People actually watch these things? I can see looking for a particular line of dialogue you missed, but to actually watch the whole thing.... why?
Why? The way the person edited the Leviathan play, it was as entertaining as watching an episode of Stargate. So why not? They cut all but the cut scene pew pew pew out of it.
Try watching the rollplay series on Youtube. The editting started well at the start. Got better as the series progressed...... then the streamer just seemed to get bored further into the series and ends things with a cut instead of a fade out with music......
Kel, they won't buy you a copy of the DLC? I'll buy you the Leviathan DLC. And it's free!!! Make some popcorn, set Youtube on HD, and fullscreen - oh run it on your 360 and watch this:
Leviathan - - 1:08:40 and very well done. With Badassfulness. You want to watch this one, and not the other version.
Omega - 55:34 also very well done - With Badassfulness. You want to watch this one, trust me, because it is more fun.
that shouldnt count, any monkey can do that.
Really? Have you watched how well the person edited them? They spent quite a bit of time with their video editing software to get this quality. And they didn't jerk the scenes around like so many players do. The scenes where the player has control are very smooth. So no, any monkey can't do this.
I have Omega. It was fun to play. I picked it up at the 600 MS points sale. I don't have Leviathan. Its entire purpose was to justify the Starchild.
Good editing is not that impressive anymore, when 10% of every video watched has it now a days. So yes, any monkey can do it. You want to impress me with a video playthrough, you need to do better than an edit job.
I think LinksOcarina is spending way more effort on this thread than I am.
At least we are aligned. Links wants someone to buy me the DLC too, so here's my solution.
LINKSOCARINA, buy me some DLC. Send me a friend request so I can forward my PayPal info to you!
You're going to be a better fan for it. I promise you.
@AlanC9: Brilliant! Sadly my job prevents me from participating in crowdfunding. But not gifts. Don't even get me trying to explain why because I can't.
Modifié par Kel Riever, 07 décembre 2013 - 10:32 .
Kel Riever wrote... I think LinksOcarina is spending way more effort on this thread than I am.
At least we are aligned. Links wants someone to buy me the DLC too, so here's my solution.
LINKSOCARINA, buy me some DLC. Send me a friend request so I can forward my PayPal info to you!
You're going to be a better fan for it. I promise you.
@AlanC9: Brilliant! Sadly my job prevents me from participating in crowdfunding. But not gifts. Don't even get me trying to explain why because I can't.
**** off? How does that sound?
No offense, but I am not going to facilitate something to see my own gratifying case of shadenfreude to make me happy. That, and I don't need to prove fandom on the internet, in a forum for fans already discussing things. I am at least comfortable with the size of my e-peen, thank you very much.
Modifié par LinksOcarina, 08 décembre 2013 - 03:55 .
Kel Riever wrote... I think LinksOcarina is spending way more effort on this thread than I am.
At least we are aligned. Links wants someone to buy me the DLC too, so here's my solution.
LINKSOCARINA, buy me some DLC. Send me a friend request so I can forward my PayPal info to you!
You're going to be a better fan for it. I promise you.
@AlanC9: Brilliant! Sadly my job prevents me from participating in crowdfunding. But not gifts. Don't even get me trying to explain why because I can't.
**** off? How does that sound?
No offense, but I am not going to facilitate something to see my own gratifying case of shadenfreude to make me happy. That, and I don't need to prove fandom on the internet, in a forum for fans already discussing things. I am at least comfortable with the size of my e-peen, thank you very much.
@AlanC9: Brilliant! Sadly my job prevents me from participating in crowdfunding. But not gifts. Don't even get me trying to explain why because I can't.
That sounds... weird.
Well, I guess I can set this up for myself and give the codes to you later, assuming anyone actually contributes.
Kel Riever wrote... I think LinksOcarina is spending way more effort on this thread than I am.
At least we are aligned. Links wants someone to buy me the DLC too, so here's my solution.
LINKSOCARINA, buy me some DLC. Send me a friend request so I can forward my PayPal info to you!
You're going to be a better fan for it. I promise you.
@AlanC9: Brilliant! Sadly my job prevents me from participating in crowdfunding. But not gifts. Don't even get me trying to explain why because I can't.
**** off? How does that sound?
No offense, but I am not going to facilitate something to see my own gratifying case of shadenfreude to make me happy. That, and I don't need to prove fandom on the internet, in a forum for fans already discussing things. I am at least comfortable with the size of my e-peen, thank you very much.
You are being unimaginative. You need to speculate more on how this can work out.
@Alan. Yeah, its a financial industry thing. Basically, crowd funding is a big conflict of interest area and money people are always behind the time by about a decade on these things. I can accept gifts up to a certina amount, though. And the good news is all the DLC is well within my limit!
Modifié par Kel Riever, 08 décembre 2013 - 06:22 .
Oh I guess I agree. Yeah, it was amazing. It was the best series this generation. Mass Effect is a watershed moment and games in the medium. Despite ME3's flaws it's still a great game-that's saying a lot really when you think about it.
As I've stated many times, I hold ME2 and ME1 as masterpieces. Both would be in my top 20 games ever made, with ME2 probably occupying at or near the top.
Thanks for the series, Especially ME1....but ME2 started the downward trend too being a mediocre RPG into a corridor shooting pew pew fest, Lets hope they listen too feedback regarding ME3 and really make the next ME as immersive as ME1 was as lets be honest there are some games coming out that can easily make you forget all about ME. Destiny, The Division, Witcher 3, Cyberpunk 2077 a few of those being new IP aswell which will be fresh wheras Bioware lost alot of trust with ME3.
Doubtful that those games, or any game for that matter, could possibly make me forget about Mass Effect, but I am interested in Cyberpunk 2077 and Destiny, though the former is a long way off, and it's really only Destiny's scifi rpg elements that keep my attention, as I normally avoid first-person shooters.
Modifié par KaiserShep, 08 décembre 2013 - 04:06 .
Considering most of the elements present in the final mix of the endings also makes it nearly impossible to suggest that only Walters and Hudson had a hand in the input of the ending. As for the concept, I discussed this many times really as a welcome one for more philosophical reasons that allow us to continue this discussion. It is an anti-video game ending, and I love it for that because we need more of it's kind.
What's an anti-video game ending?
Its,like, artsy. Does not fit the rest of the trilogy.Oh, also grim-dark.Finally, speculations from everyone. Brilliant. Cough cough.
Partially. Anti-video game ending is basically going against the managed expectations of what people expect you to do.
No, those endings aren´t anti. Even your exapmle isn´t. It´s an comulative conclusion of the forgone story and the taste or flavor of it does not make it an anti-anything ending. A good example for anti-endings are some of Coen Brother films, like "No Country" and "A serious man" or the recent game Stanley Parable . Where the story just stops long before the conclusion unfolds.
Me3, LoU and Bioshock Infinite do not have anti-endings. They have endings with different degrees of bitter and sweet.
ME2 is probably my favorite of the three, despite being a bit more streamlined than the first. The suicide mission feels so epic, especially the first time you play. Is everyone going to make it through the relay? Did I choose the right squadmates for the job? And it's a good, solid mission. That's how you end a game right there.
I only had 2 real gripes with second and third games. You didn't really get to see much of the Citadel. I liked walking around the presidium. Call me crazy, but I really missed the Mako as well. It may have been a little dull sometimes, but it sure beat that awful Hammerhead, that takes two hits and explodes, while needing multiple hits for a kill.
Considering most of the elements present in the final mix of the endings also makes it nearly impossible to suggest that only Walters and Hudson had a hand in the input of the ending. As for the concept, I discussed this many times really as a welcome one for more philosophical reasons that allow us to continue this discussion. It is an anti-video game ending, and I love it for that because we need more of it's kind.
What's an anti-video game ending?
Its,like, artsy. Does not fit the rest of the trilogy.Oh, also grim-dark.Finally, speculations from everyone. Brilliant. Cough cough.
Partially. Anti-video game ending is basically going against the managed expectations of what people expect you to do.
No, those endings aren´t anti. Even your exapmle isn´t. It´s an comulative conclusion of the forgone story and the taste or flavor of it does not make it an anti-anything ending. A good example for anti-endings are some of Coen Brother films, like "No Country" and "A serious man" or the recent game Stanley Parable . Where the story just stops long before the conclusion unfolds.
Me3, LoU and Bioshock Infinite do not have anti-endings. They have endings with different degrees of bitter and sweet.
Oh I agree, Last of Us and BioShock Infinite do not have anti-game endings to the point where they are mediocre games, partially because of that fact.
Mass Effect 3, not so much. Stanley Parable I haven't played yet but thats also designed to be an anti-game from the get go, so it's really either a parody or derivative of the industry, moreso than a game. As for the Coen movies, I never liked any of them to be honest with you, so I don't watch them.
Considering most of the elements present in the final mix of the endings also makes it nearly impossible to suggest that only Walters and Hudson had a hand in the input of the ending. As for the concept, I discussed this many times really as a welcome one for more philosophical reasons that allow us to continue this discussion. It is an anti-video game ending, and I love it for that because we need more of it's kind.
What's an anti-video game ending?
Its,like, artsy. Does not fit the rest of the trilogy.Oh, also grim-dark.Finally, speculations from everyone. Brilliant. Cough cough.
Partially. Anti-video game ending is basically going against the managed expectations of what people expect you to do. For example (and spoiler)
If the ending to a game like The Last of Us had Joel let Ellie die, or even better, killed her himelf, for the greater good, that would be an anti-video game ending, because it flies in the face of him saving her, while subsequently potentially dooming everyone to their current existance. We lose the entire telegraphed journey Joel goes on to learn compassion in a compassionless world again, breaking the expectation that he would learn it in time.
I don't see how an anti-video game ending makes ME3 good. I would say it went against expectations because of how contrived and poorly structured it was.
Considering most of the elements present in the final mix of the endings also makes it nearly impossible to suggest that only Walters and Hudson had a hand in the input of the ending. As for the concept, I discussed this many times really as a welcome one for more philosophical reasons that allow us to continue this discussion. It is an anti-video game ending, and I love it for that because we need more of it's kind.
What's an anti-video game ending?
Its,like, artsy. Does not fit the rest of the trilogy.Oh, also grim-dark.Finally, speculations from everyone. Brilliant. Cough cough.
Partially. Anti-video game ending is basically going against the managed expectations of what people expect you to do. For example (and spoiler)
If the ending to a game like The Last of Us had Joel let Ellie die, or even better, killed her himelf, for the greater good, that would be an anti-video game ending, because it flies in the face of him saving her, while subsequently potentially dooming everyone to their current existance. We lose the entire telegraphed journey Joel goes on to learn compassion in a compassionless world again, breaking the expectation that he would learn it in time.
I don't see how an anti-video game ending makes ME3 good. I would say it went against expectations because of how contrived and poorly structured it was.
I never said it made it good. I just said it was anti-video game. In terms of how you see it, thats your business.
LinksOcarina wrote... That is a very odd argument (if its true) because the game doesn't match the conventions you said. The world is harsh and you have a chance at ending it, but you grow a conscious and decide not to. It is what you expected from scene one where your kid dies in your arms after being shot (and yes, I am charing that the ending was telegraphed then)
As for lack of player agency, it was always there. It's in every game though, your not mocking it when you use it to tell a story now. It's again, managing expections.
the existing ending does doom everyone, but the point is Joel finds compassion again after tragedy. It's a character driven story then.
The argument is that Joel hasn't found compassion. He's just playing out his own psychological issues. Rather than lose Sarah all over again he'll kill anybody he needs to, up to and including the entire damn human race. Saving Ellie is selfish.
LinksOcarina wrote... That is a very odd argument (if its true) because the game doesn't match the conventions you said. The world is harsh and you have a chance at ending it, but you grow a conscious and decide not to. It is what you expected from scene one where your kid dies in your arms after being shot (and yes, I am charing that the ending was telegraphed then)
As for lack of player agency, it was always there. It's in every game though, your not mocking it when you use it to tell a story now. It's again, managing expections.
the existing ending does doom everyone, but the point is Joel finds compassion again after tragedy. It's a character driven story then.
The argument is that Joel hasn't found compassion. He's just playing out his own psychological issues. Rather than lose Sarah all over again he'll kill anybody he needs to, up to and including the entire damn human race. Saving Ellie is selfish.
I agree it was selfish, but I don't think its a psychological thing, but rather a sort of gradual growth of character that is designed to grow compassion in another human being. That said, its really a discussion in its own thread, not here.
Modifié par LinksOcarina, 08 décembre 2013 - 11:32 .