Fast Jimmy wrote...
I don't disagree with the logic that without the time after the game goes gold that certain content wouldn't be finished, but I highly doubt it is coincidence that it is a companion and their associated recruitment mission EVERY TIME without it being by design. Would there be content that didn't make it to the main game/bugs that wouldn't be fixed without this extra time? No doubt. But would that content just so happen to correspond to another companion if not by plan? No, I'd (personally) highly doubt it.
Well of course it's by design
now. Shale's popularity prompted Bioware to start planning Day 1 DLC deliberately, ahead of time.
But without the concept of DLC, these characters would just be cut, never to be heard from. It's the business model of DLC that allows for these characters to be created. In order to justify the resources spent on this extra content, it has to be profitable. Shale was an extremely generous, one-time event. There's no way Bioware could sustain that long-term, only charities can justify consuming resources for no profit.
The catch is that Bioware can't easily sell a few extra dungeons levels, a few small side quests and/or some bug fixes as a $10 DLC package... but they can sell a companion. So it's possible they select which companion that would be, put the companion's work on the back burner, then finish the less marketable aspects of the game. If the priority was to finish all companions, but skimp on some dungeon maps, would fan outcry about being sold a game with cut content be as loud?
I don't know... but I'd doubt it.
I think that's
exactly what they do; look at their characters, decide who's going in the main game, who's going into DLC and who's getting cut outright.
I don't have a problem with that.