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There won't be microtransactions, will there? <3


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#26
Maria Caliban

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Plaintiff wrote...

I wish more games would release significant DLC packs closer to the release date. I bought the season passes for The Last of Us, Bioshock Infinite and Assassin's Creed III & IV, but by the time the DLC gets released, I've already moved on to other games.

I have much the same problem.

I still haven't played through the last two DA II DLCs. I don't recall if I played through any of the DA:O post-game DLCs. I played through all of ME and ME 2's story DLCs but haven't picked up any for ME 3, and I doubt I ever will.

I think that part of it is that I've 'finished' the story. Hawke became viscountess and then disappeared. Spending a few hours visiting a small event in her past doesn't appeal to me.

#27
Lebanese Dude

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Maria Caliban wrote...

Plaintiff wrote...

I wish more games would release significant DLC packs closer to the release date. I bought the season passes for The Last of Us, Bioshock Infinite and Assassin's Creed III & IV, but by the time the DLC gets released, I've already moved on to other games.

I have much the same problem.

I still haven't played through the last two DA II DLCs. I don't recall if I played through any of the DA:O post-game DLCs. I played through all of ME and ME 2's story DLCs but haven't picked up any for ME 3, and I doubt I ever will.

I think that part of it is that I've 'finished' the story. Hawke became viscountess and then disappeared. Spending a few hours visiting a small event in her past doesn't appeal to me.


You could always replay the game and play the DLC at your convenience.

Mark of the Assassin and Legacy are worth it, in all honesty. 

#28
Lebanese Dude

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David7204 wrote...

No sarcasm. The spiel on the BSN is more or less that DA:O was perfect and everything since has been bad decisions, greed and appeals to 'the COD crowd.'

Probably setting me up for dissapointment when I play it in a few weeks.


Eh...it's quite dated right now and some mods are necessary to fix some of the issues of the game.

Playing it on a PC would be ideal for gameplay purposes but I suppose you'll get the storyline experience on the XBOX just fine.

#29
stonemyst

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I spent a lot of money getting all the DA games so not to miss out on every little dlc. DAO had online unlockable DLC through mini game play with CE having bonus items and the rerelease of DAO with new bonus items. DA2 did the same thing buying it getting the little extra then they sell it later or add something new to the mix to sell the same base game to get more money. I for one am a little tired of multi sales of same game with changed up dlc's to get people to buy. Make the game and sell all dlc content available excluding CE they deserve a unique game xp and prompt people to buy it when it comes out or miss out the same as DAO CE.

#30
David7204

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TurretSyndrome wrote...

Any major(lke Shale DLC) content released close after the release of the game or right next to it, belongs in the game. 

And why is that?

#31
Lebanese Dude

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David7204 wrote...

TurretSyndrome wrote...

Any major(lke Shale DLC) content released close after the release of the game or right next to it, belongs in the game. 

And why is that?


"Cut content repackaged into DLC"

I don't mind it, but some people think it's a form of abuse :P

Modifié par Lebdood, 28 novembre 2013 - 03:57 .


#32
David7204

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The developers have a month or more between the vanilla game being finalized and release. It's not automatically cut content.

Modifié par David7204, 28 novembre 2013 - 04:01 .


#33
Plaintiff

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Lebdood wrote...

Plaintiff wrote...

I wish more games would release significant DLC packs closer to the release date. I bought the season passes for The Last of Us, Bioshock Infinite and Assassin's Creed III & IV, but by the time the DLC gets released, I've already moved on to other games.


I'm sure you're aware that they need to space out the DLC of the game to increase longevity and promote sales :P

I don't think 'longevity' of a single product is a goal that developers should necessarily be striving for, in all honesty.

#34
Br3admax

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Well I think that it should last a certain length, but I don't think that dlc should be the way to accomplish that.

#35
Plaintiff

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David7204 wrote...

The developers have a month or more between the vanilla game being finalized and release. It's not automatically cut content.

Well, Shale's DLC seems to be the only one that worked this way.

Since then, Bioware has planned ahead for DLC characters. I expect they make the decision during the conceptual stages

#36
David7204

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Planning ahead, sure. There's nothing wrong with knowing that you're going to release DLC and planning for it. Planning ahead is not cut work. And I should add it would be ridiculous hypocrisy to whine the story would be better with more planning and then complain about planning for DLC.

#37
BouncyFrag

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There isn't a snowballs chance in hell of there not being micro transactions in the game.

#38
Angrywolves

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There are suspicions about EA revamping Origins that it involves microtransactions. No proof of that yet.

#39
Lebanese Dude

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Plaintiff wrote...
I don't think 'longevity' of a single product is a goal that developers should necessarily be striving for, in all honesty.


True, but the products aren't coming out frequently enough to force smaller DLC cycles.

They did say that their development cycle for the next game will be shorter, so perhaps your wish will be fulfilled after all.

Frankly, I'm all for having DLC released quickly. I think my perception of ME3 is very positive compared to others because I played the game with all the DLC already released.

Modifié par Lebdood, 28 novembre 2013 - 04:18 .


#40
HiroVoid

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Plaintiff wrote...

David7204 wrote...

The developers have a month or more between the vanilla game being finalized and release. It's not automatically cut content.

Well, Shale's DLC seems to be the only one that worked this way.

Since then, Bioware has planned ahead for DLC characters. I expect they make the decision during the conceptual stages

At the very least, they probably put up plans about what they can work on during that month to relase as first day DLC.

#41
Mr. Homebody

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I hate microtransactions. For me they are like the cancer of game industry. I don't play "Free" to play games / Pay to win games. Mostly because they are only multiplayer games and I am only interested in singleplayer. And I won't even touch singleplayer game if it contains microtransactions.

With microtransactions I would feel like I don't play full game but some percentage of the game. I don't want to play the game in 80% or even 99%, it has to be 100% or nothing. I want to pay for game once and just play it. I don't want to collect pieces of this game for a long time. DLC pieces are already hardly acceptable and microtransactions are just evil.

#42
Plaintiff

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David7204 wrote...

Planning ahead, sure. There's nothing wrong with knowing that you're going to release DLC and planning for it. Planning ahead is not cut work. And I should add it would be ridiculous hypocrisy to whine the story would be better with more planning and then complain about planning for DLC.

Well, the complaints arise from the assumption that if DLC didn't exist, the character would just appear in the main game at no extra cost to the player. Players feel that they're being swindled out of the "full game", and tricked into paying extra to get the 'missing parts'.

We can't know for sure, of course, but based on my limited experience with how editing works in print and film, I think it's far more likely that without DLC, the character would simply be cut outright and we'd never learn of their existence; the same fate that befalls all the cut content that didn't become DLC.

#43
Killdren88

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All I want is DLC that is not locked on the original game. That is just a low business practice. When I buy a game. I expect to own everything that is on the said disc.

#44
Maria Caliban

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Lebdood wrote...

You could always replay the game and play the DLC at your convenience.

Mark of the Assassin and Legacy are worth it, in all honesty. 

That would involve replaying the game, which sounds fun but quickly turns boring. I have one full playthrough of DA:O and one full playthrough of DA II. My attempts to replay both of those games have failed to find fruition.

#45
Lebanese Dude

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David7204 wrote...

Planning ahead, sure. There's nothing wrong with knowing that you're going to release DLC and planning for it. Planning ahead is not cut work. And I should add it would be ridiculous hypocrisy to whine the story would be better with more planning and then complain about planning for DLC.


Well put. I agree with you on the matter.

#46
Plaintiff

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Lebdood wrote...

Plaintiff wrote...
I don't think 'longevity' of a single product is a goal that developers should necessarily be striving for, in all honesty.


True, but the products aren't coming out frequently enough to force smaller DLC cycles.

They did say that their development cycle for the next game will be shorter, so perhaps your wish will be fulfilled after all.

Frankly, I'm all for having DLC released quickly. I think my perception of ME3 is very positive compared to others because I played the game with all the DLC already released.

Well I know it's not entirely reasonable, I was just engaging in wishful thinking.

But regardless of the tactics used, I don't find 'longevity' to be particularly valuable in my games, generally speaking. It doesn't help me because I don't want to play just one game forever, anymore than I want to watch just one movie or read just one book. I finish the story and move on to the next. I might revisit it later, but games take much longer to experience than movies and even most novels, so it's not likely.

I don't think it's a useful goal for developers to pursue, either; a long gaming experience costs the same as a short one, they won't make any extra money for having longevity.

Modifié par Plaintiff, 28 novembre 2013 - 04:28 .


#47
Lebanese Dude

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Maria Caliban wrote...

Lebdood wrote...

You could always replay the game and play the DLC at your convenience.

Mark of the Assassin and Legacy are worth it, in all honesty. 

That would involve replaying the game, which sounds fun but quickly turns boring. I have one full playthrough of DA:O and one full playthrough of DA II. My attempts to replay both of those games have failed to find fruition.


Might I suggest attempting to roleplay different player character archetypes?

It might be fun to play a different character than you're used to. It really has a domino effect of making the whole game more enjoyable. Not that it's everyone's cup of tea, mind you.

#48
Lebanese Dude

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Plaintiff wrote...
Well I know it's not entirely reasonable, I was just engaging in wishful thinking.

But regardless of the tactics used, I don't find 'longevity' to be particularly valuable in my games, generally speaking. It doesn't help me because I don't want to play just one game forever, anymore than I want to watch just one movie or read just one book. And it's not a useful goal for developers to pursue either; a long experience costs the same as a short one, they won't make any extra money for having longevity.


In this, I agree completely. 

Although sometimes I do wish I could play Mass Effect 3 forever and ever and ever and ever.... and I would pay a hundred dollars for a new DLC or whatever.

Wishful thinking :crying:

#49
Ryzaki

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BouncyFrag wrote...

There isn't a snowballs chance in hell of there not being micro transactions in the game.


You're breaking my heart man. :(

I hope the microtransactions are stuck to the MP. I see some in SP and I'm done.

#50
Guest_The Mad Hanar_*

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Shale DLCs are pretty much the power windows of video games. Something they can charge extra for because it's a "nice to have", and it's not required to run the car. Customers will get the little bit extra because the product is so much better with it.