cap and gown wrote...
StreetMagic wrote...
I liked having lots of companions. I don't have to care about all of them. For me, it's more about singling out the ones you do care about and imagining the various dynamics from that. It could have been slimmed down a bit, but I'm not into the 6 or 7 squadmates thing. Especially when I don't care about a few of them anyways.
Once again, I think DAO did things better and hit the sweet spot.
Again, Street, you know it was the uber-large squad in ME2 that caused your problems in ME3. The larger the squad, the more people will be disappointed down the road. Look at you and Massively. You resent Tali and Garrus because you didn't get more of your precious Jack and Miranda, even though its obvious your tastes in squadmates are in the minority. You can't satisfy everyone, but the bigger you make the squad, the less likely you are to satisfy ANYONE.
Well said.
This is particularly true when you have a suicide mission where any one of them can die in the second chapter. There were so many variables to account for going into Mass Effect 3 that it all but guaranteed that some of the squadmates were going to have small cameos.
With RPG trilogies its best to keep the number of companions down to a reasonable number where they can all be accounted for properly in sequels, and to not introduce a scenario where all of them can die until the final chapter. With Mass Effect 2 the devs goofed by 1) introducing an entirely new set of companions, and 2) having a suicide mission where any of them can die. As much as I like some of the Mass Effect 2 squadmates it was poor planning on the part of the devs, as it set up a scenario where some fans' favorite squadmates were going to get small cameos in the sequel.





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