Your greatest fears about Inquisition
#126
Posté 29 novembre 2013 - 01:32
#127
Posté 29 novembre 2013 - 03:42
But I have no problem with a MP that is completely detatched from the story.
That is all.
#128
Posté 29 novembre 2013 - 03:52
Only kidding. Of course there will be some bugs, just hope they're all minor and fixable.
#129
Posté 29 novembre 2013 - 03:59
mx_keep13 wrote...
This. The BSN doesn't have a lot of optimismEionaCousland wrote...
Joking aside, I have a good amount of faith in this game. I'm not worried. They've taken the feedback from DA II to heart, hopefully. It wasn't a completely broken game, but it had a lot to improve and therefore we have a lot to hope for.
Any form of optimism displayed is utterly destroyed within minutes, BSN is too acustomed to bad attitudes. I really enjoyed DA2, with my only dislike being Kirkwall being the only one major location and it's surrounding outskirts. Not much of a problem with everything else. DAI may even be better than DAO, I believe.
Modifié par Karlone123, 29 novembre 2013 - 04:02 .
#130
Posté 29 novembre 2013 - 04:18
mx_keep13 wrote...
This. The BSN doesn't have a lot of optimismEionaCousland wrote...
Joking aside, I have a good amount of faith in this game. I'm not worried. They've taken the feedback from DA II to heart, hopefully. It wasn't a completely broken game, but it had a lot to improve and therefore we have a lot to hope for.
Depends on your views on their recent releases. If you liked them you'll probably be optimistic, if you didn't then you probably won't, and why would you be.
I was disappointed in ME3, DLC saved in for me. DA2, well we'll just say if I had a list of my least favorite 10 games it would be on there. But moreso, there is a clear trend in what Bioware is doing with their games and if you don't care for that you definitely won't be optimistic.
But at the end of the day I'll keep track of the news, pics and videos that come out and give it its fair chance based on what I see before and after release.
#131
Posté 29 novembre 2013 - 04:37
Aaleel wrote...
Depends on your views on their recent releases. If you liked them you'll probably be optimistic, if you didn't then you probably won't, and why would you be.
I was disappointed in ME3, DLC saved in for me. DA2, well we'll just say if I had a list of my least favorite 10 games it would be on there. But moreso, there is a clear trend in what Bioware is doing with their games and if you don't care for that you definitely won't be optimistic.
I was disapointed by both ME3 and DA 2 but from all the interviews and game play videos I really get the feeling that they understand why some players weren't satisfied with Kirkwall and I think they listened to fans (hopefully with a grain of salt.)
#132
Posté 29 novembre 2013 - 04:50
StarLitStranger wrote...
Aaleel wrote...
Depends on your views on their recent releases. If you liked them you'll probably be optimistic, if you didn't then you probably won't, and why would you be.
I was disappointed in ME3, DLC saved in for me. DA2, well we'll just say if I had a list of my least favorite 10 games it would be on there. But moreso, there is a clear trend in what Bioware is doing with their games and if you don't care for that you definitely won't be optimistic.
I was disapointed by both ME3 and DA 2 but from all the interviews and game play videos I really get the feeling that they understand why some players weren't satisfied with Kirkwall and I think they listened to fans (hopefully with a grain of salt.)
Well ME3 looked good pre release too lol. But honestly the thing that worries me most is that Bioware is trying to cater to too many groups. They're trying new things again in DA:I just like they did in DA:2. And it's not even the fact that they tried new things in DA:2. It was the fact that most of what they tried was implemented horribly. You ca blame it on being rushed or whatever, but it was implemented horribly, and I'm not a person that gives credit for trying something new, it's done right or its not.
Like they're trying larger areas for example, I worry that they'll just be large areas of nothing. I'm sure the cities will be bigger, but I'm worried they still be dead and lifeless.
Like I said I'll keep track of what comes out, read some reviews after release, and see what friends have to say about it.
#133
Posté 29 novembre 2013 - 05:15
I hope they get it right and are not just trying to make the game seem appealing on paper.
#134
Posté 29 novembre 2013 - 06:07
#135
Posté 29 novembre 2013 - 06:40
- Another lame and boring protagonist I simply don't care about (like Hawke)
- Trying to do too much too perfectly and ending with great concepts but bad execution
Modifié par Shevy_001, 29 novembre 2013 - 06:44 .
#136
Posté 29 novembre 2013 - 06:52
#137
Posté 29 novembre 2013 - 07:01
#138
Posté 29 novembre 2013 - 07:19
1. Bioware add the same war asset system to DA Inquisition from ME 3 which equals to bad endings and nullifying the choices we made and forcing people to play online to get good endings
2. Another Dead Protagonist Ending or Dead Hawke or Dead Warden
3. Another stupid crazy main antagonist like Meredith or plot armored antagonists like Kai Leng
4. The gameplay becomes too hard and unplayable
5. The return of the stupid Waves of enemies popping out of nowhere in every direction
#139
Posté 29 novembre 2013 - 08:04
I'd like to add that I fear the combat will be repetetive. Spells will obviously even it out no matter what, but the "Hookshot, slash, slash, slash" gestures they showed at PAX left me a little anxious that long fights will be too much button mashing like DA2, but I guess you can turn that awful TPS view off on PC.
In regards to whatever the ending may be: Bioware, with big ideas comes even bigger explanations. Take care and don't rush it, but if you have to because (EA) then I suggest you keep it simple and don't go too artsy on us, because we've seen how that turned out
Modifié par Linkenski, 29 novembre 2013 - 08:06 .
#140
Posté 29 novembre 2013 - 11:02
#141
Posté 29 novembre 2013 - 11:05
#142
Posté 30 novembre 2013 - 01:46
I do have some residual fear of the incursion of auto-dialogue & the threat it poses to RPG player characterisation of the protaganist, despite positive noises so far.
#143
Posté 30 novembre 2013 - 02:14
#144
Posté 30 novembre 2013 - 02:21
answer that it will cost $100 and suck worse than big rigs.
#145
Posté 30 novembre 2013 - 06:11
1) too many forced failure like in DA2. Hawke made me fell ill just at the start. a rogue who let herself being robbed by the first idiot, when she have worked for one year whith the scum of Kirkwall? I was really thinking Varric was bulling Hawke when he said she have "a reputation" (maybe she was the worst rogue tief around...that kind of reputation..?) and of course all the others "fail". form the start to the end of the game. Is not funny playng as a constant failure of a character.
2) I hope for less schizophrenia in the bad guys, thank you. in DA2 was a little too common having people becaming crazy psyco without any other reason a part from "went crazy" (orsino, Meredith, the mage saved in the first act, Anders...) and of course the "Kai Lang" model. I'm still whaiting to know why that ninja hated Shepard, who never met him. I've seem enemy in bad anime having better characterization.
3) multiplayer. if there have to be one, no influence on the SP campaign. No. influence. at. all. and no new powers, class, weapons and others things I really envy on ME3 MP and I can't play with my Shepard, and I can't enjoy since i can't stand playng MP.
4) endings. if there have to be an ME influence, I hope is from ME2 final mission and DAO. (a fusion of both would be great: command army and decide the sort of our character as in DAO, but having the destiny of ours companions in our hands as in ME2) and NO catacasper!!! NO!!!
5) roleplay. I hope there are more options to choose than just two or three.even if some have the same result, I like having different approach to better "create" my character's identity. and very little autodialogue, only when necessary, and to say neutral things.
#146
Posté 30 novembre 2013 - 06:13
#147
Posté 30 novembre 2013 - 06:16
Are you me from the future, because I have the exact same thoughts.Karlone123 wrote...
mx_keep13 wrote...
This. The BSN doesn't have a lot of optimismEionaCousland wrote...
Joking aside, I have a good amount of faith in this game. I'm not worried. They've taken the feedback from DA II to heart, hopefully. It wasn't a completely broken game, but it had a lot to improve and therefore we have a lot to hope for.
Any form of optimism displayed is utterly destroyed within minutes, BSN is too acustomed to bad attitudes. I really enjoyed DA2, with my only dislike being Kirkwall being the only one major location and it's surrounding outskirts. Not much of a problem with everything else. DAI may even be better than DAO, I believe.
#148
Posté 30 novembre 2013 - 06:20
#149
Posté 30 novembre 2013 - 06:57
#150
Posté 30 novembre 2013 - 07:12
I worry about how much "auto-dialogue" there might be.
I worry that the PC will have the tone of voice/personality capability of a plank. Plank the Inquisitor.
I worry that the enemies, from the Templars to the Demons--will be simple fodder. It just kinda reminds me of Cerebus and the Reapers. The Templars and the Veil Demons. These Red Templars, from what I understand so far, are just mindless cuz of the red lyrium. It reminds me of the altered Cerebus troops.
Personally, I would like our enemies to have some vulnerability, something to which I can relate and perhaps empathize with their plight. I will still slay them, of course, because I must do what I must do. I think they tried to do this in ME3 with TIM and the Catalyst, but it didn't really hit it for me.
Maybe if in DAI we got some kinda behind the scenes glimpse of what our various enemies are having to deal with themselves. Some internal organizational issues where the enemies, too, feel like they must do what they must do. Just a brief glimpse so that I have a better understanding and feeling for them. Some way to "humanize" the enemies instead of dehumanizing them. So, when I do slay them, it isn't just some gleeful slaughtering, but truly a feeling of I did what I had to do.
I hope that their vision of the game is not bigger than what they can deliver. I worry that the game might be so "big" that certain...nuance, intricacy and intimacy with the story cannot be achieved. I feel silly for saying that...I worry about the game being too big. lol! I do want a big game, but I worry if it will still be able to retain a "soul", if you will.
I do think, however, that DA has a very good team. I sincerely believe this. And they especially have an outstanding coalition of writers for this installment, imho. That's the most important part of games to me, the writing/story/characters. I loved DAO despite the combat, which I really did not like at all. I still loved the game, though, because of the story/characters/character interaction. Well, and getting to go to all the different places.
I guess we'll just have to wait and see. *knocks on wood for DAI*





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