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There won't be microtransactions, will there? <3


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#151
9TailsFox

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EntropicAngel wrote...

I see no reason why they can't have microtransactions, as long as they're equivalent to currency obtained in the game, a la ME3 MP.


Reason is then you can buy in game stuff for real money, even if everything you can buy, you can obtain in game. Game is purposely made harder you have to grind more. And even if not, why i have pay for cheats they supposed to be already included in game, I just have to write code in console and get infinity gold or any item i want you know like in skyrim. Then I buy game I want to play it not pay more. if it's single player game I pay only for more content. If it's MMO I expect to get more content because I am subscriber and already paying. Like Rise of the Hutt Cartel for SWTOR expecion. I get -50% what's not good enough I should get it for free. If we alow this bul**** this will get even worse.I don't know how because it's already very bad but never say never.

#152
SlottsMachine

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^Actually in the case of Dead Space 3 the game was made easier. Anyone willing to look for stuff could easily get enough upgrades and role through the enemy waves. But I do agree that it is a slippery slope.

#153
Giga Drill BREAKER

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When I see a game has microtransactions, I absolutely refuse to buy it new, I also make a point to buy it used. I will never buy a brand new game that has microtransactions, because it is the most shady practice in gaming.

#154
Maria Caliban

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I take this to mean that you didn't buy ME 2 and ME 3 new. Is that correct?

metatheurgist wrote...

Microtransactions will exist as long as people keep buying them. Cigarrettes exist because people keep buying them. The drug trade that has most of South America overrun with gangs kidnapping and beheading people exists because people in North America want to get high. <shrugs>


I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.

Modifié par Maria Caliban, 29 novembre 2013 - 08:26 .


#155
Il Divo

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AlanC9 wrote...

Fast Jimmy wrote...

And there are insanely strict laws that work to regulate or outlaw drugs and cigarettes. It's only a matter of tiem before a civil suit or an arvocqcy group or a law maker with an agenda sets their sights on digital transactions in video games. Does anyone really think its wise for a developer to get involved with an practice that, barely in ifs infancy, heralds consumer blowback and venues for gross abuse?


I can't see a downside scenario here that's actually plausible.


Pretty much this.

#156
Fast Jimmy

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I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.


Paying real money for the chance to get a desired item in game (with also a high chance of getting something you don't desire) is gambling, pure and simple. Gambling is a vice industry that is highly regulated when you gamble real money for the chance to earn real money. If people honestly think there won't come a time when a group won't come in and cause gambling for fake, virtual goods to be highly regulated as well doesn't have enough exposure to advocacy groups, or see enough companies spends tens of millions of dollars on safety awareness campaigns based on the remote chance someone will file a suit that costs them only $100K.

But in an effort to get out of the vice industry analogies... people can sue a plastic surgeon for not making their nose exactly like they requested under the grounds of malpractice, are people here short-sighted enough to think someone can't sue a video game company for luring them into spending more money on microtransactions than they could afford? If not, I'd say you have a rather limited imagination.

#157
metatheurgist

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Maria Caliban wrote...
I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.

My point was more that people don't really think about what they're buying. People buying microtransactions aren't thinking about starting a market trend that seems to do nothing except maximise profit and minimise value (it's well known that game programmers are under a lot of stress to produce their products and I don't think any extra profit is going to them), people buying Nike's aren't thinking about kids being paid 10c a day, people getting their hit aren't thinking about funding criminal organisations. They're just doing what feels good that they can afford, which is exactly how marketing wants it to be. It's all about you and feeling good about your purchase.<shrugs>

#158
Eshiaya

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People can vote with their wallets when it comes to microtransactions and just not purchase them, however it's not as simple as that as a game with microtransactions will have the game built around that I assume.

Here's a video by Total Biscuit about microtransactions that have been found in Xbox One games, a slight mention of mass effect 3 is also given, check it out. Apologises if someone else has posted this link.



#159
Plaintiff

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Fast Jimmy wrote...

I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.


Paying real money for the chance to get a desired item in game (with also a high chance of getting something you don't desire) is gambling, pure and simple.

It's not really 'pure and simple'. Raffles, bingo, lucky dips, gachapon, certain arcade games and countless similar chance-based activities are all forms of gambling too, and a much more appropriate analogy for chance-based microtransactions than roulette or slot machines, but they aren't regulated either. People can set them up in their basements without any sort of restriction.

#160
Fast Jimmy

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Plaintiff wrote...


Fast Jimmy wrote...


I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.



Paying real money for the chance to get a desired item in game (with also a high chance of getting something you don't desire) is gambling, pure and simple.



It's not really 'pure and simple'. Raffles, bingo, lucky dips, gachapon, certain arcade games and countless similar chance-based activities are all forms of gambling too, and a much more appropriate analogy for chance-based microtransactions than roulette or slot machines, but they aren't regulated either. People can set them up in their basements without any sort of restriction. 



And all of the above, minus video games, have insanely complex laws revolving around them. Have you ever read the rules and hoops a for-profit conpany like Taco Bell has to go through in order to offer the chance to win a free taco with a purchase of another taco?

http://www.dca.ca.go...uides/u-3.shtml

Notice the parts of these laws that talk about clear disclosure of your chances to win, or the regulation that the company putting on the sweepstake would have to refund the costs on someone who was unable to engage in the contest... man, THAT would certainly be a thorny one for all of the players who don't have internet access to use a game microtransaction system, wouldn't it?

For every example and other industry people give on here, there is a real life catalogue of either legal precedent or revulations that govern those industries. If people honestly think these days of "Wild West, anything goes" mentality is going to continue in the digital entertainement in ten, twenty or fifty years down the line, you're sorely mistaken. If developers don't quit playing with fire with approaches like these, they are going to find themselves behind the 8-ball REALLY quick. 

#161
Thomas Andresen

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I think that's exactly what they do; look at their characters, decide who's going in the main game, who's going into DLC and who's getting cut outright.

As far as characters going into DLC, I think you're mistaken. I think they rather go start looking at cut content when the DLC projects start. Not that they don't create new content for DLC, but I think that if DLC wasn't a ting in the first place, the only way we'd learn of Shale would be through mods unlocking content.

#162
Plaintiff

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Fast Jimmy wrote...
Have you ever read the rules and hoops a for-profit conpany like Taco Bell has to go through in order to offer the chance to win a free taco with a purchase of another taco?

http://www.dca.ca.go...uides/u-3.shtml 

Okay, but these are for California. These guidelines don't cover the gambling laws in other countries or even in other states. Microtransactions are a whole other animal. The only way you're going to restrict digital purchases is if you can get pretty much the entire world to agree on how to regulate the internet.

That's not going to happen.

For every example and other industry people give on here, there is a real life catalogue of either legal precedent or revulations that govern those industries. If people honestly think these days of "Wild West, anything goes" mentality is going to continue in the digital entertainement in ten, twenty or fifty years down the line, you're sorely mistaken. If developers don't quit playing with fire with approaches like these, they are going to find themselves behind the 8-ball REALLY quick. 

I'm not seeing it. It's the same backwards logic that drives people to sue McDonalds for making them fat.

#163
Fast Jimmy

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Thomas Andresen wrote...

I think that's exactly what they do; look at their characters, decide who's going in the main game, who's going into DLC and who's getting cut outright.

As far as characters going into DLC, I think you're mistaken. I think they rather go start looking at cut content when the DLC projects start. Not that they don't create new content for DLC, but I think that if DLC wasn't a ting in the first place, the only way we'd learn of Shale would be through mods unlocking content.



I think Shale is a poor case... DA:O was in develolpment for over five years. It was entirely viable for them to say "I don't care if we've invested tens of thousands of dollars into one companion - if they aren't done, they aren't in the game... we're shipping out tomorrow." Of course, as we know, they DIDN'T ship out, but rather waited around six months to release the console version, giving them time to finish her content.

Now... there's a few differences in the games Bioware's released since then that are worth considering, since this was, more or less, an accident of game development.

1) Shale was free. Bioware said they had time to finish this character, so it was free for all new copies purchased. A good gesture and a way for them to add the content they had wanted included in the first place. Contrast that with the recent trend, where the D1DLC companion is always an added cost choice - whether its purchasing the stand alone version or getting it with the also higher priced Collector's Edition, you won't get that companion without spending $10.

2) They had six months for DA:O to complete the content, yet all that was finished and released immediately at release was one companion. Yet every game since has "completed after developmemt" a stand alone companion a d their requisite recruitment (and possibly loyalty) missions, despite the time frame from going Gold to release is usually a third of that amount of time. In addition, large amoujts of the work involved, including voice overs, combat animations, cutscene integration, etc. were included on the disc for Jahvik in ME3, suggesting the only thing the player was buying was an unlock code and the maps for his recruitment mission. If that's true (not saying it is, BUT if it is) thrn Bioware already has the companion complete, they would just need to do work on the maps of their recruitment. If the choice Bioware has at development crunch is to cut some extra side maps (which not many would notice and which few would pay for) but get all designed companions for the sticker price, or finish those other maps (or whatever content/bug fix/release content you want to use here), then finish up the maps in the six to eight weeks following going Gold and selling that content along with an unlcok code, which approach do you think many companies would choose?

3) Bioware is known for their companions. It is a focal point of their development. Yet we aren't getting more companions every game (ten is the reoccuring magical range), nor is the content for companions bloating up to insanely higher levels each game - we getting roughly the same content, companions wise, for the last four or five Bioware games. So how likely is it that Bioware can't figure out how to create a development cycle that wouldn't get these ten companions finished in time? It would be like an architect continuosly saying they never could add a garage on tike or on budget without charging more, despite each house having different budgets and timelines. Eventually you may ask the question "are you just charging me for a garage because its something I want in my house, but not somehing I need)

#164
Fast Jimmy

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Okay, but these are for California. These guidelines don't cover the gambling laws in other countries or even in other states. Microtransactions are a whole other animal. The only way you're going to restrict digital purchases is if you can get pretty much the entire world to agree on how to regulate the internet.


Wrong. That's not the way laws work. You can't break the law in California and say "well, I also do business in New York, where this is legal. So you can't prosecute me."

A company that runs a national sweepstakes (let alone an international one) would have to abide by all local, state, national and international laws in which they operate. There doesn't need to be an agreement on international laws on microtransactions before a company has to listen.

Just look at gay marriage - one state makes it legal and suddenly, companies and governments have to begin changing everything they do because of it. It doesn't take a international consensus for these changes to start affecting how business is done - it just takes one set of laws where companies are willing (of forced) to change how they do things.

If California passes a law that regulates or prohibits microtransactions tomorrow, then eituer companies like EA would have to respond, take the fines and penalites or move their operations out of that region overnight. Its the reality of being an international company in a multi-billion dollar business. Does Bioware (or EA as a whole) really wanting to wait for such a law to pass, which may make their lives terribly more complicated overnight? Or will they abstain from the practice... or at the very least, try and attempt some form of self-regulation?

You may laugh at the people who sue McDonald's because they are fat, but McDonald's isn't. They lose significant amounts of money because of it, both in terms of payouts and negative publicity. The video game industry has been able to get away with such practices because most companies aren't worth going after. EA, however? They are a publicly traded company that is one ofnthe largest revenue and premiere names in the video game business. A lawyer who sees someone get their house repo'd because they spent three grand on microtransactions in a month is going to see nothing but dollar signs when he sees the company pocketing that money is EA. And once one suit passes, then they all start crawling out of the woodwork, which catches media attention and then often leads to regulations, laws, statutes, etc.

Am I saying this will happen when DA:I is released if it has microtransactions? No, I'm not.

Am I saying that if EA continues to have many of its developers use microtransactions in their AAA, $60 games, this will happen within the next thirty years? Absolutely. They'd be lucky if it didn't happen before 2025.

Modifié par Fast Jimmy, 29 novembre 2013 - 01:39 .


#165
Il Divo

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Fast Jimmy wrote...


Am I saying this will happen when DA:I is released if it has microtransactions? No, I'm not.

Am I saying that if EA continues to have many of its developers use microtransactions in their AAA, $60 games, this will happen within the next thirty years? Absolutely. They'd be lucky if it didn't happen before 2025.


Personally, I see this working about as well as someone complaining because they decided to buy too many Microsoft products. That is to say, I think it's a bit paranoid and won't work at all.

At the end of the day, I don't see a lawyer screwing EA on micro transactions that they couldn't also screw them on with regard to someone overindulging on their total number of products. What's so special whether someone spends thousands of dollars on $2 character packs vs. an excessive number of computers or something similar?

At the end of the day, the idiot is still bankrupt and responsible for his own decision making. For your point to have value, you have to demonstrate how a micro transaction is a specialized issue, as opposed to someone burning themselves out on retail EA products.

So short of EA closing up shop altogether, they're in a bind.

Modifié par Il Divo, 29 novembre 2013 - 02:50 .


#166
Fast Jimmy

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At the end of the day, I don't see a lawyer screwing EA on micro transactions that they couldn't also screw them on with regard to someone overindulging on their total number of products. What's so special whether someone spends thousands of dollars on $2 character packs vs. an excessive number of computers or something similar?



There are questions when Microsoft integrates ways to prompt their customers to spend a never-ending (literally) amout of money in their existing products, which can make it a thornier example than people paying full price for Windows 8, Microsoft Office and an XBoxOne.

But that's not the main thrust of my original point - people are touting ME3 style of microtransactions as the best in the industry... when clearly they are not, since it is not at all clear what you are buying. You are relying on a random number generator to see if the money you spent has a good payoff (where you walk away with more perceived value than you spent) or a bad payoff (where you walk away with less value than you spent).

That is the heart of gambling - risking real money for the chance of something of equal or greater value, but with the chance to obtain something of less value (up to including "nothing). 

If Microsoft had gambling features in their products, you'd believe they'd have more civil suits than any court would be able to handle. And if anyone is thinking that as the gaming industry and the practice of microtransactions continues to grow - especially in the "gamble real money for a (low) chance of a desired good realm - that people won't be lining up to take swings in a courtroom for these practices, then you've got another thing coming. 

Modifié par Fast Jimmy, 29 novembre 2013 - 03:12 .


#167
Il Divo

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Fast Jimmy wrote...

At the end of the day, I don't see a lawyer screwing EA on micro transactions that they couldn't also screw them on with regard to someone overindulging on their total number of products. What's so special whether someone spends thousands of dollars on $2 character packs vs. an excessive number of computers or something similar?


There are questions when Microsoft integrates ways to prompt their customers to spend a never-ending (literally) amout of money in their existing products, which can make it a thornier example than people paying full price for Windows 8, Microsoft Office and an XBoxOne.

But that's not the main thrust of my original point - people are touting ME3 style of microtransactions as the best in the industry... when clearly they are not, since it is not at all clear what you are buying. You are relying on a random number generator to see if the money you spent has a good payoff (where you walk away with more perceived value than you spent) or a bad payoff (where you walk away with less value than you spent).

That is the heart of gambling - risking real money for the chance of something of equal or greater value, but with the chance to obtain something of less value (up to including "nothing).

If Microsoft had gambling features in their products, you'd believe they'd have more civil suits than any court would be able to handle. And if anyone thinkgenthat as the gaming industry and the practice of microtransactions continues to grow - especially in the "gamble real money for a (low) chance of a desired good realm - then it is going to be a matter of time.


But you still managed to use several examples which did not rely on any form of gambling in making your reference to lawsuits, the McDonald's woman, Cigarette companies, and the surgeon example. Which serves to demonstrate that it's not just a problem for the RNG. You said it yourself it's a matter of time. Are you saying that it's never possible for someone to pick up a lawsuit over excessive indulgence on World of Warcraft or any other commercial product? And how does this relate to something like the movie industry, where you don't actually know whether you're going to achieve a desired outcome, such as enjoying the movie?

Not to mention, the sheer number of Collectible Card Games/Board Games which people of our inclination tend to get themselves into. Even if your assessment of the RNG is true, these people still obviously see some benefit to following the collectible approach. They're not saying "we might be sued down the line, so we can't ever employ an RNG for our products".

I can see RNG as a problem. It's just not clear why RNG is the big problem or why the solution is to cut out this style of microtransaction, in comparison to others who still find it viable.

Modifié par Il Divo, 29 novembre 2013 - 03:18 .


#168
Fast Jimmy

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Let's use the example of Microsoft products, to see if we can give a better example of how ludicrous and legally actionable microtransactions might look in other arenas outside gaming.

Say you bought a full copy of Microsoft Office. You pull up Word and can type your documents, do your work, print your stuff... good to go. Able to do everything you could previously with other versions of Word.

But there's a few features that cost money. A feaure that let's you type 10% faster. A feature that works like an even better spell check, where it catches words that just don't make sense (there/their, for instance). A few special fonts that can change how things look cosmetically. You can buy them for a 24 hour period for only a buck. Got a paper for class due tomorrow? Throw a buck at it and type 10% faster. Need a document to be absolutely flawless in spelling, grammar and comprehension? Shell out the extra money for the SpellCheck+ feature for a day.

Some people find these feaures as great time savers. Others see it as unfair shortcuts for those with the money to burn. Yet, others see it as something they need - if the program offers ways to make it better, then they are going to spend their money to get it. Microsoft tells me it makes everything I do with their program better, right? And Microsoft wouldn't lie...

Then it turns out that someone just billed their business ten thousand dollars for all the Word microtransactions (not to mention the great Excel and PowerPoint ones!) and gets fired for misusing corporate funds. The employee sues Microsoft for causing them to lose their job by enticing them with better results by spending company money irresponsibly.

If you think a suit like this couldn't happen, I'd suggest checking out some of the wrongful termination suits on the books and be prepared to be shocked. People can file (and have won or settled) suits on SIGNIFICANTLY less. 

Now imagine if you weren't just buying the option to type 10% faster, but GAMBLING on it. Want to type fast for that paper due tomorrow? Oh, sorry... you get a magenta-colored font instead. Want to try again? Just $1 more...

Modifié par Fast Jimmy, 29 novembre 2013 - 03:37 .


#169
Angrywolves

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If DAI has microtransactions it will be in multiplayer. I refuse to ever play multiplayer , so I don't care. I think it's more likely microtransactions will be a part of other EA projects and not DAI.

#170
Dean_the_Young

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Jestina wrote...

I really detest DLC. Often times it's just content that should have been included with the game to begin with, or it's just minor cosmetic junk....and highly overpriced. Now it's gotten to the point where they shamelessly hit you with ads for DLC while you're playing a game. Remember that slap in the face we got at the end of ME3?

Nope.

I remember some people I'm fairly sure have never been slapped in the face, claiming they were slapped in the face, when a meta-text end-of-franchise 'congratulations, you won, more conent will come!' greeted them.

But then, those people were pretty silly.

#171
In Exile

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Il Divo wrote...
At the end of the day, I don't see a lawyer screwing EA on micro transactions that they couldn't also screw them on with regard to someone overindulging on their total number of products. What's so special whether someone spends thousands of dollars on $2 character packs vs. an excessive number of computers or something similar?


The argument is that there is something exploitative about how the microtransaction works. With the caveat that this isn't legal advice, just legal information, and that for anyone to know their rights they'd need to speak to a qualified lawyer in their jurisdiction, there's an important distinction between industry conduct that would draw regulation and that would draw in a lawsuit. 

There are only certain kinds of harm that the legal system recognizes as things you can sue for personally. For a host of reasons, gambling isn't typically one of them. But that doesn't mean gambling isn't highly regulated, because it can be exploitative.

As videogames continue to go up in popularity, and as the industry makes it more like basically rigged gambling to draw in money, the stronger the argument for actively regulated video-games becomes.  

#172
Dean_the_Young

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Fast Jimmy wrote...

I like how we're lumping together $2 upgrade packs with cancer causing drugs, kidnapping, and murder.


Paying real money for the chance to get a desired item in game (with also a high chance of getting something you don't desire) is gambling, pure and simple. Gambling is a vice industry that is highly regulated when you gamble real money for the chance to earn real money. If people honestly think there won't come a time when a group won't come in and cause gambling for fake, virtual goods to be highly regulated as well doesn't have enough exposure to advocacy groups, or see enough companies spends tens of millions of dollars on safety awareness campaigns based on the remote chance someone will file a suit that costs them only $100K.

Except... that's already happened. The regulation is related to the nature of digital copyrights, which are established that you can sell fake, virtual goods.

Because that's kind of what all software is. If you download it digitally rather than play off a disc, that's what all video games are- fake virtual goods.


But in an effort to get out of the vice industry analogies... people can sue a plastic surgeon for not making their nose exactly like they requested under the grounds of malpractice, are people here short-sighted enough to think someone can't sue a video game company for luring them into spending more money on microtransactions than they could afford? If not, I'd say you have a rather limited imagination.

And I'll say you have a fundamentally flawed analogy. The contract with a nose surgeon is to get a nose surgery with an expected outcome, and the suit would be over the failure to meet that agreement. Someone who blows all their money buying lottery tickets... is getting exactly what they paid for- a chance to win.

You're confusing a failure of a service on the part of the provider with a provider providing exactly what was offered. That's a really bad analogy- you really should get something more applicable. Like state lotteries.

#173
Fast Jimmy

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Lotteries are insanely regulated. Laws that are binders thick just begin to scratch the surface of everything they have to do.

Video game companies have to do nothing for their own virtual lotteries. Therefore, they are at an extreme risk to be sued - simply because zero regulations exist for them to follow (and therefore, hide behind).

EDIT: And selling virtual goods isn't the problem. 

Advertising or promoting said virtual goods (such as in-game purchases) in a way that causes someone to act in a fashion that results in harm (even self-inflicted financial harm) becomes the realm of class action suits and miles of regulation. GAMBLING on said goods is even more of a moving target - because you're not buying a virtual good anymore... you are buying the CHANCE to win a virtual good. That's gambling. 

Modifié par Fast Jimmy, 29 novembre 2013 - 04:09 .


#174
Wulfram

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If something sparks regulation of microtransactions, I expect it'll be Candy Crush or similar and not a Bioware game.

Though the way Return to Ostagar was advertised in Origins might get caught in the regulations I recall reading were being discussed here in the UK to stop children's games from effectively saying "Buy this or the bunny gets it!"

#175
Dean_the_Young

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Fast Jimmy wrote...

Okay, but these are for California. These guidelines don't cover the gambling laws in other countries or even in other states. Microtransactions are a whole other animal. The only way you're going to restrict digital purchases is if you can get pretty much the entire world to agree on how to regulate the internet.


Wrong. That's not the way laws work. You can't break the law in California and say "well, I also do business in New York, where this is legal. So you can't prosecute me."

Actually, you can, context depending. If you do your business in New York, and sell a product in California, Californian manufacturing standards don't necessarily apply.

A company that runs a national sweepstakes (let alone an international one) would have to abide by all local, state, national and international laws in which they operate. There doesn't need to be an agreement on international laws on microtransactions before a company has to listen.

Supreme Court has decided otherwise. Commerce supremacy clause, and all that- states aren't allowed to regulate interstate commerce. They push the envelope and try various workarounds, of course, but they're limited within the scope of Federal law.

It's one reason why California's attempts to enforce additional taxes on out-of-state businesses doing internet service within faltered several years back.


Just look at gay marriage - one state makes it legal and suddenly, companies and governments have to begin changing everything they do because of it. It doesn't take a international consensus for these changes to start affecting how business is done - it just takes one set of laws where companies are willing (of forced) to change how they do things.

You're confusing the cause and effect, however. Especially in the context of 'have to'- other states aren't recognizing gay marriage as a legal responsibility or duty- states are accepting gay marriages because voters are passing referendum or voting in representatives who are making the changes as part of a cultural shift.

Do these voters have to do it? No. Do the states, governments, and companies that choose not to have to? Not really.

If California passes a law that regulates or prohibits microtransactions tomorrow, then eituer companies like EA would have to respond, take the fines and penalites or move their operations out of that region overnight. Its the reality of being an international company in a multi-billion dollar business. Does Bioware (or EA as a whole) really wanting to wait for such a law to pass, which may make their lives terribly more complicated overnight? Or will they abstain from the practice... or at the very least, try and attempt some form of self-regulation?

Since microtransactions are interstate commerce, California passing such a law would be found unconstitutional. EA would probably be able to make more money fighting the law and getting a settlement.

There's also the cold hard numbers strategy- when an opportunity for profit is only available for a limited time before the window will be shut, maximizing the opportunity can easily be the best strategy. DLC will be sold regardless of whether EA does it or not, and so the axe of excessive regulation will exist regardless of their policy.

Since the sorts of self-regulation proposed at this point don't really protect consumers as much as player preferences from anything the compnay has control over, there's not much that self-regulation can do to prevent legislation. The only way EA can force people to not buy their products in excess would be a consumer database and tracking systems that would open them up to all sorts of other lawsuits.

You may laugh at the people who sue McDonald's because they are fat, but McDonald's isn't. They lose significant amounts of money because of it, both in terms of payouts and negative publicity.

They make considerably more, however, by continuing to sell the product rather than not selling the product. For all that they have introduced 'healthier' alternatives, not selling their product, even with the prospective decrease in lawsuits, is still more expensive than selling it.

Costs happen.

The video game industry has been able to get away with such practices because most companies aren't worth going after. EA, however? They are a publicly traded company that is one ofnthe largest revenue and premiere names in the video game business. A lawyer who sees someone get their house repo'd because they spent three grand on microtransactions in a month is going to see nothing but dollar signs when he sees the company pocketing that money is EA. And once one suit passes, then they all start crawling out of the woodwork, which catches media attention and then often leads to regulations, laws, statutes, etc.

You assume people haven't already tried.

More to the point, there's no way for EA to win by your standard because someone who would spend themselves to bankruptcy on a luxury good is already clearly obsessive and unhealthy. We can just as easily make a hyperbole of someone who obsessively spends their money buying physical products for the same case. Not doing microtransactions doesn't resolve the issue, which is an obsessed fan rather than the DLC.

Am I saying this will happen when DA:I is released if it has microtransactions? No, I'm not.

Am I saying that if EA continues to have many of its developers use microtransactions in their AAA, $60 games, this will happen within the next thirty years? Absolutely. They'd be lucky if it didn't happen before 2025.

It's already happened, so we kinda crossed the digital property threshhold.

As far as the United States is concerned, digital property exists. You can sell it. And people can spend their own money to buy it, just like any other product. This has been true for the better part of the last decade in terms of DLC alone, even longer in the wider software market, and precedent has already been set.