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Do not let MP philosophy influence SP gameplay


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#51
sharkboy421

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Rasofe wrote...

Vanguards and Sentinels are broken anyway, for their own respective reasons.
Mostly because of biotic explosions, but also becaus they have their solutions for everything that doesn't get gibbed by biotics. Adepts don't get that luxury, you just end up with a lot of abilities that do slightly different things and try to biotic-explode your way through the game.


To be fair, that is a perfectly viable way to play ME3.  Its actually really easy with just a few power recharge upgrades, and even easier if you take Liara or Javik with you.  This is one reason I like ME2's combat more, because things were balanced by the different protections. 

#52
AlanC9

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Yeah... I'm playing an Adept for the first time in ME3, and I'm considering not bothering to carry any weapon at all. Shooting is horribly inefficient on Insanity compared to blowing stuff up with biotics. Shielded enemies are a problem, but that's what squadmates are for.

#53
Deathsaurer

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AlanC9 wrote...

Yeah... I'm playing an Adept for the first time in ME3, and I'm considering not bothering to carry any weapon at all. Shooting is horribly inefficient on Insanity compared to blowing stuff up with biotics. Shielded enemies are a problem, but that's what squadmates are for.


Acolyte

#54
Rasofe

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sharkboy421 wrote...

Rasofe wrote...

Vanguards and Sentinels are broken anyway, for their own respective reasons.
Mostly because of biotic explosions, but also becaus they have their solutions for everything that doesn't get gibbed by biotics. Adepts don't get that luxury, you just end up with a lot of abilities that do slightly different things and try to biotic-explode your way through the game.


To be fair, that is a perfectly viable way to play ME3.  Its actually really easy with just a few power recharge upgrades, and even easier if you take Liara or Javik with you.  This is one reason I like ME2's combat more, because things were balanced by the different protections. 

Hmpf. Well, I hadn't put any points into Fitness until what, lvl 59?
ME2 had a great balance of classes, but Adept was even weaker back then. Much weaker than Vanguard or Sentinel. Vanguards still required patience though,,, Sentinels have been broken since ME2 when they got this whole offensive indestructible spellcaster thing going. You know, instead of support, debuff and CC back in ME1.

#55
AlanC9

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Deathsaurer wrote...

AlanC9 wrote...

Yeah... I'm playing an Adept for the first time in ME3, and I'm considering not bothering to carry any weapon at all. Shooting is horribly inefficient on Insanity compared to blowing stuff up with biotics. Shielded enemies are a problem, but that's what squadmates are for.


Acolyte


Never did download that pack. Don't think I will, since I don't think ME3 needs to be any easier than it is. (They should sell DLC that downgrades stuff).

#56
Nitrocuban

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ME always was a cover shooter, the funny thing is BW was shocked that people actually used cover in MP aka where camping and waiting for enemies to get in range to farm credits.
So BW did everything to force people out of cover (Bombers, fat Pyros, Dragoons etc) and suddenly people did not use (hard) cover in MP anymore.
And once you go back from MP to SP you realise that softcover+run&gun is much more efficient than camping in hardcover.
It's too late and BW _will_ have to rethink gamplay for ME4 cause a cover shooter that punishes the use of cover is kinda stupid, isn't it?

#57
Deathsaurer

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AlanC9 wrote...

Never did download that pack. Don't think I will, since I don't think ME3 needs to be any easier than it is. (They should sell DLC that downgrades stuff).


Acolyte isn't that bad. It's the charge up version IIRC unless the squad is using it. Now the Typhoon and Venom...

#58
Rasofe

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Nitrocuban wrote...

ME always was a cover shooter, the funny thing is BW was shocked that people actually used cover in MP aka where camping and waiting for enemies to get in range to farm credits.
So BW did everything to force people out of cover (Bombers, fat Pyros, Dragoons etc) and suddenly people did not use (hard) cover in MP anymore.
And once you go back from MP to SP you realise that softcover+run&gun is much more efficient than camping in hardcover.
It's too late and BW _will_ have to rethink gamplay for ME4 cause a cover shooter that punishes the use of cover is kinda stupid, isn't it?

Hey, as long as you don't use high-accuracy AR's cover still has its benefits. As long as you don't get surrounded.

One thing that does dissapoint me a little about ME3. I'd like my Squaddies to follow orders that they may consider bad, like "move forward and draw fire". They did that in ME2 but in ME3 they're like "Shepard is missclicking again..."

#59
Nitrocuban

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Nah, you are much faster with run&gun and really do not need to take cover even on Insanity.
It's just that most people didn't try it cause ME SP was meant to be played as cover shoot.

#60
NeonFlux117

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I just hope they make insanity crushing like it was for ME2. I've said it before and I'll say it again.

ME3 insanity is a joke. Truly. For it to be the hardest difficulty it is lame.

They need to take the Spectre difficulty mod that pc players made and apply it to ME4 insanity.Now that would be hilarious.

As far as a cover shooter. ME2 was really the only cover shooter in the series. Or shall I say, it was really the only game that you NEED to take cover in. If you play ME1 as a long range player. You can attack enemies from 100's or meters away- this is what's so awesome about ME1's gameplay. It's pretty open a lot of times. It's not in a box or corridor like ME2 and 3. There are tons, and tons of long line of sights in ME1 for snipers. I hope they bring back that openness from ME1 in future games.

Cover is overrated. As much as I adore ME2's gameplay, I get sick of always taking cover. You can attempt to tank it and play a CQC sentinel with a shotty, but ME2 on insanity will make you eat your own head. You will need to take cover most times.

I want bigger, vast more open landscapes to fight on, in ME4.

#61
Nitrocuban

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I think only like 5% of players finished the game on Insanity, we should not expect BW to put much time into it. If players want a challenge they can play Platinum MP (and spend some $ in troll store)

#62
PinkysPain

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cap and gown wrote...

ME3 has the best cover and movement mechanics of all the ME games.

Damning praise :P

#63
AlanC9

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NeonFlux117 wrote...
ME3 insanity is a joke. Truly. For it to be the hardest difficulty it is lame.


That sounds like a bit much to me. I haven't found ME3 Insanity to be all that much easier than ME2's insanity, where you're pretty safe as long as you can stay in cover. The only thing I really ever have trouble with in ME2 is a husk wave. Though I guess that just means that ME Insanity is a joke in general.

Actually, the N7 Cerberus Lab mission gave me a bunch of trouble last night; kept getting flushed or flanked. OTOH, it was late, and I don't think I was playing all that well.

Modifié par AlanC9, 27 novembre 2013 - 09:36 .


#64
AlanC9

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Nitrocuban wrote...

Nah, you are much faster with run&gun and really do not need to take cover even on Insanity.
It's just that most people didn't try it cause ME SP was meant to be played as cover shoot.


Some of us may just suck at run&gun....

#65
Innocent Bystander

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JamesFaith wrote...

Rasofe wrote...

What's the argument again? I lost track when you stared talking about thieves and warriors.


In brief - player without restriction of class and free access to all abilities have often tendency to stick with his "ideal" formula and missing challenges connected with restriction to different set of skill (different class).

Player with class restriction often ends up playing strongest/favorite class. Your argument is invalid. To support my claim: in 2nd edition D&D games I ALLWAYS play paladin (BGT atm, just completed mines in Cloakwood). In IWD2 and NWN (3rd edition, much less class restriction) I played hybrids that had nothing in common (Silk Warrior in NWN). Complete opposite of what you're saying.

#66
Daemul

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I haven't played SP as a cover shooter for a long time now, probably because I only ever play Vanguard and Sentinel these days, I don't need cover.

In terms of difficulty I found ME3 Insanity harder, because of those damn grenades. Whenever I see the red flashing of a grenade on my screen it's always a "Oh s***!" moment as I try to run as far away as possible, even right into the middle of enemies.

#67
AlanC9

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Luyza wrote...

Player with class restriction often ends up playing strongest/favorite class. Your argument is invalid. To support my claim: in 2nd edition D&D games I ALLWAYS play paladin (BGT atm, just completed mines in Cloakwood). In IWD2 and NWN (3rd edition, much less class restriction) I played hybrids that had nothing in common (Silk Warrior in NWN). Complete opposite of what you're saying.


I'm not sure D&D games except NWN 1 are all that relevant. Whatever class your PC is, you're playing the whole party anyway.

#68
JamesFaith

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Luyza wrote...

JamesFaith wrote...

In brief - player without restriction of class and free access to all abilities have often tendency to stick with his "ideal" formula and missing challenges connected with restriction to different set of skill (different class).

Player with class restriction often ends up playing strongest/favorite class. Your argument is invalid. To support my claim: in 2nd edition D&D games I ALLWAYS play paladin (BGT atm, just completed mines in Cloakwood). In IWD2 and NWN (3rd edition, much less class restriction) I played hybrids that had nothing in common (Silk Warrior in NWN). Complete opposite of what you're saying.


Actually I didn't say anything about chosing favourite class, this comment is strictly about option of free access to all types of skills.

It isn't about "forcing" people to play another class or about eliminating favourite classes. It is about fact that if you chose one class, you mostly can't turn it later in hybrid of your popular class and play with it as usual, but you have to find way how to win with different and limited skills. 

#69
Sanunes

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AlanC9 wrote...

NeonFlux117 wrote...
ME3 insanity is a joke. Truly. For it to be the hardest difficulty it is lame.


That sounds like a bit much to me. I haven't found ME3 Insanity to be all that much easier than ME2's insanity, where you're pretty safe as long as you can stay in cover. The only thing I really ever have trouble with in ME2 is a husk wave. Though I guess that just means that ME Insanity is a joke in general.

Actually, the N7 Cerberus Lab mission gave me a bunch of trouble last night; kept getting flushed or flanked. OTOH, it was late, and I don't think I was playing all that well.


I agree, for with ME2 the only reason why I consider it to be slightly harder is because you are stripped of all the upgrades at the start of the game, but once you get them I find ME2 on insanity to become easy.

#70
KaiserShep

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crimzontearz wrote...

Why not remove classes? It would vastly improve game play.

Let me as you a question, which one is your favorite class and why? And how do you approach game play with it?


Thankfully, this is likely never going to happen.

#71
KaiserShep

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Psychevore wrote...

I don't like this development in games where in RPGs I play in first person. I want to see the beautiful being I spent a good amount of time on creating. And what's the fun in using throw/pull/singulairy if you don't even see the animation, it just pops out in front you when you press a button?


This. My favorite class is vanguard, and vanguard in FPS mode sounds like all flavors of crapola. There's no way to implement the nova and biotic charge powers in this view without hamstringing the effect. Anyway, I don't particularly like the FPS format anyway, and would like Mass Effect to never go this route.

I don't like this development in RPGs where there's ever less menus and stats. Give me MORE menus and MORE stats. I want to spend a good amount of time on the level up screen. I want to spend a lot of time thinking where I'm going to go with this character. Think.. Neverwinter Nights, in which I, without a doubt, spent more time creating characters on paper/in a mod with quick leveling than I spent playing the actual game.

I must be getting old, but I hated ME2 for what they did to the leveling. ME3 was an improvement in the good direction. Don't dumb it down even more.


Yeah, ME2's system was pretty bad. Everything was so ridiculously simplified that it made leveling up feel a bit unsatisfying (am I the only one that felt delighted when ME1's level up sound played?). It actually made me miss ME1's system. ME3's was a breath of fresh air in comparison.

#72
crimzontearz

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Thankfully, this is likely never going to happen.


Classes ≠ good RPG
No classes ≠ bad RPG

#73
sr2josh

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 Cover means nothing in MP?!  You must be a bronze veteran.

#74
KaiserShep

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AlanC9 wrote...

Yeah... I'm playing an Adept for the first time in ME3, and I'm considering not bothering to carry any weapon at all. Shooting is horribly inefficient on Insanity compared to blowing stuff up with biotics. Shielded enemies are a problem, but that's what squadmates are for.


I like to do this with the vanguard sometimes. Having fewer ranged biotic powers and having to be more careful with the charge/nova combo makes it interesting.

#75
Cainhurst Crow

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These guys laugh at your cover.

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Modifié par Darth Brotarian, 28 novembre 2013 - 03:55 .