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What mods and ammo do I use on the Executioner Pistol?


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32 réponses à ce sujet

#1
Argent Xero

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I put it on my N7 Shadow with Heavy Barrel and Piercing mod with Phasic ammo, but it was very underwhelming vs Reapers. I couldn't even 1 headshot Marauders on Gold.

#2
Tokenusername

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Sometimes you need to modify your strategy for the faction you're fighting. Rippaz are heavy on armor and light on shields. Phasic is really not the best ammo for them, but against the Geth would be more helpful.

As a side note, I noticed that neither the Heavy Barrel or Piercing mod are a melee mod. This disturbs me.

#3
Baby Quarian

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Tokenusername wrote...

Sometimes you need to modify your strategy for the faction you're fighting. Rippaz are heavy on armor and light on shields. Phasic is really not the best ammo for them, but against the Geth would be more helpful.

As a side note, I noticed that neither the Heavy Barrel or Piercing mod are a melee mod. This disturbs me.

This. Melee mod is quite nice on the shadow.

#4
megabeast37215

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It works good with powers... It's not gonna OSK too much. I run it with heavy barrel and pistol power amp mod, usually incendiary ammo. It doesn't need a piercing mod because it has natural piercing.

I like it on the Saboturian... Sabotage then shoot = dead shielded mook. Geth Engi is good too... Overload then shoot = a dead shielded mook, and so does shoot followed by Overload for FE.

You get the idea...

#5
Excella Gionne

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I never really liked the Executioner Pistol. But it looks great for a alternative sniper!

Modifié par johnnythao89, 27 novembre 2013 - 07:06 .


#6
Dalakaar

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Explosive rounds. >.> <.<

#7
Rotward

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I put on headshot bonus and a scope. I treat it like a light sniper rifle.

#8
megabeast37215

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johnnythao89 wrote...

I never really the Executioner Pistol. But it looks great for a alt-sniper!


It's really good if you can look past trying to make it a OSK weapon. People call it a pocket Widow, but... It's really not.

I like to think of it as a tool that cap wipe out an entire shield, health or armor bar on whatever I shoot it at. If I overload first and expose the health, I can wipe out all the health with the pistol. If I shoot first I can wipe out all the shields with the pistol and finish up with a power/combo.

By itself it's pretty lame IMO except on the Destroyer (who gets two shots).. but used with powers, it's a pretty good weapon. I really like that it doesn't need a piercing mod at all...  

#9
aeryk117

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If you are a Shadow Strike fan, you may like the Pistol Melee Stunner & Power Magnifier.

#10
Jaun Shepard

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megabeast37215 wrote...

johnnythao89 wrote...

I never really the Executioner Pistol. But it looks great for a alt-sniper!


It's really good if you can look past trying to make it a OSK weapon. People call it a pocket Widow, but... It's really not.

I like to think of it as a tool that cap wipe out an entire shield, health or armor bar on whatever I shoot it at. If I overload first and expose the health, I can wipe out all the health with the pistol. If I shoot first I can wipe out all the shields with the pistol and finish up with a power/combo.

By itself it's pretty lame IMO except on the Destroyer (who gets two shots).. but used with powers, it's a pretty good weapon. I really like that it doesn't need a piercing mod at all...  


No OSK even on an infiltrator? Yuck.

#11
mybudgee

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It is meh

#12
Mask of Apathy

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Jaun Shepard wrote...

megabeast37215 wrote...

johnnythao89 wrote...

I never really the Executioner Pistol. But it looks great for a alt-sniper!


It's really good if you can look past trying to make it a OSK weapon. People call it a pocket Widow, but... It's really not.

I like to think of it as a tool that cap wipe out an entire shield, health or armor bar on whatever I shoot it at. If I overload first and expose the health, I can wipe out all the health with the pistol. If I shoot first I can wipe out all the shields with the pistol and finish up with a power/combo.

By itself it's pretty lame IMO except on the Destroyer (who gets two shots).. but used with powers, it's a pretty good weapon. I really like that it doesn't need a piercing mod at all...  


No OSK even on an infiltrator? Yuck.


If you use it on a Tactical cloaked, post-warp Huntress with Warp ammo, it is pretty good. (TC for the warp, no weapon damage boost on her) 

#13
LemurFromTheId

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My Turian Executioner Sentinel is really the only build I use the Executioner on. Overload will remove shields from any mook in the game except from Pyros and a single body shot will kill most non-shielded mooks (though aiming at heads is always more stylish). An exceptional Phantom killer. The build is specifically designed for Gold and it can really tear it up, but it will definitely lose some effectiveness in Platinum.

Mods and ammo: Heavy Barrel, Power Magnifier and AP Ammo.

#14
Dr. Tim Whatley

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Usually power amp + heavy barrel and phasic ammo. I only use it on kits that have a good answer for armor so I don't worry too much about that.

#15
HusarX

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Heavy barrel + piercing mod:
QFI / HFI - Phasic rounds
QFE/ HFE - Incendiary/Disruptor ammo

Heavy barrel + power amp:
Drell Adept/Justicar - Warp ammo

Heavy barrel + mag mod:
Human Soldier - AP ammo

Modifié par HusarX, 27 novembre 2013 - 11:02 .


#16
Ledgend1221

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Destroyer 2 shot version.

#17
ClydeInTheShell

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I would've used a melee mod with the Shadow, and probably a power mag also with AP rounds for piercing.

I feel like I remember seeing somewhere that the Executioner has built-in piercing, or maybe it was a multiplier vs. armor. Cyonan will be here sometime today to straighten this out.

#18
ROBOTICSUPERMAN

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Melee mod and Batarian gauntlet

#19
LemurFromTheId

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Executioner has 0.5 m piercing, same as Widow. No armor multiplier.

#20
Sket

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ClydeInTheShell wrote...

I would've used a melee mod with the Shadow, and probably a power mag also with AP rounds for piercing.

I feel like I remember seeing somewhere that the Executioner has built-in piercing, or maybe it was a multiplier vs. armor. Cyonan will be here sometime today to straighten this out.


It does have built in piercing...

#21
DragonRacer

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ClydeInTheShell wrote...

I would've used a melee mod with the Shadow, and probably a power mag also with AP rounds for piercing.

I feel like I remember seeing somewhere that the Executioner has built-in piercing, or maybe it was a multiplier vs. armor. Cyonan will be here sometime today to straighten this out.


Yeah, I was gonna say, it has innate piercing. If so, isn't there some sort of unspoken rule about not using AP mods and/or AP ammo on weapons like that because the mods actually end up reducing the piercing because of weird math stuff that I don't understand but the spreadhseet-making data-miners do? Or something to that effect?

I haven't had coffee yet and woke up with a headache, so my brain's a bit fuzzy. Someone help me out on the above, because I know I'm trying to remember something to that effect... or maybe it was just not to mix AP ammo with an AP modded weapon...

#22
chcknwng

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DragonRacer wrote...

ClydeInTheShell wrote...

I would've used a melee mod with the Shadow, and probably a power mag also with AP rounds for piercing.

I feel like I remember seeing somewhere that the Executioner has built-in piercing, or maybe it was a multiplier vs. armor. Cyonan will be here sometime today to straighten this out.


Yeah, I was gonna say, it has innate piercing. If so, isn't there some sort of unspoken rule about not using AP mods and/or AP ammo on weapons like that because the mods actually end up reducing the piercing because of weird math stuff that I don't understand but the spreadhseet-making data-miners do? Or something to that effect?

I haven't had coffee yet and woke up with a headache, so my brain's a bit fuzzy. Someone help me out on the above, because I know I'm trying to remember something to that effect... or maybe it was just not to mix AP ammo with an AP modded weapon...


I don't think it reduces that. The piercing distance is always additive. If you both use ap and piercing mod on a gun the damage bonus on ap ammo wouldn't be applied.

If I recall correctly.

For innate piercing it has 0.5 meters (I think, again).

Modifié par wngmv, 27 novembre 2013 - 12:50 .


#23
LemurFromTheId

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DragonRacer wrote...

ClydeInTheShell wrote...

I would've used a melee mod with the Shadow, and probably a power mag also with AP rounds for piercing.

I feel like I remember seeing somewhere that the Executioner has built-in piercing, or maybe it was a multiplier vs. armor. Cyonan will be here sometime today to straighten this out.


Yeah, I was gonna say, it has innate piercing. If so, isn't there some sort of unspoken rule about not using AP mods and/or AP ammo on weapons like that because the mods actually end up reducing the piercing because of weird math stuff that I don't understand but the spreadhseet-making data-miners do? Or something to that effect?

I haven't had coffee yet and woke up with a headache, so my brain's a bit fuzzy. Someone help me out on the above, because I know I'm trying to remember something to that effect... or maybe it was just not to mix AP ammo with an AP modded weapon...


Weapons with innate or ammo-based penetration don't get reduced damage when shooting through objects. When you introduce a piercing mod, you also introduce damage penalty. The penetration distances stack, however.

#24
ClydeInTheShell

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^^^what he said.

Modifié par ClydeInTheShell, 27 novembre 2013 - 12:51 .


#25
Sket

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Weapons with innate piercing do not suffer the piercing mod penalty. To be clear I mean weapons like the Typhoon, Black Widow, Javelin etc...