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#26
Han Shot First

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cap and gown wrote...

StreetMagic wrote...

I liked having lots of companions. I don't have to care about all of them. For me, it's more about singling out the ones you do care about and imagining the various dynamics from that. It could have been slimmed down a bit, but I'm not into the 6 or 7 squadmates thing. Especially when I don't care about a few of them anyways.

Once again, I think DAO did things better and hit the sweet spot.


Again, Street, you know it was the uber-large squad in ME2 that caused your problems in ME3. The larger the squad, the more people will be disappointed down the road. Look at you and Massively. You resent Tali and Garrus because you didn't get more of your precious Jack and Miranda, even though its obvious your tastes in squadmates are in the minority. You can't satisfy everyone, but the bigger you make the squad, the less likely you are to satisfy ANYONE.


Well said.

This is particularly true when you have a suicide mission where any one of them can die in the second chapter. There were so many variables to account for going into Mass Effect 3 that it all but guaranteed that some of the squadmates were going to have small cameos.

With RPG trilogies its best to keep the number of companions down to a reasonable number where they can all be accounted for properly in sequels, and to not introduce a scenario where all of them can die until the final chapter. With Mass Effect 2 the devs goofed by 1) introducing an entirely new set of companions, and 2) having a suicide mission where any of them can die. As much as I like some of the Mass Effect 2 squadmates it was poor planning on the part of the devs, as it set up a scenario where some fans' favorite squadmates were going to get small cameos in the sequel.

#27
wright1978

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Personally think ME3 needed at least one more. It was a rather barren bunch imo.
Over the course of the series though there could have been a few less. That might have lessened the awful content the ME2 cast largely got in ME3 outside of the special treatment of Tali & Garrus.

#28
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You left out Steve and Traynor. And Joker who is in both ME1 and ME3.


They are not companions. If you want to include the entire cast from Gabby to Chakwas, then that's a different thread altogether

#29
cap and gown

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simfamSP wrote...

You left out Steve and Traynor. And Joker who is in both ME1 and ME3.


They are not companions. If you want to include the entire cast from Gabby to Chakwas, then that's a different thread altogether


Just wanted to include the folk who generally have dialogue after each mission. Chakwas/Michel have very little dialogue so I didn't include them. Adams doesn't have much dialogue either. Surprisingly, Liara doesn't actually have much post-mission dialogue compared to folk like Garrus or Joker. Gabby and Ken do have quite a bit of ambient dialogue which you can pick up on the way to Javik.

Modifié par cap and gown, 29 novembre 2013 - 12:38 .


#30
Han Shot First

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simfamSP wrote...


You left out Steve and Traynor. And Joker who is in both ME1 and ME3.


They are not companions. If you want to include the entire cast from Gabby to Chakwas, then that's a different thread altogether


I think Steve and Traynor are worth mentioning even though they aren't companions, because they got companion-level content in the game. The only difference is all of their content is on the Normandy or in cutscenes rather than during gameplay.

#31
Linkenski

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cap and gown wrote...

voteDC wrote...

It's not the number of companions that irritates me but how spread out they are.

Mass Effect had it about right but 2 and 3 just became a chore, especially when the answer was "not right now Shepard."


Riding up and down that stupid elevator was not a chore? :blink:

Also, I find ME3 to be the best of the lot as far as crew interaction goes. They generally have something to say after every mission (except the N7 missions). And they are not glued to one spot. You can find them in the lounge, or cooking something, or investigating the ship. I was really, really amused to find Ken and Gabby making out in the sub deck.

I can handle the relatively short loading screens if it means getting the quantity of dialogue that ME3 delivers.

The elevators are fine on PC because they go 10x as fast in some occasions, including the one to the hangar on the Normandy. I played it on PS3 once, and I suddently understood why elevators were so hated. I'm really bummed they got taken out of ME2 and ME3 though. The Citadel in ME3 is so disconnected because you have to see a loading screen everytime you go between the areas... and it feels very non-interactive, but that's another story.

#32
cap and gown

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Linkenski wrote...

 I'm really bummed they got taken out of ME2 and ME3 though.


You and Garrus are the only people in the world that are sad to see the elevator rides gone. Maybe you guys should start a support group. :P

#33
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I don't see how Miranda fans are really in the "minority". I thought there were polls that reflected quite a lot liked her (or her assets at the very least). I kind of understand the point about Jack.. I understand I'm probably the minority there. But even not being a big Miranda fan, I think leaving her out was a strange move. Even if just for a second mission or something. All they ended up doing in the end is playing up to a lot of ME1 nostalgia. Even the ME2 fanbases they catered to (Tali and Garrus) was more about ME1 than ME2. Don't understand it. It's like ME2 became the redheaded stepchild of the series -- when it's nothing to turn their backs on. They should have been more proud of what they did there and followed up on it's characters better.

Modifié par StreetMagic, 30 novembre 2013 - 06:48 .


#34
spirosz

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StreetMagic wrote...

I don't see how Miranda fans are really in the "minority". I thought there were polls that reflected quite a lot liked her (or her assets at the very least). I kind of understand the point about Jack.. I understand I'm probably the minority there. But even not being a big Miranda fan, I think leaving her out was a strange move. Even if just for a second mission or something. All they ended up doing in the end is playing up to a lot of ME1 nostalgia. Even the ME2 fanbases they catered to (Tali and Garrus) was more about ME1 than ME2. Don't understand it. It's like ME2 became the redheaded stepchild of the series -- when it's nothing to turn their backs on. They should have been more proud of what they did there and followed up on it's characters better.


Word.  From what I noticed on BSN - it went Liara, Tali, Garrus and probably either Miranda or Kaidan and the fact that her role was so prominent and advertised, it always made me wonder, why?  Personally though, I'd rather have a smaller group and well (a whole change to ME2) if it meant gaining more quality in the companion aspects.  

ME3 in a whole, was basically ME1 re-skin in terms of the "team"  and sadly I believe the people who prefered the ME2 squad (me) are more than likely the minority and not just by a little percentage.  The thing is too, I remember Casey mentioning how much he loved Jack and what she rep'ed in terms of not just the game, but what Bioware was willing to create.  

Modifié par spirosz, 30 novembre 2013 - 06:53 .


#35
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spirosz wrote...
ME3 in a whole, was basically ME1 re-skin in terms of the "team"  and sadly I believe the people who prefered the ME2 squad (me) are more than likely the minority and not just by a little percentage.  The thing is too, I remember Casey mentioning how much he loved Jack and what she rep'ed in terms of not just the game, but what Bioware was willing to create.  


Yeah, Casey knows what's up. Glad she's got an advocate like that. Heh. It'd probably be even worse without him. So I won't complain too much. I just think things could've been better.

Modifié par StreetMagic, 30 novembre 2013 - 06:58 .


#36
cap and gown

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I like Miranda and wish she were on the squad in ME3 as well. But the statement "Tali and Garrus are fan favorites" is either true, and therefore Miranda is less popular than them, or it is not true. Regardless, by having a smaller squad then we might not run into these dilemmas as often.

#37
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Ultimately, I'd prefer them not listening to any particular fans and just writing a story as they see it. And writing in the characters that fit in the best with that. No arbitrary squad numbers, no subset of fans to please more than others. Just let the chips fall where they may. It worked for ME1 and ME2. In that sense, Miranda deserved a better presence in this particular story. It's the downfall of Cerberus, and she's, like, what.. helping her sister again. That's a weak follow through for one of the flagship Cerberus characters.

Modifié par StreetMagic, 30 novembre 2013 - 07:32 .


#38
spirosz

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Well, they know bigger number of fans will sell more copies. So, it's practically impossible to not listen. Yeah, they dropped the ball on Miranda.

#39
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spirosz wrote...

Well, they know bigger number of fans will sell more copies. So, it's practically impossible to not listen. Yeah, they dropped the ball on Miranda.


I don't know if it did anything for them or not. ME3 didn't sell as well as ME2 (around a million less), but around the same numbers as ME1. And that's with ME1 being an Xbox exclusive for awhile. I think all they accomplished in the end is getting fans pissed off at each other. :lol:

#40
spirosz

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It sold less? Really, I didn't know that.

#41
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spirosz wrote...

It sold less? Really, I didn't know that.


Yep, ME2 is their best selling game of the series, even though it's still the redheaded stepchild. :D

#42
Han Shot First

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StreetMagic wrote...

spirosz wrote...

It sold less? Really, I didn't know that.


Yep, ME2 is their best selling game of the series, even though it's still the redheaded stepchild. :D


Is there a source for that?

I was always under the impression that ME3 sold more copies, as it came out of the gate much stronger than ME2. ME2 sold about 2 million copies in the first week while ME3 sold 3.5 million.

#43
cap and gown

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Han Shot First wrote...

I was always under the impression that ME3 sold more copies, as it came out of the gate much stronger than ME2. ME2 sold about 2 million copies in the first week while ME3 sold 3.5 million.


Interesting. A back of the envelope calculation suggests that opening week sales reached $21 million. A blockbuster movie might gross $100-120 million in the first week. But a lot of that goes to the theaters. I wonder what kind of markup Microsoft and Gamestop have? How much goes to BW? Are these games as profitable as a major motion picture? My hope is they are because I would like to see more of them.

#44
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Han Shot First wrote...

StreetMagic wrote...

spirosz wrote...

It sold less? Really, I didn't know that.


Yep, ME2 is their best selling game of the series, even though it's still the redheaded stepchild. :D


Is there a source for that?

I was always under the impression that ME3 sold more copies, as it came out of the gate much stronger than ME2. ME2 sold about 2 million copies in the first week while ME3 sold 3.5 million.


Yeah, it sold faster, but slowed down. They're all modestly successful though, and in the same range (3 to 4 million units). So it's not like ME3 did poorly either.

The source is just the usual (VGChartz..which, I believe, is limited to retail sales. I don't think it tracks Origin. I doubt it matters anyways. Xbox sales alone are a good indicator to measure all 3).


In any case, I think Bioware wants to keep what fans they have now. Not alienate them.

Modifié par StreetMagic, 30 novembre 2013 - 08:43 .


#45
SwobyJ

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ME3 likely made much more money in itself. MP packs.

They didn't fail with ME3. Their REP suffered with it though, which was completely different from ME2, which boosted their rep through SWTOR/DA2 hard times, imo.

The point with the next game really should be to get people back on board before the franchise crashes (like they seem to be trying with DA:I so far).

Or they can take a route of milking us for all we're worth. They could very well do that. lol

Modifié par SwobyJ, 30 novembre 2013 - 11:35 .


#46
Wulfram

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ME2 had too many, and in particular too many new characters - and too many new romances. ME3 (without DLC) I think had about the right amount by the end, but took too long to get a full squad.

#47
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With a galaxy of trillions, and a war of this scale, a story like this deserves a lot of characters. It shouldn't be about catering to a subset of fans jerking off to the same characters 24/7. And you can't treat it like some small band of adventurers in Ye Olde Fantasy setting. It's galactic war. I should've known though. Games can't pull off a space opera story, like books can.

Anyways, there's not really much to actually "debate" about it. I think I just hate the choices they made. I'd rather spare anyone from trying to convince me of anything. I've tried multiple ways of convincing myself to see it all in a better light, but I can't. I'll never get over it. Just like people with issues with the Ending can't get over it (that, otoh, is hardly one of my problems. I think the squad issue is far more important, personally. Who and how you relate to the squad is the heart of the every player's personal journey in the series).

Modifié par StreetMagic, 01 décembre 2013 - 01:10 .


#48
eyezonlyii

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Maybe they should have had alternating squad stories. For example, ME1 is about Shepard and the crew, ME2 about Cerberus and Miranda+the Collectors. ME3 goes back to the Reapers and Shepard and ME4 would pick up with Cerberus and Miri again. Of course they would cross over in the games, but this way you get multiple squaddies AND get to see different sides of the universe

#49
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eyezonlyii wrote...

Maybe they should have had alternating squad stories. For example, ME1 is about Shepard and the crew, ME2 about Cerberus and Miranda+the Collectors. ME3 goes back to the Reapers and Shepard and ME4 would pick up with Cerberus and Miri again. Of course they would cross over in the games, but this way you get multiple squaddies AND get to see different sides of the universe


They apparently planned on that at first (alternating crew). At least according to some interviews. Not sure what happened.

Modifié par StreetMagic, 01 décembre 2013 - 01:22 .


#50
Daemul

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cap and gown wrote...

simfamSP wrote...

You left out Steve and Traynor. And Joker who is in both ME1 and ME3.


They are not companions. If you want to include the entire cast from Gabby to Chakwas, then that's a different thread altogether


Just wanted to include the folk who generally have dialogue after each mission. Chakwas/Michel have very little dialogue so I didn't include them. Adams doesn't have much dialogue either. Surprisingly, Liara doesn't actually have much post-mission dialogue compared to folk like Garrus or Joker. Gabby and Ken do have quite a bit of ambient dialogue which you can pick up on the way to Javik.


Liara has the least post mission dialogue of all the squadmates, except for maybe Tali because she joined very late, her writer used her entire line limit up in the cutscenes it seems. It does annoy me how after side quests other squadmates have something to say but then you click on Liara and all you get is, "Good to see you again Shepard" or "Take a look around" or "Thanks for coming by". :pinched:

Garrus and Joker though, they have a lot to say, about everything. :innocent: