The Game has too many compantions...
#51
Posté 01 décembre 2013 - 02:01
Well, this whole galactic war motif kind of grates on me. I am tired of this overwhelming enemy that threatens all life, everywhere, for all time. Blech!
I think the ME2 scale threat is more manageable and fits a "small band of adventurers in Ye Olde Fantasy setting." Instead of another trilogy, or what have you, I would go with a series where the threat changes with every new title. You can have the same enemy in the background always plotting (what was the name of the organization Bond always was dealing with in the early days? Specter?) but it is of a more manageable, human scale. And you have a returning cast of characters that make up your squad. There could be some rotation, but a majority would return. In one episode human colonies are being attacked. In another episode some organization is trying to start a war between the Turians and Krogan. Whatever. Just keep the threat manageable and the size of the team needed to deal with it manageable as well.
#52
Guest_StreetMagic_*
Posté 01 décembre 2013 - 02:40
Guest_StreetMagic_*
cap and gown wrote...
@StreetMagic
Well, this whole galactic war motif kind of grates on me. I am tired of this overwhelming enemy that threatens all life, everywhere, for all time. Blech!
I think the ME2 scale threat is more manageable and fits a "small band of adventurers in Ye Olde Fantasy setting." Instead of another trilogy, or what have you, I would go with a series where the threat changes with every new title. You can have the same enemy in the background always plotting (what was the name of the organization Bond always was dealing with in the early days? Specter?) but it is of a more manageable, human scale. And you have a returning cast of characters that make up your squad. There could be some rotation, but a majority would return. In one episode human colonies are being attacked. In another episode some organization is trying to start a war between the Turians and Krogan. Whatever. Just keep the threat manageable and the size of the team needed to deal with it manageable as well.
Well, I can agree on that at least. I didn't need to play through a threat this size either. If it was up to me, I'd go for smaller stories. Some of my favorite fantasy and sci-fi stuff is fairly small scale. Last fantasy story I read was basically Ocean's 11 in a fantasy setting. A heist story with mages. They weren't fighting some world ending threat. I love seeing stuff like that.
As it is though, Mass Effect is a large scale story and I think deserves more than a small crew. Not just that.. It probably deserves more than TPS gameplay as well. Or at least, better cutscenes. Some better sense of the size of the armies you're amassing.
#53
Posté 01 décembre 2013 - 07:34
But the IMMINENT threat? Bioware needs to be much more careful about that. I don't need a race against time to find Saren, or colonies to be swiped weekly, or Reaper invasion, for there to be a big threat to keep things interesting. Let me explore the world and reach plot developments 'on my own', so to speak, for once!
Playing Leviathan was nice because while action happened, it was also on my own time (once I blocked out the whole Reaper War ME3 concept itself, I mean). Leviathan wanted AWAY from me and the greater galaxy. How novel!





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