Seagloom wrote...
bEVEsthda wrote...
But that's nonsense.
First because, games like BG do offer you a continuing challenge, if you change the circumstances. But I gather that you're just about finding the 'optimum' win-configuration?
Secondly because there's no game that offers what you paint as "really challenging IMO".
To prove to me that it exists, give me an example, and I'll point out to you that it's either case of twitch-gaming, or pure chance.
Thirdly, since BG is not about that. BG is not Diablo or DA2. The challenge exists there, as dangers and threats, as part of the backdrop against which the role player makes his decisions and evolves his character.
I may as well dismiss your post as nonsense. If that's how you're going to preface your reply there isn't any point in engaging you at all.
Besides, even if I did it seems you're already primed to refute my argument on gameplay semantics. So since you seem more concerned with being right than engaging in discussion, I'll leave you to it. I have no interest in trying to convince you or anyone of my opinion on that anyway.
You're probably right. I should take a couple of deep breaths, and clear my head. And I probably shouldn't have started that post with the "that's nonsense".
Thing is, I haven't posted here much lately, on serious subjects, and it seems I have allowed myself to slip back into my natural 'bEVEstha'-personality, which is very volatile and impatient. I do admire S. t. Mad and his crystal clear posts and infinite patience, so that's what I sometime try keep in mind and try to emulate.
You say that I'm more concerned about being right than engaging in discussion. - That's a fair assessment, I think. I'm on a Crusade, I suppose. I'm crusading for the type of game BG was. Not for it's mechanics, but for the experience it offered. Let's look at something you wrote early in this thread:
"There is no free healing after battles in BG. Party members can permanently die. It's an instant game over if you die; unlike most party based games these days. Animation is lacking in flash and bang. Like that reviewer wrote, characters just stand there whacking each other with sticks. The classes are terribly balanced, and it's impossible to know which are beginner friendly going in.
The map is very open, and enemies don't scale to your level. So if you like to explore, you'll probably get owned. For example, if you decided to wander off that road where Imoen meets you, you'll encounter wolves and bears that can instagib your duo. An experienced player can kite them or know to cast something like Sleep. A newbie will probably be screwed.
Then there were moments like that BS battle with Tarnesh where he Magic Missiles you to death. Think about how annoying that would be to someone accustomed to today's RPGs where early encounters are easy going, to give players a chance to learn the basics?"- All GOOD!
That's exactly as I want a good cRPG to be like!
Why should you wear off the road, for instance? Weak, green and poorly equiped? Why should the game hold your hand and protect your character if you do unwise things?
Like Vancian casting and no auto-healing, this is something in BG that contributes towards integrating your PC's story and development with the gameplay. Makes the PC more responsible for its decisions. The world is dangerous for the unwary - for real.
That's what I want. It makes for a good role-playing game. Resetting everything for each round of combat, like DA2 and unfortunately DA:O also does, and then balance everything after that, makes for a poorer role-playing experience. It becomes more the same old kill-kill-game as always, ever since 'Space Invaders'.
When you know everything, and abuse that knowledge, yes, then a game like BG could be easy.
But according to yourself, you had a difficult time when you started to play BG? Then resorted to cheating, then much later came back and found it easy?
I had a much different experience. I also didn't know a thing about D&D rules, except where they came from. I learned 'the ropes' as I played along. I created a weak character, dual-classed, eventually three-classed, that took forever to come to fruitition. All the way to the end of BG2, Shadows of Amn, and became a power-char only in Throne of Bhaal.
And I didn't have any serious problems with doing it like that. My character leaned on the party, just providing support and reconnaisance. And it worked out fine enough. I inched Epic'ally my way through the game. And learned something new everytime I needed to. And it was a great experience. That's part of what I mean by 'type of game', 'different game' and 'different experience'. And it's worth having an always non-optimal combat balancing, for instance, to have the great diversity in how you come to each round of combat. In a role-playing game, it's worth it.
BG does it that way, with great and enjoyable results, and it doesn't, IMO ,deserve criticism for not having optimal combat balancing. It's a criticism that is directed against the wrong kind of game, since non-optimal combat balancing is actually an important, integral part of the experience the game delivers instead.
Does this attempt at explaining my perspective, make sense to you?