One of two solutions should have been reached:
1)Understanding Limitations:
Don't have 12 henchmen in ME2, but add it all up to 12-13 over the course of the Trilogy. AKA it would have been nice to have Wrex and Liara in ME2 instead of Grunt of Samara, as much as I like Grunt and Samara. EDI and James and even Javik were unnecessary in themselves, in this context.
Result: Instead of '6+11+3 = 20 total squadmate options counting Morinth', a '6+3+3 = 12' could have worked well. And it would have let Bioware allow us to finish the series with almost all of them alive. Maybe a bit more then 12 overall if they want (and considering the Virmire Death), but it would be neat to finish the series with 12(tops) alive, Shepard and his gang of 12 making the final run
2)Cause and Effect:
Instead of that, don't add more henchmen in ME3, but instead have 10 henchmen in it total YET have them all from ME1-2. Something like: Liara, Garrus, Tali, Wrex, VS, Jack, Miranda, Grunt, Samara, Thane. At least roughly like that. We'd always have at least 2 of these characters alive (Liara + another) anyway.
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Main point is that instead of dealing with 15-20 characters and their fates (in whatever form) in ME3, it would have been nice to deal with 10-15 instead, with deeper stories and plot branches.
I don't hate what Bioware did though.
Modifié par SwobyJ, 27 novembre 2013 - 09:17 .