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There won't be microtransactions, will there? <3


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#1
StElmo

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First of all: I love the work of BioWare to death, please don't consider this bad vibes towards anyone or at the hard working devs - Whatever work you do on a BioWare game, you should be proud (even if you designed the DLC purchasing systems or microtransaction algorithms :]), this is just constructive thoughts on how I like to experience games.

Also if the game doesn't turn out how I want it, I'm not going to "boycott" or anything else silly. I might be more cautious, but I'm not reactionary, I'm always excited for new BioWare games :)

I have shortened my post :

I can't wait for DA:I and am happy to see story or mini cosmetic DLC purchased outside the game on Origin PSN XBLM. However, I personally don't want to see XP booster packs or in-game DLC prompts, i.e. I don't want to see the core retail game experience, in it's design and pacing, to change to accomodate paid microtransactions or content.

______________________________________________________________________________________

NB: I realize DA:O had in-game DLC prompts, but to be honest, that always took me out of the game and would have preferred if it wasn't there (although I totally understand if someone thought it would be a cool seamless way to design DLC integration - I just personally think that was an interesting experiment that maybe didn't work out in this current era)

Modifié par StElmo, 29 novembre 2013 - 02:10 .


#2
David7204

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DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 

Modifié par David7204, 28 novembre 2013 - 01:32 .


#3
StElmo

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David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 


I don't know have they? I don't come on BSN often, can't tell if your being sarcastic. To be honest, I can empathize with the idea, trying to make things seamless and integrated is what desginers often like to do. I don't begrudge anyone who made that decision, I just personally didn't like it :)

#4
David7204

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No sarcasm. The spiel on the BSN is more or less that DA:O was perfect and everything since has been bad decisions, greed and appeals to 'the COD crowd.'

Probably setting me up for dissapointment when I play it in a few weeks.

Modifié par David7204, 28 novembre 2013 - 01:37 .


#5
StElmo

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David7204 wrote...

No sarcasm. The spiel on the BSN is more or less that DA:O was perfect and everything since has been bad decisions, greed and appeals to 'the COD crowd.'

Probably setting me up for dissapointment when I play it in a few weeks.


It's a great game, I prefer DA2 for the story, characters, pacing and gameplay.  But DA:O is very fine indeed.

Modifié par StElmo, 28 novembre 2013 - 01:41 .


#6
wolfhowwl

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The ingame prompt was widely mocked when Origins came out. There is that kotaku webcomic floating around lampooning how ridiculous it was.

But the game came out four years ago and such things fade with time.

David, you are playing the superior PC version, right?

Modifié par wolfhowwl, 28 novembre 2013 - 01:44 .


#7
David7204

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No, my PC is crap and probably couldn't run it. I'll be playing it on Xbox.

#8
Pressedcat

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I thought the ME3 multiplayer model worked fine. I put several hundred hours into that portion of the game and never once felt the need to spend real money.

Also, you are aware why so many games include mp now, right? Not only is it another opportunity to make extra money from an IP, but it keeps players invested in the game longer. Multiplayer encourages a gamer to keep hold of their copy of a game for far longer than they might otherwise have done. With a large portion of gamers playing on consoles, developers can loose a hefty chunk of their income from second hand sales. Anything that keeps a gamer playing longer is therefore advantageous to the developer, and ultimately us.

#9
Plaintiff

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David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 

There is one NPC in the party camp who offers a quest that you can't access unless you purchase the associated DLC. I think there's another one who gets his own distinct area.

There was a collective outcry about how it "broke immersion" or Bioware was gouging people to get the full experience or some such hoopla.

But honestly, even without the DLC, DA:O is a huge game with a lot of content. I didn't have any of the DLC when I first played DA:O and I didn't feel as though anything was lacking.

#10
Siegdrifa

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David7204 wrote...

No sarcasm. The spiel on the BSN is more or less that DA:O was perfect and everything since has been bad decisions, greed and appeals to 'the COD crowd.'

Probably setting me up for dissapointment when I play it in a few weeks.


What ? i clrearly remember DAO being bashed in 2009 because it was said to be "Baldur's gate successor" and many fans disaproved and voiced their opinion clearly among other DAO problems.
Could you stop being the guy that fix the norm on BSN and Bioware works please ?


On topic, i dislike micro transaction such as mp packs in ME multiplayer.
I'm willing to give money for brand new contant, but companys realised that they could also get money from "consumable content", you pay for code already existing within the game, again and again.

Though it is not all bad, as long as there is NO impact at all on gameplay and players performances (give the best guns in ME to an average player, he will never ever surpasse a good player a crapy gun but great skills).
It allowed Bioware to deliver regulary free new MP contant for everybody, so i'm glad a part of the players spent money on the MP packs.

Modifié par Siegdrifa, 28 novembre 2013 - 01:56 .


#11
David7204

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I'm not talking about the BSN in 2009. I'm talking about the BSN in 2013.

#12
Wulfram

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I guess people don't feel the need to harp on about something that Bioware have apparently learnt their lesson on. That's not very helpful.

Anyway, I don't know if I mind microtransactions in the multiplayer too much, though that's mostly because I don't care about multiplayer very much. If it's self supporting then it seems like there's less issue of it taking away budget from the SP game which is what I'd be paying money for.

Though I do think making multiplayer a standalone F2P is potentially a good idea. They could stick in a "free starter pack" with the main game to get some cross promotion.

Modifié par Wulfram, 28 novembre 2013 - 02:04 .


#13
TurretSyndrome

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They did that with Shale I think, I frowned at it but that's all(bought the Ultimate Edition).

Bioware seems like it's doing well so far, but they better not screw this up with microtransactions and such. DLCs are fine if they are genuine DLCs, not the day 1 crap that we get which were supposed to be in the game from the beginning.

#14
Dhiro

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Plaintiff wrote...

David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 

There is one NPC in the party camp who offers a quest that you can't access unless you purchase the associated DLC. I think there's another one who gets his own distinct area..


The same happens for Return to Ostagar. It was kinda funny.

#15
David7204

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TurretSyndrome wrote...

They did that with Shale I think, I frowned at it but that's all(bought the Ultimate Edition).

Bioware seems like it's doing well so far, but they better not screw this up with microtransactions and such. DLCs are fine if they are genuine DLCs, not the day 1 crap that we get which were supposed to be in the game from the beginning.


And tell me, what exactly is your definition for 'supposed to be in the game'? Being thought up before the game is released? 

#16
Plaintiff

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Dhiro wrote...

Plaintiff wrote...

David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 

There is one NPC in the party camp who offers a quest that you can't access unless you purchase the associated DLC. I think there's another one who gets his own distinct area..


The same happens for Return to Ostagar. It was kinda funny.

Return to Ostagar didn't appear on my map until I purchased and downloaded th DLC, but the area where you obtain Shale's control rod did.

#17
Thomas Andresen

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Return to Ostagar didn't appear on my map until I purchased and downloaded th DLC, but the area where you obtain Shale's control rod did.

Same for me with Ostagar. I had Stone Prisoner and Warden's Keep included with the original purchase, so I can't say anything as far as those two goes.

As for other "prompts," it was the same for both DAO and DA2. After the credits, you'd return automatically to the main menu, from where you could load the post game save, and when you did, you'd get the prompt saying you could access DLC content that'd take place before the final showdown.

#18
TurretSyndrome

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David7204 wrote...
And tell me, what exactly is your definition for 'supposed to be in the game'? Being thought up before the game is released? 


Any major(lke Shale DLC) content released close after the release of the game or right next to it, belongs in the game. 

#19
Guest_Fandango_*

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I've no issue with Bioware using DLC to protect themselves from the used game market and will gladly support a game I've enjoyed by buying its DLC (sometimes several times), but I loathe the practice of rolling out day one DLC for those who purchased at launch and don't appreciate having microtransactions in games that are not free to play.

Modifié par Fandango9641, 28 novembre 2013 - 02:40 .


#20
Maria Caliban

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StElmo wrote...

[*]The multiplayer is free to download because it contains microtransactions - it's a free to play component of the game.


The way the game was set up, there's no way to download and play the MP without having the single player game. Powers, maps, weapons, character models, the UI, skills, soundsets and AI are all shared.

You can't just go into the game files and separate them. If you wanted to give the MP to others for free, you'd have give them the single player game for free.

If they'd been developed with no overlap, you could do this, but it would increase the cost significantly.

#21
nightscrawl

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Wulfram wrote...

I guess people don't feel the need to harp on about something that Bioware have apparently learnt their lesson on. That's not very helpful.

Oh please. People continued to harp about wave combat even after Legacy and MotA were released with no waves or raining bandits.


At any rate, I'm expecting the same kind of DLC material that we have gotten for DAO and DA2. I don't mind the story DLC or armor DLC at all really. The type that annoys me the most is the companion DLC, especially a deeply integrated one like Shale, because no matter how much they claim otherwise, it really gives the impression that they purposely left out content in order to offer it as DLC.

#22
Plaintiff

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I wish more games would release significant DLC packs closer to the release date. I bought the season passes for The Last of Us, Bioshock Infinite and Assassin's Creed III & IV, but by the time the DLC gets released, I've already moved on to other games.

#23
9TailsFox

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David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 


Yes wardens keep DLC.
Posted Image

#24
Lebanese Dude

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Plaintiff wrote...

I wish more games would release significant DLC packs closer to the release date. I bought the season passes for The Last of Us, Bioshock Infinite and Assassin's Creed III & IV, but by the time the DLC gets released, I've already moved on to other games.


I'm sure you're aware that they need to space out the DLC of the game to increase longevity and promote sales :P

#25
Lebanese Dude

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9TailsFox wrote...

David7204 wrote...

DA:O had in game prompts?

BSN's never mentioned that in it's usual tirade that everything in older games was perfect. 


Yes wardens keep DLC.
Posted Image


Irrelevant question...but why does the PC look like a human pig?