Psychevore wrote...
I don't like this development in games where in RPGs I play in first person. I want to see the beautiful being I spent a good amount of time on creating. And what's the fun in using throw/pull/singulairy if you don't even see the animation, it just pops out in front you when you press a button?
This. My favorite class is vanguard, and vanguard in FPS mode sounds like all flavors of crapola. There's no way to implement the nova and biotic charge powers in this view without hamstringing the effect. Anyway, I don't particularly like the FPS format anyway, and would like Mass Effect to never go this route.
I don't like this development in RPGs where there's ever less menus and stats. Give me MORE menus and MORE stats. I want to spend a good amount of time on the level up screen. I want to spend a lot of time thinking where I'm going to go with this character. Think.. Neverwinter Nights, in which I, without a doubt, spent more time creating characters on paper/in a mod with quick leveling than I spent playing the actual game.
I must be getting old, but I hated ME2 for what they did to the leveling. ME3 was an improvement in the good direction. Don't dumb it down even more.
Yeah, ME2's system was pretty bad. Everything was so ridiculously simplified that it made leveling up feel a bit unsatisfying (am I the only one that felt delighted when ME1's level up sound played?). It actually made me miss ME1's system. ME3's was a breath of fresh air in comparison.