermath of the Reaperwar is bound to create a lot of social distress and issues that the writers can write about.
I have noidea what you consider farfetched.
Outside of Daro'Xen, the admirals never expressed an interest in hostilities beyond retaking their homeworld. I'm pretty sure that her extremist ideas would be sidelined after the other admirals achieved that goal. Besides, after the Reapear War, the quarian population would likely be even more diminished - that is not a good time to start a war.
Kelwing wrote...
Elcor and Hanar. Would say Batarians but Reapers took care of that problem mostly.