So let's suppose we have 8 contacts. Contacts would be people of importance we interact through the game, learn more about them. They would be in hub worlds maybe some rare times with missions for us and sometimes if we have a mission in one hub world and they are there we may be able to convince them to accompany us for that mission.
Now let's get to the point of the suggestion, I just needed to stablish that. There would be in this example 8 contacts, but only room available in your ship 6 of them. Now this idea would allow for people to actually choose what companions they want and the ability to simply not have some of them without the need of having to kill them.
Now this brings some great opportunities for roleplaying. Let's suppose the next ME allow us to choose species and I decide to play as a turian that absolutely hates humans, no matter what he will not allow humans into his ship, even if this means that he will only have 5 of the 6 possible companions because the other three contacts are human.
Gameplay wise it could bring new challenges. People could make insanity solo playthroughs, forcing themselves ot not have companions in any mission to make things more difficult. I wouldn't balance the game for this possibility, that way companions would actually be important gameplay wise.
This idea could also be changed into being able to kick any companion from the ship, but I think having more contacts than space to make them all companions makes things more interesting for the choices you have to make and also offers some great replayability.
So that's it, feel free to comment
Modifié par Silcron, 27 novembre 2013 - 02:44 .





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