hmmm.... i'll take a look when i can although i'm no expert for fixing such things. we need an amethyst dragon or rolo kipp on the case.
Lliira Star-Mask (not a Longshot) request
Débuté par
YeoldeFog
, nov. 27 2013 09:25
#26
Posté 12 décembre 2013 - 11:39
#27
Posté 13 décembre 2013 - 02:48
I put one of our greatest minds on this mask. Stay tuned!
#28
Posté 13 décembre 2013 - 06:19
<feeling a little...>
And he asked me, too :-)
So I tweaked the texture to make it a bit more gold (Thanks to AD's gold :-), and fixed the elf & half-orc alignments.
Also added the first (Human female) of the lace butterfly masks and clumsily mucked with Henesua's doMask script :-)
I *do* like mucking about :-)

<...pressure>
And he asked me, too :-)
So I tweaked the texture to make it a bit more gold (Thanks to AD's gold :-), and fixed the elf & half-orc alignments.
Also added the first (Human female) of the lace butterfly masks and clumsily mucked with Henesua's doMask script :-)
I *do* like mucking about :-)

<...pressure>
#29
Posté 13 décembre 2013 - 06:25
sweetness and starlight.
And I doubt any of your mucking about was clumsy. I'll look for your improvements.
Once I see all this stuff, I'll post it to the new vault and credit you and paganini with the work.
And I doubt any of your mucking about was clumsy. I'll look for your improvements.
Once I see all this stuff, I'll post it to the new vault and credit you and paganini with the work.
#30
Posté 13 décembre 2013 - 06:33
Hurray! Now finally my Lliira temple will be complete! 
Thank you Paganini, Henesua and Rolo Kipp!
Thank you Paganini, Henesua and Rolo Kipp!
#31
Posté 13 décembre 2013 - 08:29
<tightening a few...>
The way I've set it up (in the demo mod & hak), you place the base index of the mask as a variable on the item (the same as Henesua). The doMask function adds a modifier using getRacialType() and getGender(). This means, as long as you list the masks in race/gender order, it is very easy to add new masks.
In the demo, I've placed two masks, identical except for variable & name. Log in and pick up both masks. Drag them to your quick bar and start zapping the dummies (cool routine Henesua ;-)
I'm a bit tickled that they all scratch their heads like they're adjusting the mask when it's first applied :-)
I've also included my HA_vfx_template in MDL format (with TGA textures so you can see them in the modeler). Basic use is to import the template model then hide all the heads you are *not* working on.
I think this hak will be an excellent community project... We can just keep adding to it and updating it :-) I'd love it if other mask makers contributed their existing models to collect things in one repository... But you all now how I feel about gathering and preserving content ;-)
<...nuts and bolts>
The way I've set it up (in the demo mod & hak), you place the base index of the mask as a variable on the item (the same as Henesua). The doMask function adds a modifier using getRacialType() and getGender(). This means, as long as you list the masks in race/gender order, it is very easy to add new masks.
In the demo, I've placed two masks, identical except for variable & name. Log in and pick up both masks. Drag them to your quick bar and start zapping the dummies (cool routine Henesua ;-)
I'm a bit tickled that they all scratch their heads like they're adjusting the mask when it's first applied :-)
I've also included my HA_vfx_template in MDL format (with TGA textures so you can see them in the modeler). Basic use is to import the template model then hide all the heads you are *not* working on.
I think this hak will be an excellent community project... We can just keep adding to it and updating it :-) I'd love it if other mask makers contributed their existing models to collect things in one repository... But you all now how I feel about gathering and preserving content ;-)
<...nuts and bolts>
Modifié par Rolo Kipp, 13 décembre 2013 - 08:32 .
#32
Posté 14 décembre 2013 - 05:15
I posted the Star Mask and Rolo's template for making more Head Aligned VFX to Neverwintervault. Enjoy!
Rolo, you didn't include all of the mask files needed for the demo you put together so I held off on posting that. BUT the project is posted as the VFX mask project, and so it is intended to be added to. Feel free to update it! Although how others will be able to update it... I dunno. We need to figure out how to setup community projects on the new vault so taht they are not controlled by just one person.
Rolo, you didn't include all of the mask files needed for the demo you put together so I held off on posting that. BUT the project is posted as the VFX mask project, and so it is intended to be added to. Feel free to update it! Although how others will be able to update it... I dunno. We need to figure out how to setup community projects on the new vault so taht they are not controlled by just one person.
Modifié par henesua, 14 décembre 2013 - 05:17 .





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