bussinrounds wrote...
That's what other genres were for, pick up and play type games. But lets make everything similar now instead. Who needs diversity anyway ?
Media and developers help reinforce the notion that learning a rpg system is so difficult and that we're better off spamming the left-click button until the world explodes and we're covered in a pile of steaming achievement bs that tells us how great we are and how fantastic it is that we were able to push that left-click button enough to kill Monster #56478476495
Are you really trying to argue that the RPG genre is designed be difficult to understand?
If so, that's the stupidest decision ever made by whoever first started giving games genres.
I'm not saying games should be "dumbed down"--one of my favorite games is Hammer & Sickle, a game largely criticized for its difficulty (dead=dead, no respawns, and if you're a idiot who charges across an open field a sniper can pop your head off or a light gunner can kill you easily). I AM saying the mechanics should not be unreasonably obtuse or undefined.
I may never play BG--the more I hear about it, the less it sounds worth my time. *Plowing* through ancillary material to understand how to even play the game means that the payoff has to be *that much* better, and from what I understand it isn't. But we'll see, eventually.
Modifié par EntropicAngel, 29 novembre 2013 - 05:17 .





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