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Ballistic Blades and bleeding


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#26
Rotward

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Cyonan wrote...

Rotward wrote...

Every heavy weapon has a drawback that renders some situations inappropriate


The only known drawback to the Claymore is that eventually you will run out of things to kill.

Plus limited range, clip capacity, and krogan:

 Image IPB 

whenever they see a claymore. That's always a time consuming cleanup... they do have quads. 

Modifié par Rotward, 27 novembre 2013 - 07:59 .


#27
Nitrocuban

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If it bleeds, you can kill it.
Doesn't help much with OP's question but had to be said.

#28
Tokenusername

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Rotward wrote...

Cyonan wrote...

Rotward wrote...

Every heavy weapon has a drawback that renders some situations inappropriate


The only known drawback to the Claymore is that eventually you will run out of things to kill.

Plus limited range, clip capacity, and krogan

It really isn't, RoF is limited only by the speed of reload cancelling, krogan is never a downside.

#29
Rotward

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Tokenusername wrote...
It really isn't, RoF is limited only by the speed of reload cancelling, krogan is never a downside.

Clip capacity =/= RoF, RoF is fine. It's having to run back to ammo boxes mid-round I don't like. Plus, Krogan leave puddles :(

Modifié par Rotward, 27 novembre 2013 - 08:16 .


#30
Tokenusername

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Rotward wrote...

Tokenusername wrote...
It really isn't, RoF is limited only by the speed of reload cancelling, krogan is never a downside.


Clip capacity =/= RoF, RoF is fine. It's having to run back to ammo boxes I don't like. Plus, Krogan leave puddles :(

The RoF of single shot weapons is determined by the reload speed. The only reason to care about clip size is how much time reloads will interfere with shooting.

#31
Rotward

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Tokenusername wrote...

Rotward wrote...

Tokenusername wrote...
It really isn't, RoF is limited only by the speed of reload cancelling, krogan is never a downside.


Clip capacity =/= RoF, RoF is fine. It's having to run back to ammo boxes I don't like. Plus, Krogan leave puddles :(

The RoF of single shot weapons is determined by the reload speed. The only reason to care about clip size is how much time reloads will interfere with shooting.


Bleh, I mean total ammo capacity, not clip capacity

Modifié par Rotward, 27 novembre 2013 - 08:52 .


#32
mybudgee

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Cyonan wrote...

Rotward wrote...

Every heavy weapon has a drawback that renders some situations inappropriate


The only known drawback to the Claymore is that eventually you will run out of things to kill.


AMEN Brother Cy!!
:happy:

#33
Rotward

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This is off topic, but then again, the whole second page has gone off topic (certainly not my fault, /sarcasm). Does balistic blades count as a tech ability for the purposes of gear and consumables? It doesn't seem to according to Kalence but I wanted to be sure. 

Modifié par Rotward, 27 novembre 2013 - 09:07 .


#34
NuclearTech76

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Combat.

#35
GordianKnot42

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Rotward wrote...

cap and gown wrote...

Was just playing around with the Batarian soldier. Decided I like him very much, perhaps more than the Krogan Soldier for melee. But I don't really understand the Ballistic Blades bleeding damage. What is it? And which evolution makes sense at rank 6?


Bleed is a damage over time effect. I would not go for exploding blades, your damage goes down. The only reason that evo exists is for people that don't want to wait for the bleed effect to run its course. 


In my experience, things under the effect of DoT attacks rarely live long enough to play out the full damage absorption. Either you finish it off with your weapon or someone else will invariably do it for you.

#36
NuclearTech76

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Rotward wrote...

cap and gown wrote...

Was just playing around with the Batarian soldier. Decided I like him very much, perhaps more than the Krogan Soldier for melee. But I don't really understand the Ballistic Blades bleeding damage. What is it? And which evolution makes sense at rank 6?


Bleed is a damage over time effect. I would not go for exploding blades, your damage goes down. The only reason that evo exists is for people that don't want to wait for the bleed effect to run its course. 

 
Actually you couldn't be more wrong. Distance effects your bleed damage whereas explosive blades are consistent damage at any range so long as the power hits. That damage is actually higher over a shorter window also and they are highly spammable. Bleed damage is inconsistent, and over too long a period of time because almost every enemy is dead by the time they run their course.

#37
Beerfish

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For me damage over time abilities are great if you have a long long range and almost can't miss (classic example being dark channel) abilities such as blades that really do rely on proximity are better to skip the bleed and go for the explosion because there is good chance you will be trying to finish the critter off quick, that extra stagger comes in very very handy.

#38
bondiboy

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@OP . As above ( go the exploding blades. The only issue I have with exploding blades is when they explode and kill a mook just before I get to Falcon punch them. :D

Modifié par stricko, 27 novembre 2013 - 10:29 .


#39
mysilentgas

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Venom+incendiary ammo+inferno nade+Bb walk,skip or waltz away because its all dead

#40
Melkezine

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But doesn't the bleed evo also increase the damage of the initial hit from the blades? I can see how that can be useful if you want something dead right now, if you don't have a weapon capable of oneshotting.
That being said, I too prefer exploding. Takes care of those pesky swarmers.

#41
planehazza

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BatSol is one of my favourite kits. Kit him out with Lancer and Cryo ammo and he's (in your best Unreal Tournament voice)... UNSTOPPABLE!

Exploding blades, every time.  They do AOE damage, so great for spawn attacking.  Keep your cool downs low and you can just spam it.  Sheer carnage!

Modifié par planehazza, 02 décembre 2013 - 07:06 .


#42
Ferocious Panda

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I think I like bleed better. Does more damage, and with the short cool down on BB you can just use the power again if you need more stagger. The bleed is also useful against bosses on platinum who regain barriers super quickly.

#43
NuclearTech76

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Ferocious Panda wrote...

I think I like bleed better. Does more damage, and with the short cool down on BB you can just use the power again if you need more stagger. The bleed is also useful against bosses on platinum who regain barriers super quickly.

They only do more damage at close range. The damage is range dependent the explosion on the blades is consistent.

#44
lordshenlong

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hong wrote...

Go exploding blades. Blade everything, then walk away putting on sunglasses as they explode behind you.


this

#45
GruntKitterhand

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I've done 1200+ waves with him, making him my most used kit.

I did a match once without exploding blades, noticed the fun factor was reduced considerably and respecced immediately. Since then exploding blades have been constant every way I've tried him.

#46
ZombieGrenadier

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NuclearTech76 wrote...

Bleed damage is inconsistent, and over too long a period of time because almost every enemy is dead by the time they run their course.


Like scions and praetorians, especially the possessed ones. They also benefit greatly from double stagger. :blink:
The long dot effect is also the reason why inferno grenades are the worst in the game. 

#47
BIGGLESBY

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Explosive Blades, every time.

Modifié par SerBiggs, 30 janvier 2014 - 11:25 .


#48
NuclearTech76

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ZombieGrenadier wrote...

NuclearTech76 wrote...

Bleed damage is inconsistent, and over too long a period of time because almost every enemy is dead by the time they run their course.


Like scions and praetorians, especially the possessed ones. They also benefit greatly from double stagger. :blink:
The long dot effect is also the reason why inferno grenades are the worst in the game. 


Wat?

#49
BIGGLESBY

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NuclearTech76 wrote...

ZombieGrenadier wrote...

NuclearTech76 wrote...

Bleed damage is inconsistent, and over too long a period of time because almost every enemy is dead by the time they run their course.


Like scions and praetorians, especially the possessed ones. They also benefit greatly from double stagger. :blink:
The long dot effect is also the reason why inferno grenades are the worst in the game. 


Wat?


wot

#50
DHKany

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ZombieGrenadier wrote...

NuclearTech76 wrote...

Bleed damage is inconsistent, and over too long a period of time because almost every enemy is dead by the time they run their course.


Like scions and praetorians, especially the possessed ones. They also benefit greatly from double stagger. :blink:
The long dot effect is also the reason why inferno grenades are the worst in the game. 



a. Well sh*t son that means that every weapon that applies stagger is useless right? Not. It's called having an intelligent loadout. 

b. Do you even play the game?