The bçiggest problem in ME3 was the amount of auto-dialog. In ME1 and ME2 I felt connected to Shepard, which definitely wasn't the case in ME3. He even made religious statements, which weren't indicated properly by the dialog options, while I roleplayed the character as non-religious in ME1. ME2 had the right balance, with auto-dialog rarely sounding out of character.
I also didn't like the fetch quests. It was especially bad in ME3 because of the urgency of the Reaper threat.
Lastly, each version of the game, whether it's on console or PC, has to feel like it's made for that platform. The PC version of ME2 and ME3 suffered from consolitis. ME2 lacked menu shortcuts and menu scrolling using a mouse wheel, while ME3 also lacked menu shortcuts and the HUD was scaled to 720p, making it difficult to read on higher resolutions.
Modifié par Fredvdp, 01 décembre 2013 - 08:12 .