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#1
KroganSoul

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its hard caring for so many people, i would have prefered a smaller crew in a smaller ship, much more intimate.
and more fluid conversations on the ship instead of each companion standing in a corner waiting for you to talk to them.
That's the biggest problem with Mass Effect and Dragon Age too. You talk to everybody one by one do a mission come back and then repeat. It felt like a chore. 

Modifié par KroganSoul, 27 novembre 2013 - 12:43 .


#2
voteDC

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It's not the number of companions that irritates me but how spread out they are.

Mass Effect had it about right but 2 and 3 just became a chore, especially when the answer was "not right now Shepard."

#3
cap and gown

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voteDC wrote...

It's not the number of companions that irritates me but how spread out they are.

Mass Effect had it about right but 2 and 3 just became a chore, especially when the answer was "not right now Shepard."


Riding up and down that stupid elevator was not a chore? :blink:

Also, I find ME3 to be the best of the lot as far as crew interaction goes. They generally have something to say after every mission (except the N7 missions). And they are not glued to one spot. You can find them in the lounge, or cooking something, or investigating the ship. I was really, really amused to find Ken and Gabby making out in the sub deck.

I can handle the relatively short loading screens if it means getting the quantity of dialogue that ME3 delivers.

#4
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voteDC wrote...

It's not the number of companions that irritates me but how spread out they are.

Mass Effect had it about right but 2 and 3 just became a chore, especially when the answer was "not right now Shepard."


ME: Ash, Wrex, Kaidan, Garrus, Liara, Tali

ME3: Javik, Kaidan/Ash, Liara, Garrus, EDI, Vega, Tali.

One companion difference, and that's IF you get Javik.

How the hell was it a chore? Especially with ME3 which had the most party dialogue from the trilogy.

OP:

That's you. If a character is well written, I'll care for it. No matter how many there are.

#5
cap and gown

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simfamSP wrote...

ME: Ash, Wrex, Kaidan, Garrus, Liara, Tali

ME3: Javik, Kaidan/Ash, Liara, Garrus, EDI, Vega, Tali.

One companion difference, and that's IF you get Javik.


You left out Steve and Traynor. And Joker who is in both ME1 and ME3.

How the hell was it a chore? Especially with ME3 which had the most party dialogue from the trilogy.

OP:

That's you. If a character is well written, I'll care for it. No matter how many there are.


I agree.

Modifié par cap and gown, 27 novembre 2013 - 12:44 .


#6
KroganSoul

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wasnt joker on ME2?

#7
Daemul

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ME2's comapanion list could have been greatly reduced. Mordin and Legion were the only two new squadmates who had any major importance in ME3.

Personally, I think that we should have kept the same crew from ME1, barring Wrex who would keep the same role he already has and the dead VS. Add Legion and Mordin to the squad in ME2, I guess we might as well throw Miranda in there since she is important to Cerberus and also because her skillset will be useful to dead Kaidan playthroughs in ME2 and ME3. This would leave us with

Liara, Ash/Kaidan, Garrus, Tali, Legion, Mordin, Miranda

In ME3, Mordin and Legion leave and keep the same roles they already have, Miranda stays so that people without Kaidan actually have a Sentinel(Damn you BioWare for this oversight!!!), Javik is still there of course, might as well add Vega and EDI for the roles BW assigned to them, Vega as the newbie to help new players and EDI as the "Robot who for some reason wants to become human". This would leave us with

Liara, Ash/Kaidan, Tali, Garrus, Miranda, Javik, EDI, Vega

8 squadmates is the max, anything more is too much. I apologise to anyone who may be offended because I left out your favourite squadmate(s) from ME2, but this is what I see as the most efficient squad.

#8
Everyone Is Someone

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I just wish the NPCs would become unselectable once they're not going to say anything new on the Normandy. That would be a nice ease-of-user-interface change.

The big issue for me with a large number of squadmates is that it gets pretty silly when you go out on missions and only have 2. It's like, "Hmm, we're going to liberate Earth and face the heaviest Reaper opposition yet. I'll take... Kaidan and EDI. The rest of you just stand around." That's why I love ME2's Suicide Mission and ME3's Citadel DLC missions - they actually use the entire squad, even if it's paper-thin excuse like "They're part of a large distraction team!"

#9
themikefest

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I agree.

That's my biggest complaint about ME2. You can do everything with only 8 squadmates but they put 12 in the game.

#10
Reever

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I had no problem with how many squadmates we have. I agree with simfam though, they have to be written well, of course.
And for me it didn't ever feel like a chore.

#11
KroganSoul

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The Asari woman, Jacob, Lizard guy were so unnecessary.

The best/most interesting companions were: Garrus, Wrex (original), Mordin, Liara (lover).

The rest were just fillers.

#12
Dominus

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Quality Over Quantity. Would some make the same argument over Final Fantasy VI or Valkyrie Profile? I'll agree that having an overwhelming companion roster to speak to after a mission can get tedious.

wasnt joker on ME2?

Not as a playable companion, but yes, he was on the normandy.

Modifié par DominusVita, 27 novembre 2013 - 02:55 .


#13
cap and gown

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Everyone Is Someone wrote...

I just wish the NPCs would become unselectable once they're not going to say anything new on the Normandy. That would be a nice ease-of-user-interface change.


I'll second that. In fact, I will take it further: if they don't have anything new to say, don't display them on the map. That way I know I don't have to go check on them.

#14
KroganSoul

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Instead of having something to say why not have them approach you? or have new way of letting them tell their story maybe during officers dinner. Or during a card game, or in the gym anything!
but doign somethng while talking to them instead of just standing static in a corner.
It just feels so mechanical the way it is, lets do nex gen gameplay with character interactions.

Modifié par KroganSoul, 27 novembre 2013 - 04:52 .


#15
Daemul

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DominusVita wrote...

Quality Over Quantity. Would some make the same argument over Final Fantasy VI or Valkyrie Profile? I'll agree that having an overwhelming companion roster to speak to after a mission can get tedious


So true, it's why I dread my ME2 replays. I had to create a checklist where I wrote down every squadmates name and how many conversations they have and after each conversation I put a tick down until they have nothing left to say. 

I have found that if you just focus on the recruitment, main story(except for the IFF mission) and loyalty missions and do them in a certain order and leave all the N7, IFF and DLC missions until afterwards you can exhaust your entire squads dialogue except for the squadmate whose loyalty mission you did last, which for me is usually Tali.

#16
KroganSoul

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Also you can introduce new characters WITHOUT them joining you. It feels like every person you met they joined your ship.

#17
SwobyJ

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One of two solutions should have been reached:

1)Understanding Limitations:
Don't have 12 henchmen in ME2, but add it all up to 12-13 over the course of the Trilogy. AKA it would have been nice to have Wrex and Liara in ME2 instead of Grunt of Samara, as much as I like Grunt and Samara. EDI and James and even Javik were unnecessary in themselves, in this context.
Result: Instead of '6+11+3 = 20 total squadmate options counting Morinth', a '6+3+3 = 12' could have worked well. And it would have let Bioware allow us to finish the series with almost all of them alive. Maybe a bit more then 12 overall if they want (and considering the Virmire Death), but it would be neat to finish the series with 12(tops) alive, Shepard and his gang of 12 making the final run ;)


2)Cause and Effect:
Instead of that, don't add more henchmen in ME3, but instead have 10 henchmen in it total YET have them all from ME1-2. Something like: Liara, Garrus, Tali, Wrex, VS, Jack, Miranda, Grunt, Samara, Thane. At least roughly like that. We'd always have at least 2 of these characters alive (Liara + another) anyway.

~~~

Main point is that instead of dealing with 15-20 characters and their fates (in whatever form) in ME3, it would have been nice to deal with 10-15 instead, with deeper stories and plot branches.

I don't hate what Bioware did though.

Modifié par SwobyJ, 27 novembre 2013 - 09:17 .


#18
voteDC

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cap and gown wrote...
Riding up and down that stupid elevator was not a chore? :blink:

simfamSP wrote...
How the hell was it a chore? Especially with ME3 which had the most party dialogue from the trilogy.

One short loading screen disguised as an elevator ride in order to be able to talk to every one vs three loading screens.

The people were also far more spread out, meaning I could often spend more time getting to a character than the length of the dialogue they provided me.

On my 360 there is no real difference between the loading time of the elevator in ME1 and the loading screens in 2 and 3, a second or two at most, but that is time well spent given that I don't have to run a marathon around the ship to get to people.

On my PC I have the trilogy installed on my SSD, so the loading times for all three are barely there. So again it comes down to the amount of distance I have to walk/run to get to my crew.

Also in regard to the conversations themselves. I barely ran out conversations with my crew in ME1 but I guess I did have the habit of 'rationing' myself. If they offered spontanous dialogue when I talked to them then I wouldn't go for one of the manual options. When I did I would listen to one and then move on. The first to go was Garrus who'd just repeat his "thank you" dialogue but that would be pretty much near the end.

Using the same practice in Mass Effect 2 and 3 I was hearing "not right now Shepard" pretty much in the middle of the games.

Modifié par voteDC, 28 novembre 2013 - 09:09 .


#19
Remix-General Aetius

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if Bioware had gone down THIS route, then I'd have never gotten to frustrate Samara to the point of storming out her deck and heading into the crew quarters to cool off lmao!!

#20
Oni Changas

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cap and gown wrote...

voteDC wrote...

It's not the number of companions that irritates me but how spread out they are.

Mass Effect had it about right but 2 and 3 just became a chore, especially when the answer was "not right now Shepard."


Riding up and down that stupid elevator was not a chore? :blink:

Also, I find ME3 to be the best of the lot as far as crew interaction goes. They generally have something to say after every mission (except the N7 missions). And they are not glued to one spot. You can find them in the lounge, or cooking something, or investigating the ship. I was really, really amused to find Ken and Gabby making out in the sub deck.

I can handle the relatively short loading screens if it means getting the quantity of dialogue that ME3 delivers.

Agree here, but the autodialogue was a big killer, espcially for Ash. Was great to see the crew actually react to each other though. Also Cortez and James usually have banter after N7 missions.

#21
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I liked having lots of companions. I don't have to care about all of them. For me, it's more about singling out the ones you do care about and imagining the various dynamics from that. It could have been slimmed down a bit, but I'm not into the 6 or 7 squadmates thing. Especially when I don't care about a few of them anyways.

Once again, I think DAO did things better and hit the sweet spot.

Modifié par StreetMagic, 28 novembre 2013 - 02:23 .


#22
MassivelyEffective0730

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I personally wish they cut Garrus and Tali from the team.

I'm fine with the number of companions to be honest.

#23
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MassivelyEffective0730 wrote...

I personally wish they cut Garrus and Tali from the team.

I'm fine with the number of companions to be honest.


I don't mind them, but I know they're mostly there because they're popular with a lot of fans. So I kind of resent not having anyone from ME2 that I was a bigger fan of. They're a constant reminder of that.

Modifié par StreetMagic, 28 novembre 2013 - 02:27 .


#24
Han Shot First

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Mass Effect 3 had a decent amount.

The only game where I thought they had too many characters was Mass Effect 2. The large cast meant that some characters didn't have a whole lot to say, and the suicide mission created too many variables to account for in the next game.

8 is perfect squad size IMO.

#25
cap and gown

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StreetMagic wrote...

I liked having lots of companions. I don't have to care about all of them. For me, it's more about singling out the ones you do care about and imagining the various dynamics from that. It could have been slimmed down a bit, but I'm not into the 6 or 7 squadmates thing. Especially when I don't care about a few of them anyways.

Once again, I think DAO did things better and hit the sweet spot.


Again, Street, you know it was the uber-large squad in ME2 that caused your problems in ME3. The larger the squad, the more people will be disappointed down the road. Look at you and Massively. You resent Tali and Garrus because you didn't get more of your precious Jack and Miranda, even though its obvious your tastes in squadmates are in the minority. You can't satisfy everyone, but the bigger you make the squad, the less likely you are to satisfy ANYONE.

Modifié par cap and gown, 28 novembre 2013 - 03:51 .