Your greatest fears about Inquisition
#51
Posté 27 novembre 2013 - 08:02
And that the dlcs are too expensive D:<
like in ME 3, omega. how was it? 15€? n not any of my companions allowed. that should cost 10€. AT MOST. hmpf
yh i know i know, its business >.< Still... hmpf
#52
Posté 27 novembre 2013 - 08:07
JCAP wrote...
WittingEight65 wrote...
Gay Varric.
Flame wars in 3, 2, 1....
It would annoy me alot, honestly.
#53
Posté 27 novembre 2013 - 08:09
WittingEight65 wrote...
JCAP wrote...
WittingEight65 wrote...
Gay Varric.
Flame wars in 3, 2, 1....
It would annoy me alot, honestly.
I too think Varric ending up being gay would totally destroy his character for me (nothing agains't gays, it's just I can't see Varric being one).
But there are some people here that can get really touchy about this stuff...
#54
Posté 27 novembre 2013 - 08:13
A - Inclusion of Hawke/The Warden. They have confirmed they are doing this and I am not buying the game until after I know what they do with them. I know my one no-sale won't make a difference but ultimately that's all I can do.
B - I'm worried about the game becoming too "cartoonish". Some of the stuff I have seen from the footage so far seems to be approaching that. For example, the Mage who poofs out the big spell book and then reads the spell as its cast. I'm sorry after I saw that I expected to see He-man or She-ra start attacking.
C - Just like most games of this nature the female Inquisitor isn't her own unique character but just the male one with hips and boobs. I think this is just one of those things that isn't going to change because the powers at be are too afraid of alienating a certain demographic.
I am really looking forward to one day when a company will make a serious, fantasy genre game that is AAA and as well thought out as the Dragon Age stories where they make the main character female from the very start and design the game around that point. I understand its too expensive from a development POV to make both but I just can't believe there isn't a company out there willing to do this. A girl can can only dream.
#55
Posté 27 novembre 2013 - 09:28
AutumnWitch wrote...
-What are your greatest fears regarding Inquisition?
A - Inclusion of Hawke/The Warden. They have confirmed they are doing this and I am not buying the game until after I know what they do with them. I know my one no-sale won't make a difference but ultimately that's all I can do.
B - I'm worried about the game becoming too "cartoonish". Some of the stuff I have seen from the footage so far seems to be approaching that. For example, the Mage who poofs out the big spell book and then reads the spell as its cast. I'm sorry after I saw that I expected to see He-man or She-ra start attacking.
C - Just like most games of this nature the female Inquisitor isn't her own unique character but just the male one with hips and boobs. I think this is just one of those things that isn't going to change because the powers at be are too afraid of alienating a certain demographic.
I am really looking forward to one day when a company will make a serious, fantasy genre game that is AAA and as well thought out as the Dragon Age stories where they make the main character female from the very start and design the game around that point. I understand its too expensive from a development POV to make both but I just can't believe there isn't a company out there willing to do this. A girl can can only dream.
I wonder why they have a spellbook, really. Its not like the game has many spells anyway. It will look very silly if my mage studies that book fiercly everytime he casts a spell, when there is only 1 spell in it.
#56
Posté 27 novembre 2013 - 09:33
My biggest fear so far with DA:I is that the story will be as cut and dry as ME3's. and the war-stuff in the game is mostly just to appeal to people coming from games like Rome Total War and RTS games that want all those "military expressions" like "Flank them blahblahblah, more infantry!" etc.
#57
Posté 27 novembre 2013 - 09:39
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
Modifié par Ieldra2, 27 novembre 2013 - 09:40 .
#58
Posté 27 novembre 2013 - 09:42
2) A forced "bittersweet ending" that forces the Inquisitor to die/become a monster (literal or figurative) in order to "win" the game
3) "Choices" that ultimately go nowhere.
4) An incredibly short single player game.
5) Sudden, inexplicible personality changes in past characters.
#59
Posté 27 novembre 2013 - 09:44
Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
Yup. Say what you will about DA2, but Hawke felt more like my Hawke than Shepard felt like my Shepard in mE3
#60
Posté 27 novembre 2013 - 09:46
Do you know how bad this soundsLinkenski wrote...
I could almost cope with Kaidan being gay in ME3, but as a result I no longer pick him as the survivor in ME1 because he wasn't really a bro to me anymore. .
#61
Posté 27 novembre 2013 - 09:48
You guys do know that gaider said most of the unrealistic things in the alpha were placeholders or things to speed the demo upRawgrim wrote...
AutumnWitch wrote...
-What are your greatest fears regarding Inquisition?
B - I'm worried about the game becoming too "cartoonish". Some of the stuff I have seen from the footage so far seems to be approaching that. For example, the Mage who poofs out the big spell book and then reads the spell as its cast. I'm sorry after I saw that I expected to see He-man or She-ra start attacking.
I wonder why they have a spellbook, really. Its not like the game has many spells anyway. It will look very silly if my mage studies that book fiercly everytime he casts a spell, when there is only 1 spell in it.
Modifié par mx_keep13, 27 novembre 2013 - 09:53 .
#62
Posté 27 novembre 2013 - 09:48
I certainly don't want it to be DA:O storyline. Yes the plot was great, but it lacked mystery and suspense. And if you read the codex about the lore in this game - it's all about questions and secrets.
Everything was laid out in front of you at the beginning of DA:O. Instead of gradually releasing the info/answers as the game progresses, the bulk of the plot is given in one go. That's not the kind of plot I want to see in Inquisition
I want the plot to be solving this one big complicated mystery, and not gather an army A to battle army B. I want the war and the veil tear to be the "background" of the conflict. We, the Inquisitors, need to find out "why" this happened, and then solve it, not just kill everything in sight.
I mean, "Inquisition" is basically synonymous to "investigation" - so let us investigate, solve the problem, uncover long-hidden secrets that may be the key to solving the plot crisis.
My 2nd biggest fear is that we don't get to talk that much to our companions. I really don't want to just have 2 conversations with my LI, then suddenly, she just jumps into bed with the Inquisitor.
I really hope the game will have a lot of conversation options like in Origins. DA2 was just "shove everything to party banter"
Modifié par ArcherTactlenecks, 27 novembre 2013 - 09:58 .
#63
Posté 27 novembre 2013 - 09:50
Skyrunner_Morgan wrote...
-What are your greatest fears regarding Inquisition?
That our choices/imports will be mostly irrelevant/meaningless. That we'll get more Leliana, Rachni queen, etc situations that make what we have done in the past pointless or at best show up as a minor sidequest like the most DA:O into DA2 quests. The events of DA:O/A should have potentially led to fairly different worlds in DA2 but instead almost everything is the same except you see a few side quests like one group of dwarves showing up in kirkwall vs a different group. Mostly the same with the elf/werewolves and a bunch of other quests.
Some things like who is king, existance of an old god baby, whether the arcitect survives or not should have hugely different outcomes down the road. I mostly fear wrex/wreav or rachni situations where if I killed the architect another awakened darkspawn will just fill his place so on and so forth. Your character makes monumental decisions that should shape the world differently but they lack the ability to represent it. Not to knock bioware too hard though, I don't think any other development studio could do it either.
#64
Posté 27 novembre 2013 - 09:55
Aaleel wrote...
Large amounts of auto-dialogue
Terrbile cameos for the sake of cameos, particularly the Warden and/or Hawke.
Over the top flashy combat animations
Trying to cater to too many groups and becoming a jack of all trades master of none type situation
This.
+ no discussion option outside homebase -> might disturb the awesome hack'n slash = less rpg.
#65
Posté 27 novembre 2013 - 10:09
Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
You misunderstand me, ME3 is what I DON'T want. I love the characters and interactions in DA:O and even DA2 was leagues better in that aspect than ME3.
#66
Posté 27 novembre 2013 - 10:11
#67
Posté 27 novembre 2013 - 10:14
motomotogirl wrote...
Right now, since it was confirmed that the voice of the Inquisitor heard in the demo was not a stand-in and was the actual voice... and because it was so toneless, and because we were told "personalities" would be disappearing (no more "sarcastic tone" throughout in cut scenes, for example)... my biggest fear is that my Inquisitor will be a shell of a man/woman with no personality, or rather, with a personality I have to invent in my head, a la the Warden, or Skyrim, or traditional RPGs. Hawke spoiled me
Semi the above
I also really did like Hawke having the dialoge wheel. If the voice actor has good delivery like Jennifer Hale or Mark Meer that that will be ok but I don't want a "Flat" tone or a tone that I wouldn't think would be right for the situation.
AND of course not as much ME3 auto dialoge.
Modifié par AcidRelic, 27 novembre 2013 - 10:16 .
#68
Posté 27 novembre 2013 - 10:18
Then why are you saying you're afraid DAI will appeal to an audience that *doesn't* like ME3? You are of that group who doesn't like the way ME3 did things, and you want DAI to appeal to you, right?Nefla wrote...
Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
You misunderstand me, ME3 is what I DON'T want. I love the characters and interactions in DA:O and even DA2 was leagues better in that aspect than ME3.
#69
Posté 27 novembre 2013 - 11:07
the portrayal of both mages and templars as it was in DA2;
A too short main plot.
#70
Posté 27 novembre 2013 - 11:32
#71
Posté 27 novembre 2013 - 11:35
iakus wrote...
Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
Yup. Say what you will about DA2, but Hawke felt more like my Hawke than Shepard felt like my Shepard in mE3
At least Hawke offered a lot of room player agency whereas ME3 Shepard had less.
#72
Posté 27 novembre 2013 - 11:37
<_<JCAP wrote...
WittingEight65 wrote...
JCAP wrote...
WittingEight65 wrote...
Gay Varric.
Flame wars in 3, 2, 1....
It would annoy me alot, honestly.
I too think Varric ending up being gay would totally destroy his character for me (nothing agains't gays, it's just I can't see Varric being one).
But there are some people here that can get really touchy about this stuff...
#73
Posté 28 novembre 2013 - 01:07
I think there's a lot of truth to what Nefla wrote. The way I see the whole autodialogue thing in ME3 and companion dialogue being streamlined to mostly only have "chatter" is that the game had to be built so it could be played by both RPG fans and narrowly gameplay-focused shooter-fans, hence "Action mode" where all dialogue options are automatically picked, thus not visible at all in the game; Hence more autodialogue because more programming went into making a default choice each time there had to be a dialogue option when it's on action mode; furthermore dialogue had to flow as naturally, without any odd angles or awkward pauses for the action-mode players. I really do think that's one of the reasons there was more autodialogue, and I believe EA does have part in some of the streamlinings of ME3.Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
From the DA:I showcase at PAX Prime one dialogue wheel was spotted. It had three choices in it and no investigative option... of course that could be purely coincidental and obviously I take it with a grain of salt for now, thinking that it isn't indicative of how it generally is, but I'm thinking that it's inevitable the dialogue system will be streamlined to a certain extent from where it was in DA2. I'm not looking forward to that at all, but I really do think there will be more autodialogue than in DA2, but probably less than in ME3, hence Patrick Weekes statement that they "are looking into it".
#74
Posté 28 novembre 2013 - 01:14
What is it you don't understand? He's saying he doesn't want DA:I to "appeal to an audience who doesn't like story-games like ME3 did", hereby he implies ME3 catered to gamers who weren't as interested in storytelling because ME3 had streamlined a lot of its "story mechanics" to be more action-focused, thus focusing more on bringing in players who play the game for the combat and setpiece hollywood garbage alone. I know a lot of people who thought ME2 had too much small-talk and they wanted it to be more like CoD or Gears. They gave not a **** about the story.Ieldra2 wrote...
Then why are you saying you're afraid DAI will appeal to an audience that *doesn't* like ME3? You are of that group who doesn't like the way ME3 did things, and you want DAI to appeal to you, right?Nefla wrote...
Ieldra2 wrote...
What was it in DAO's and DA2's companion and general dialogue you didn't like?Nefla wrote...
I'm afraid that the dialogue/dialogue choices and companion interactions will be severely "streamlined" to appeal to an audience that doesn't like "story games" like ME3 was.
Also, as I see it, both DAO and DA2 were as story-focused as ME3. They just weren't as blatant in their characterization preferences for the protagonist - you could almost say there weren't any at all - and the writers didn't sacrifice world and character integrity in order to hammer their sacrifice theme home. I'd say both games told their stories better than ME3 in the end.
You misunderstand me, ME3 is what I DON'T want. I love the characters and interactions in DA:O and even DA2 was leagues better in that aspect than ME3.
He doesn't want DA:I to be all about combat and cutscenes instead of combat and interactive dialogue.
Sorry for doublepost. <_<
Modifié par Linkenski, 28 novembre 2013 - 01:17 .
#75
Posté 28 novembre 2013 - 01:20
How can that be a fear? Is someone compelling you to read these forums?Maria Caliban wrote...
Having to endure the forums after it launches.





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