Aller au contenu

Photo

Tech bursts - explosions


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
animanera89

animanera89
  • Members
  • 20 messages
Hello, I'd like to understand some things that came to my mind while playing regarding the explosions mechanics.
I'd like to know why, when I set up an explosion and then someone executes it, I get the "assist" instead of the "kill" and why, on the other hand, if I am the one executing a burst setted up by someone else, I still get the "assist":pinched::blink:
Also, why biotic explosion are easier to detonate than fire-cryo and tech burst? Using Adepts, I've noticed that the explosions come almost "naturally", while using other classes (like Human Engineer) and using abilities like Overload after Incinerate or vice versa they rarely burst.

#2
RedCaesar97

RedCaesar97
  • Members
  • 3 851 messages
If a combo detonation kills an enemy, the player who set up the combo gets the credit for the kill.

If you set up a combo detonation and and you do not get the credit for the kill, that just means that the combo failed to kill the enemy outright and something else killed the enemy. For example, say you use Overload to set up a tech burst, then someone else uses Incinerate to detonate a tech burst. Incinerate deals 75% of its damage up front and the other 25% over 3 seconds. If the tech burst does not kill the enemy, someone else's bullet or the Incinerate's damage-over-time can kill it, preventing you from getting credit for the kill.

As for biotic explosions versus other explosions: Most biotics can detonate other biotics; while some biotics can only set up or detonate combos, at least half can both set up and detonate combos. The other explosions on the other hand, can only be detonated by a power that deals direct damage or force. (Reave only deals damage over time and so cannot detonate a fire explosion).

Biotics can be detonated while the priming power is still active (but you cannot detonate the same power twice in a row if it remains active; so no detonating the same Warp or Dark Channel if it remains active after the explosion). For Cryo explosions, the enemy must be completely frozen to detonate, and priming window lasts as long as the enemy remains frozen. Cryo-based attacks can only set up explosions, not detonate. For tech bursts and fire explosions, the priming window is of fixed length, typically around 3-3.5 seconds.


And since this is a multiplayer-focused question, the multiplayer forums are a better source for answers to all multiplayer questions as it is the most frequented forum by multiplayer players.

#3
billpickles

billpickles
  • Members
  • 1 074 messages
Let's use incinerate/overload as an example:

Krogan Sentinel throws out an Incinerate and is credited for damage on that power. (I know...who the heck specs Incinerate on the KroSent? Bear with me a moment...)

Turian Sentinel throws out an Overload, causing a Fire Explosion. The Turian is credited for damage on the Overload, but the Krogan is credited for the damage of the Fire Explosion.  It always goes to the player responsible for the primer, not the detonator.

The Overload damage is applied first. If the enemy is already dead from that damage before any explosion damage is applied, then the Turian will get the kill. If the Overload is not sufficient to kill the enemy but the Fire Explosion is, the Krogan will get the kill. The same concept is true of any other combo damage in multiplayer.  You will still see see/hear the explosion even if the power damage already killed the enemy, and it will still damage surrounding enemies.  However, the explosion cannot "kill" the enemy if the detonating power already did so.

As far as not getting an explosion...
The window of time to detonate many tech powers is relatively short. I think Overload is something like 3.5 seconds or so. On the other hand, most Biotic powers have a much longer duration, so the window of opportunity to detonate is longer. On the other hand, if a target is primed for both Biotic and Tech detonation and you use a Biotic-based detonator (Warp, Throw, etc), the Tech Burst gets priority.

A word of advice, if you will...
Try not to worry too much about whether you get the kill or the assist. Players who gripe about "kill-stealing" are generally frowned upon if not outright scorned on the MP forums. In a co-op game, the idea is that there's no such thing...you should just be focused on killing as a team as quickly as possible. I like a high score as much as the next guy, but if you just focus on killing as fast as possible and not worry about whether you or your teammate gets the kill, the high scores will come in time.

Good luck.

Modifié par billpickles, 27 novembre 2013 - 02:59 .


#4
animanera89

animanera89
  • Members
  • 20 messages
Thanks for the information guys:) I'll look forward to improve my playstyle using what you said

#5
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Killing blow kill is a kill.
Assist kill is also a kill.

That's one less enemy on the battlefield.
Either way, you helped the team by neutralizing a dangerous foe.
Either way, good work team.