Cyonan wrote...
Pedrak wrote...
I believe the game's difficulty has been exaggerated in this thread, just as in the reviews I quoted. I take seagloom's point that the Baldur's Gate series was less accessible than other more modern games, and yeah, it didn't take me 6 hours or so to die for the first time like in DA2, but, honestly, it's nowhere as incomprehensible and cryptical as it has been described, as you will find out if you decide to try it.
It's a game that doesn't hold your hand and allows you to make mistakes (ex. venturing in an area where enemies are way out of your league; companions can die; more micro-management of your inventory and weapons is needed for different encounters), but that's it. It's not just BS boring difficulty ("LOL, let's throw hordes of enemies at the player!"); it's rewarding. Especially in BG2, encounters are nicely varied with a great variety of creatures and require different tactics; mage duels are spectacular and akin to a flashy game of chess. It allows the player to be more creative.
Still, you don't need any esoteric knowledge to realize that the guy with 20 dexterity would make a good archer, or that a balanced party and companions with different skills can work better (making an optimal squad, as you noted, it's another matter). And I say this not as some kind of "macho" gamer who does speed runs and can finish Dark Souls with his hands tied behind his back. It just requires some dedication.
I actually did try it, or rather I tried the Enhanced Edition.
First off, in a game that is so heavily based on numbers I'm kind of surprised that they don't list the exact numerical bonuses for stats. It would have let me know that Constituion was not terribly useful for my Sorcerer after 16 points.
Then there are some D&D terms being used. I'm not a D&D player although I have some vague knowledge of it, so I'm aware of things like saving throws or what 1D6 is supposed to be. THAC0 is apparently something that was ditched and I had no idea what it meant until I Googled it yesterday.
Those are all things that it wouldn't have killed the game to clarify what they are for people who don't know D&D. It's not holding anybody's hand really, it's just giving me basic information so that I might be more capable of making an informed choice.
That's the thing I'm finding out with Baldur's Gate. It feels like it's trying so hard not to hold my hand that it's just refusing to talk to me at all and keeping basic gameplay mechanics hidden from me until I go on Google and find somebody else willing to do the job for the game.
I mean, I'm still having fun with the game overall but it ultimately ends up feeling like I should have Google open on my other monitor just to be capable of understanding basic mechanics in the game at some points.
If you go into BG not knowing the D&D system you will be confused and get frustrated. D&D had multiple manuals, each some 150+ pages, just to explain the basic rules - and things that are optimal like dual-classes you will find explained in no rule book.
I keep hearing how BG should explain stuff like this in game, but I don't think it's possible. Someone said the BG II manual was like 260 pages or something. The gameplay mechanics are complicated, contingent are certain condtions, and just about everything has an exception. I played D&D since the 1980s and I still have to consult the rulebooks. It is not an easy system and much of it is not intuitive. See how long it takes to explain to your mother exactly what THACO is until she is comfortable with it. The tutorial would almost be as long as the game.
As for whether or not the designers should have tried to ease players unfamiliar with the game, it's a moot point. The game was made, what, 15 years ago and it became a classic. It obviously worked out fine and had a tremendous appeal to RPG players of that era. I don't buy the theories that "old school" or "hardcore" gamers of that sort that Jestina described are somehow better at RPGs or somehow better at figuring stuff out on their own. That's crap. Maybe 2E was not as alien to your college aged gamer circa 1999. Maybe having the 260 page rulebook helped...gamers today are almost entirely dependent on tutorials or Google because most games no longer come with an actual manual. Maybe BG players looked up walkthroughs and FAQs back then just many gamers do now.
I played the enhanced BGI and the GOG BGII. They're hard. I know D&D very well and had a character with mutiple 18s and still died a lot. I can totally see how these games would frustrate people unfamiliar with the system. And 2E's gameplay mechanics are bad. The games were not great because of the gameplay mechanics. The story, the replayablility, the companions, the freedom it gave the player, et al., those are the things that made them memorable.





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