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Things from ME1-3 that NEED to change in ME4


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#26
SwobyJ

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Raizo wrote...

I would ditch the Paragon/Renegade system all together and I would refine the the type of decisions that the ME1 - ME3 are famous for. Everything is just so Black vs White, Good vs Evil, Yes vs No, are you going to open the door and go through it or leave it closed. The Mass Effect series needs to embrace the Grey areas some more, the more morally ambiguous.


Renegade is evil?

#27
Raizo

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SwobyJ wrote...

Raizo wrote...

I would ditch the Paragon/Renegade system all together and I would refine the the type of decisions that the ME1 - ME3 are famous for. Everything is just so Black vs White, Good vs Evil, Yes vs No, are you going to open the door and go through it or leave it closed. The Mass Effect series needs to embrace the Grey areas some more, the more morally ambiguous.


Renegade is evil?


No, I don't think Renegade is Evil per say, I know that Bioware were aiming more for a 'Han Solo' loveable rogue feel when they first concived of the system but sadly Shepard never really came across that way to me in the ME games. The way Shepard is always puching, shooting or being a dick/mean/agrresive when you go down the Renegade path, the fact that Shepard gains scars and glowing red eyes in ME2 and ME3 ( does this also happen in ME1 ) does not help the Evil image. The fact that Paragon Shepard is the ultiamte boysout, the perfect soldier also does do much to help Renegade Shepard's image.

#28
Fredvdp

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The bçiggest problem in ME3 was the amount of auto-dialog. In ME1 and ME2 I felt connected to Shepard, which definitely wasn't the case in ME3. He even made religious statements, which weren't indicated properly by the dialog options, while I roleplayed the character as non-religious in ME1. ME2 had the right balance, with auto-dialog rarely sounding out of character.

I also didn't like the fetch quests. It was especially bad in ME3 because of the urgency of the Reaper threat.

Lastly, each version of the game, whether it's on console or PC, has to feel like it's made for that platform. The PC version of ME2 and ME3 suffered from consolitis. ME2 lacked menu shortcuts and menu scrolling using a mouse wheel, while ME3 also lacked menu shortcuts and the HUD was scaled to 720p, making it difficult to read on higher resolutions.

Modifié par Fredvdp, 01 décembre 2013 - 08:12 .


#29
almightydavidbc27

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Auto dialogue should go. It just seems lazy for me to eavesdrop on Radom people for missions.

More exploration. More hubs of activity. Less linear planets and cities.

Bring back some version of the mako. And a streamlined planet scanner. I like being rewarded for beingthorough

More effect on the overall story with choices.

More ambiguity in choices. It's so cut and dry.

More natural progression of relationships. It should be a combo of dialogue, choices, interaction, story elements, and character approval.

Deeper RPG elements. More customization.

New voice actor. More expressive MC

More inclusion of galactic races aside from council species

#30
Linkenski

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Kyle Bosman from Gametrailers reminded me of something important that I thought was redundant in ME3.

It's not even a secret that ME3 tried to go all Gears of War on us, but they didn't need to get objective markers or "press v/R3/R to view". It assumes you're stupid and shows you what to look for instead of making you discover it for yourself. Everything feels extra scripted and railroaded as a result... most importantly, we have a game that's almost all about the story, and it should give you objectives through its writing. Those mechanics I mentioned completely botched that, and it was something we never had a problem with in ME2.

Chaaange it!

#31
Deebo305

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So far I've seen possibly only 3 or 4 good suggestions. Auto dialogue will always exist if the protagonist is voiced but it definitely needs to be toned down

The classic Bioware movements and gestures also need to go away but the running animation? It was WAY better than it was before but if they can make it more fluid then all the better.Holstering your weapon? Unnessary since you aren't constantly armored up like in ME1 & 2, why any soldier would suddenly run unarmed in a battlefield or hostile territory is beyond me.

Lastly get rid of MP? lol your delusional if you think that was the worst thing in me3.

#32
Linkenski

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But try playing ME3 on pc. When you can't holster in those exploration parts the controls just seem unnecessarily cramped. And the running animation, the non-combat one looks so lucky-go-happy.

NOTE: On PC you can freely move the camera while sprinting both in combat and out of combat. The casual sprinting looks really dumb when viewed from the side. Shepard isn't running, he's skipping :-P

#33
sharkboy421

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Linkenski wrote...

But try playing ME3 on pc. When you can't holster in those exploration parts the controls just seem unnecessarily cramped. And the running animation, the non-combat one looks so lucky-go-happy.

NOTE: On PC you can freely move the camera while sprinting both in combat and out of combat. The casual sprinting looks really dumb when viewed from the side. Shepard isn't running, he's skipping :-P


About holstering, it made sense in 1 and 2 when you had your gun in non-combat areas but in 3 anytime Shep is armed you are in a combat area.  Holstering your weapon in that situation is not a good idea.  I agree it would be nice to have an idle stance like every other TPS has though.

Also a field of view slider for a PC version would be really nice and help allieviate the "cramped" feeling.

#34
Straken-SWE

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almightydavidbc27 wrote...

Auto dialogue should go. It just seems lazy for me to eavesdrop on Radom people for missions.

More exploration. More hubs of activity. Less linear planets and cities.

Bring back some version of the mako. And a streamlined planet scanner. I like being rewarded for beingthorough

More effect on the overall story with choices.

More ambiguity in choices. It's so cut and dry.

More natural progression of relationships. It should be a combo of dialogue, choices, interaction, story elements, and character approval.

Deeper RPG elements. More customization.

New voice actor. More expressive MC

More inclusion of galactic races aside from council species


I think this is solid.
Would add longer story myself, less focus on replay "the same" thing. But for me those 30-40 hours could without a doubt be 100 hours and it would benefit the game. ME doesn't have less to go around than Elder Scrolls.

But we'll see, having high hopes for this one

#35
Soultaker08

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I want more self-conscious people and not those who go:

A: Arr im for this.

B: Arr im against this.

Shepard: No you want what i want yeah.

A: best plan ever

B: couldnt have said it better A

#36
Linkenski

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Whoever the protagonist is, don't make him/her a mary-sue aka Paragon-Shepard ME3.

Every squadmate "I don't know how you do it."
EDI: "Because of you I feel like I'm alive!"
Shepard: "sob, sob, maybe i'm just a high-tech VI", "I failed one mission, *cries*", "I have to do better than this! I was so perfect before!"

Every minor character: "Ready on Shepard's signal!", "Thanks to you we've cured the genophage/saved the geth and quarians from total anihillation", "You died once and it didn't stop you"

I'm probably in the minority there, but the remarks in ME3 about Shepard being so amazing, while something completely underwhelming makes Shepard go all cryface put me off. Cerberus was obviously a factor in giving him negative traits but as a whole people were just too much in awe of him and he had too many privileges in my opinion.

#37
mhmbaSR1

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my character saying things I didn't want him/her to say, me3 seemed to forget that dialogue choice is an important part of rpgs
being able to explore the terrain of a planet, or more of the planet if it is an urbanscape. I like having lots of places to explore
and rpg and story/character development are also important, i mean what they did was very good in most instances but could be better

#38
Linkenski

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I still haven't figured if the developers/writers actually think autodialogue was better or if it was simply a decision made because of budget restraints.