Let's use incinerate/overload as an example:
Krogan Sentinel throws out an Incinerate and is credited for damage on that power. (I know...who the heck specs Incinerate on the KroSent? Bear with me a moment...)
Turian Sentinel throws out an Overload, causing a Fire Explosion. The Turian is credited for damage on the Overload, but the Krogan is credited for the damage of the Fire Explosion. It always goes to the player responsible for the primer, not the detonator.
The Overload damage is applied first. If the enemy is already dead from that damage before any explosion damage is applied, then the Turian will get the kill. If the Overload is not sufficient to kill the enemy but the Fire Explosion is, the Krogan will get the kill. The same concept is true of any other combo damage in multiplayer. You will still see see/hear the explosion even if the power damage already killed the enemy, and it will still damage surrounding enemies. However, the explosion cannot "kill" the enemy if the detonating power already did so.
As far as not getting an explosion...
The window of time to detonate many tech powers is relatively short. I think Overload is something like 3.5 seconds or so. On the other hand, most Biotic powers have a much longer duration, so the window of opportunity to detonate is longer. On the other hand, if a target is primed for both Biotic and Tech detonation and you use a Biotic-based detonator (Warp, Throw, etc), the Tech Burst gets priority.
A word of advice, if you will...
Try not to worry too much about whether you get the kill or the assist. Players who gripe about "kill-stealing" are generally frowned upon if not outright scorned on the MP forums. In a co-op game, the idea is that there's no such thing...you should just be focused on killing as a team as quickly as possible. I like a high score as much as the next guy, but if you just focus on killing as fast as possible and not worry about whether you or your teammate gets the kill, the high scores will come in time.
Good luck.
Modifié par billpickles, 27 novembre 2013 - 02:59 .