My first time through Baldur's Gate I was completely clueless. I remember trying to read through the manual and finding it so alien to my current gaming skill set, that it barely made sense. This was after years of having played JRPGs, mind. I was no stranger to the concept of turn based, real-time, or real time w/pause. I had also played Fallout immediately prior to Baldur's Gate since it was a freebie in the Gold version. Fallout by contrast was easy for me to pick up and play.
As strange as it seems to me looking back, I actually resorted to cheating my first time through BG. I used the console to spawn tomes so my half-elf mage's stats were jacked up to 25 across the board. When I realized simply maxing stats wasn't enough, I abused the multiplayer function to import/export her several dozen times so she could repeat the first dream sequence and earn another cast of Cure Light Wounds. By the time I was done she could cast CLW over 25 times. XD
Then there was all the RNG involved. RNG for combat rolls, RNG for random encounters, RNG for spell effects... it all felt very chaotic. I was a bit better by the time BG2 rolled around. I could finish BG1 without cheating, and somehow muddled my way through BG2 as a paladin. Of course my tactics usually boiled down to casting Breach, then Haste, then having everyone pile atop one target.

If it wasn't a wizard I skipped Breach and went straight for the hasted beatdown. XD
It wasn't until NWN that I truly got interested in D&D and started learning how to actually play. I got seriously into the lore thanks to Throne of Bhaal and Planescape: Torment. After digging deeply into NWN I returned to BG and found it one of the easiest games I ever played. I consider the series a joke now, difficulty wise.
Personally, I think BioWare did a ****** poor job with the tutorial. The interface was also too uninformative. Still, it was their first RPG so it's understandable. Planescape: Torment handled it better by boiling down damage modifiers and bonuses in easy Diablo-like, language. Like if I found an axe, its text cleanly listed 1-8 damage instead of 1d8 damage. Stuff like that.
Now all that aside, Baldur's Gate is a game that would turn off anyone from recent gaming generations experiencing it for the first time. Forget vaguely informative tutorials and daunting manuals full of unfamiliar jargon.
There is no free healing after battles in BG. Party members can permanently die. It's an instant game over if you die; unlike most party based games these days. Animation is lacking in flash and bang. Like that reviewer wrote, characters just stand there whacking each other with sticks. The classes are terribly balanced, and it's impossible to know which are beginner friendly going in.
The map is very open, and enemies don't scale to your level. So if you like to explore, you'll probably get owned. For example, if you decided to wander off that road where Imoen meets you, you'll encounter wolves and bears that can instagib your duo. An experienced player can kite them or know to cast something like Sleep. A newbie will probably be screwed.
Then there were moments like that BS battle with Tarnesh where he Magic Missiles you to death. Think about how annoying that would be to someone accustomed to today's RPGs where early encounters are easy going, to give players a chance to learn the basics?
I love those games. They're great. I replay them every year to this day. But in all honesty, their mechanics and design are decidedly old skool.
Modifié par Seagloom, 28 novembre 2013 - 02:24 .