Aller au contenu

Photo

"Baldur's Gate is too hard", or depressing video games reviews


  • Veuillez vous connecter pour répondre
235 réponses à ce sujet

#201
In Exile

In Exile
  • Members
  • 28 738 messages

Pedrak wrote...
Certainly the way you describe your experience (lose an encounter until you memorize the right combination of spells, then it becomes a stroll in the park) doesn't sound much fun.


I didn't "lose an encounter until". I lost an encounter once. When it came to makes in BG2, it was "lost an encounter up to the point that mage used [x]" and knew how to counter it. 

Because of how the D&D ruleset works, and it's rock-paper-scissors like spell mechanics, if I actually wanted to have spell counters instead of just cheesing encounters (the equivalent of using storm of the century or mana clash in DA:O), it amounted to basically using superior prescient knowledge to game encounters. 

Personally I'm as far from powergaming as it gets, and BG never punished me for it - it's harsh (if you venture off the road at the beginning with just Imoen you'll get squashed like a bug), but fair.


I wouldn't call gating "harsh" but YMMV on that. 

See, what I'd call "fake boring difficulty" is throwing endless mobs of identical enemies with lots of HP at the player, so you just have to hack through them all. The sheer number of possible enemies seen in the BG series, with different tactics required to beat them and lots of available spells, allowed for more variety.


As Seagloom aptly explained, there are very few tactics you need to crush encounters in BG1-2. 

Beyond that, you can say the same about DA:O or DA2. On nightmare in both games it takes me very little time to absolutely slaughter enemy mobs, often with very little time and little-to-no-damage. 

I could use a variety of tactics in DA2 - and moreso in DA:O - to deal with them, but those are basically intentional nerfs with subpar abilities. BG is the same way. Yes, there are a lot, *lot* of garbage spells I could be using to draw out an encounter... but what possible reason could I have to justify that?

It's like playing Street Fighter with oven mits on. Yes, it's more challenging, but it's not challenging because the game is challenging. 

Modifié par In Exile, 30 novembre 2013 - 04:16 .


#202
Joy Divison

Joy Divison
  • Members
  • 1 837 messages

Seagloom wrote...

I haven't gotten into the discussion on challenge other than to say I think BG games were easy once you figured out how their mechanics... because IMO they were. Almost every mage in BG1 is shut down by casting Resist Fear in advance. Daeveorn or however his name is spelled, was shut down by dispel magic then a Haste + rush. In fact, Haste + group beatdown (or arrow perforation in BG1) works in so many encounters it's a bit silly.

Once you start to really figure the games out, you can try more elegant approaches but they're not often necessary due to how bad enemy AI is. There isn't much of a difference between casting Death Spell on a bunch of umberbulks or bulking up your front line so they beat them to death.

Most of the encounters in these games are against hopeless trash monsters. When people reference the challenging, chess-like gameplay of BG, they're usually referring to a select few boss fights or party vs party situations and making it sound like those battles comprise the entire game. Baldur's Gate was swimming in as much trash as DAO; or really, every BioWare game.

Any challenge only really comes in the form of cheap shots you can't possibly predict and are unlikely to be prepared for because of the limitations of vancian casting. That alone makes a huge difference in challenge between current RPGs and BG. In RPGs without a vancian casting system, you have most of your toolkit available at all times, so the challenge comes from strategically reacting to the give and take of battle. The only class that escapes that limitation somewhat is sorcerer.

In Baldur's Gate, there is no flow in harder encounters. You either prepared the right protections or you didn't. If you didn't you're dead. Load your quicksave and repeat.

It's a challenge, but is it challenging? I would say no. To me a challenge should always be difficult and engaging. Those qualities shouldn't completely vanish once you overcome it. If they do, it's not really challenging IMO.


I'm not one of those people who thinks "old school" RPGs were somehow better, more difficult, or whatever nostaliga tinted perspective is bandied about, but I totally disagree with just about everything here.

BG: haste + beatrush.  What did you do the 5 levels before you got haste?  And what did you for all the encounters after the first which you cast haste.

The "trash" thrown at you was legitimately dangerous.  In the Naskel mines, the Kobold archers with their fire arrows were a real threat.  Same with the bandits and their freezing arrows in Peldvale.  Or in Baldur's Gate 2 the first time I entered into the tombs underneath the graveyard district and got my ass repeatedly kicked by generic enemies. 

You see vancian casting as a limitation.  If you can constantly spam you best spell, like haste, then there is zero concept of resource management and you have precisely the type of situation that you claim that makes BG just like every other RPG: spam haste or resist fear + beatdown.  So you've made a contradiction - or willfully exagerrated to make your non-applicable point seem valid.  Precisely because BG is vancian you *can't* do this and have to actually *think* about resource management and whether or not a haste spell is strategically viable.  You might have jumped on the Vancian hate bandwagon - and to be truthful it is a flawed system - but it did force you to think as opposed to spam.

Exactly how is always having your toolkit ready remotely challenging?  Isn't strategy more about overcoming limitations and devising alternative solutions rather than always going to a synergistic "I win" combo?  I'm not saying games like DA:O are not fun - in fact DA:O is one of my favorite games - but to call that type of concept thinking or tactical strategy is stretching those terms beyond a useful limit.  I soled DA:O with a mage (I didn't even use the arcane warrior) because I could always do the same combinations over and over that worked for every encounter.  No resting, no stopping, no crafting, no need for other companions, no thinking: just spam the best spells over and over.

This post does not mean BG combat was somehow "better" - there were plenty of annoying things about it.  It just means it was not as you characterized it.

#203
Seagloom

Seagloom
  • Members
  • 7 094 messages

Joy Divison wrote...

BG: haste + beatrush.  What did you do the 5 levels before you got haste?  And what did you for all the encounters after the first which you cast haste.


Cast Sleep. Occasionally cast Command or Entangle. Have everyone fire with ranged weapons while one character kited to lead the target away from the rest of the group. It was trivial to kill ogres from level 1 that way. There was no need to load up any other spells on my mage or Jaheira. Although I  usually gave her two cure spells to sate my paranoia. Were it not for the fact Sleep had an HD cap, there wouldn't even be a reason to use Haste.

All those encounters after the first? You realize the Haste + beatdown tactic is only for encounters where you have to actually *try*, right? Basically any HP sack enemy that's actually threatening. Like that party of ladies you meet outside the mines if you take the one way exit out and venture north. Those Nashkel mine kobolds died easily to missile weapon fire. If they ever appeared in a clump, you cast Sleep. But most of the time even that wasn't necessary.

By the time you ran into bandits with freezing arrows, they weren't really threatening. Not unless you rushed into their camps like a headless chicken, anyway.

They were admittedly dangerous if you stumbled into a random encounter ambush where they circled you and fired those freezing arrows, but one exception hardly matters.

Joy Divison wrote...

The "trash" thrown at you was legitimately dangerous.  In the Naskel mines, the Kobold archers with their fire arrows were a real threat.  Same with the bandits and their freezing arrows in Peldvale.  Or in Baldur's Gate 2 the first time I entered into the tombs underneath the graveyard district and got my ass repeatedly kicked by generic enemies.


Sorry, I disagree. Pedrak is right about those games having a wide variety of enemies, but they're almost all trash. The only real tactic you need is having the right protections applied if you run into an enemy with a special ability, or a mage. Like Chaotic Commands versus mindflayers or umberhulks. Or Dispels and Breach against mages. You don't need any spell variety. It's easy to load up on bog standard party buffs and have your front line shred through everything once their special ability is negated, or their defenses stripped. That said, the majority of fights were against enemies that had abilities of neglible impact; making even that pointless. You know what made areas such as Durlag's Tower hard? Cleverly placed traps that made it trickier to bamboozle pitiful AI.

When I try more advanced tactics in the BG games it's to make my own fun. To see if something different works for the hell of it. My first time through BG2 I was still very much clueless about how D&D worked. Yet somehow I made it through the entire game easily using rudimentary tactics. I only saw a TPK when blindsided by an unexpected attack. Like not having fire resistance ready when I encountered Firkraag, or death magic protection when fighting Kangaxx.

Joy Divison wrote...

You see vancian casting as a limitation.  If you can constantly spam you best spell, like haste, then there is zero concept of resource management and you have precisely the type of situation that you claim that makes BG just like every other RPG: spam haste or resist fear + beatdown.  So you've made a contradiction - or willfully exagerrated to make your non-applicable point seem valid.  Precisely because BG is vancian you *can't* do this and have to actually *think* about resource management and whether or not a haste spell is strategically viable.  You might have jumped on the Vancian hate bandwagon - and to be truthful it is a flawed system - but it did force you to think as opposed to spam.


Except vancian casting doesn't prevent you from spamming the same spell. Because you don't *need* the majority of those spells. Most of the mage list is comprised of the same spells, upgraded in power from previous spells. Sometimes it's an upgrade in damage, radius, or duration. How much functional difference is there between Ice Storm and Meteor Shower? Fireball, Skulltrap, Delayed Blast Fireball? The trigger spells? The immunity spells? Ect ect.

There are unique spells, but most of them are so situational you may never use them; or use them once or twice, ever. Some entire schools are considered so pointless people advocate taking certain specialized mage classes since you don't even need them. For example, divination.

It gets even worse if you look at the cleric or druid spell list.

Then there are all the utility items you can use to make it even easier to spam certain spells. No reason to load up on stuff like Identify instead of Magic Missile when you have scrolls, or in BG2, special glasses that let you do it for free. And that power creep just gets worse as your level increases. Hell, in BG1 I had no reason not to load up on Haste. Why should I when I was swimming in wands of fire before too long? Not that there was much point in using them outside of enjoying the occasional explosion.

You always had enough spells ready too, because there was rarely a reason not to rest between tough encounters. It wasn't like you needed to unload your whole arsenal in the average skirmish. Half the time my mages stood around watching the grass grow while the archers and fighters did their thing.

Joy Divison wrote...

Exactly how is always having your toolkit ready remotely challenging?  Isn't strategy more about overcoming limitations and devising alternative solutions rather than always going to a synergistic "I win" combo?  I'm not saying games like DA:O are not fun - in fact DA:O is one of my favorite games - but to call that type of concept thinking or tactical strategy is stretching those terms beyond a useful limit.  I soled DA:O with a mage (I didn't even use the arcane warrior) because I could always do the same combinations over and over that worked for every encounter.  No resting, no stopping, no crafting, no need for other companions, no thinking: just spam the best spells over and over.

This post does not mean BG combat was somehow "better" - there were plenty of annoying things about it.  It just means it was not as you characterized it.


I don't know... have you ever played a game like Final Fantasy Tactics with an MP system for magic? IMO every turn-based game I've played had far superior resource management to Baldur's Gate. Because the resources extended to everything you could accomplish in your turn, and not merely a check on your magic/special abilities. Even movement was a resource. I had to think a lot more playing X-Com than I ever did playing anything D&D. With the IE games, all challenge came from the unknown. With the NWN games, half came from the unknown. The other half came from coming up with a complete build before the game even began.

I won't pretend DAO was difficult, because it wasn't. It had the same problem in another form. I got through most battles by having Alistair draw aggro, while everyone else piled on an enemy. Wynne or my mage instead, if I was playing a mage, healed as necessary. The threat mechanics and healing trivialized combat in that game. I had to artificially make it harder for myself by running mage free parties and such.

That said, I feel the potential for greater tactical thinking is hampered by vancian casting; not improved by it. I think there should be a limitation on special powers to keep players from steamrolling opposition. I just also think there are better ways to keep a player in check than D&D's spell memorization system.

I will also note a lot of people don't find vancian casting fun. D&D, D20 OGL, and Pathfinder are the only tabletop games that have ever used it to my knowledge; and in Pathfinder's case they made tweaks so it's less dull at earlier levels. It's a sacred cow that should be sacrificed, burned, and buried. Plenty of systems get by fine without it.

Modifié par Seagloom, 30 novembre 2013 - 07:21 .


#204
AlanC9

AlanC9
  • Members
  • 35 700 messages

In Exile wrote...

Because of how the D&D ruleset works, and it's rock-paper-scissors like spell mechanics, if I actually wanted to have spell counters instead of just cheesing encounters (the equivalent of using storm of the century or mana clash in DA:O), it amounted to basically using superior prescient knowledge to game encounters. 


You don't even need the prescience. Just put together a good default spell list and rest if you don't have enough, say, anti-mage spells left.

@ Seagloom: I actually found it useful to run Chaotic Commands all the time. It neutralizes many of the really bad Mage abilities too. The downside is tedium, of course.

Modifié par AlanC9, 30 novembre 2013 - 05:25 .


#205
bussinrounds

bussinrounds
  • Members
  • 1 434 messages

Cyonan wrote

As I said before I am perfectly capable of looking it up on Google, however the game forcing me to look outside of the game for basic information about how it works is not something that I will ever think is good game design.


I'd rather have to look up a few things than the complete opposite.  Take Oblivion, for example,  I don't even think I looked at my stats page when playing that game.  They didn't want to bog you down with all that rpg stuff... Just jump into the game, follow your quest compass, & hit the awesome button. Ratio fixed, job done, time to call it a day.    

#206
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
BG was the weakest of the infinity engine games. People went wild over it, but I'll be damned if I remember what it was people liked so much about the game.

It took a large amount of time to learn this stuff, but you have to remember that the people playing it were a bunch of high-school aged virgins with 56k modems at best. What else were we going to do but spend hours learning the arcane rules of a damn game?

Download porn? 45 minute download for a grainy five second animated gif. No social media, no youtube, and you could only search through AOLs sites.

Might as well read a 300 page manual or construct our latest Magic: The Gathering deck. I learned command codes in DOS so I could play games.

Interact with our peers? This was when 'geeks' were an actual isolated social group instead of the douches whose interests dominate the mainstream. Most of your friends are sitting in front of their computer reading up on how to build the perfect cleric/mage multiclass half-elf.

I'm glad that kids now-a-days have better things to do than learn THAC0 and and the exact sequence of spells needed to destroy Kangaxx the Lich.

Modifié par Maria Caliban, 30 novembre 2013 - 05:47 .


#207
Pedrak

Pedrak
  • Members
  • 1 050 messages

Maria Caliban wrote...
I'm glad that kids now-a-days have better things to do than learn THAC0 and and the exact sequence of spells needed to destroy Kangaxx the Lich.


You sure about that? Image IPB
If they are just playing WoW instead of BG, I don't see a great progress, frankly.

#208
Seagloom

Seagloom
  • Members
  • 7 094 messages

AlanC9 wrote...

@ Seagloom: I actually found it useful to run Chaotic Commands all the time. It neutralizes many of the really bad Mage abilities too. The downside is tedium, of course.


The tedium is why I still don't do that. Well, later on.

At first it was a general lack of knowledge. My initial run through BG2 had several moments where I died, then stopped to look over my entire spell list for the right immunity. I don't think I knew Chaotic Commands existed until I actually needed it.

Maria Caliban wrote...

I learned command codes in DOS so I could play games.


You poor thing. No one should have to learn DOS.

Modifié par Seagloom, 30 novembre 2013 - 05:59 .


#209
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Seagloom wrote...

Maria Caliban wrote...

I learned command codes in DOS so I could play games.


You poor thing. No one should have to learn DOS.


Oh, come now. DOS wasn't that bad.

C:> cd/games/bioware/baldursgate

C:/GAMES/BIOWARE/BALDURSGATE> baldursgate.exe


Simple as that. 

Modifié par Fast Jimmy, 30 novembre 2013 - 05:59 .


#210
Seagloom

Seagloom
  • Members
  • 7 094 messages
It wasn't that good either. I might be biased, tho'. My dad got me a DOS manual when I started expressing interest in computers. I had to actually learn it for reals. It was a nightmare. :P

Mind, he also didn't get an actual computer until several years later. So all I had was this dry textbook and what I imagined inputting commands would be like. >.<

Modifié par Seagloom, 30 novembre 2013 - 06:04 .


#211
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Pedrak wrote...

Maria Caliban wrote...
I'm glad that kids now-a-days have better things to do than learn THAC0 and and the exact sequence of spells needed to destroy Kangaxx the Lich.


You sure about that? Image IPB
If they are just playing WoW instead of BG, I don't see a great progress, frankly.


The average age of a World of Warcraft player was 28 five years ago.

The people who played BG went on to World of Warcraft. The number of teenagers who play that game is quite low.

#212
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

Pedrak wrote...

Image IPB  When did reviewers (and players) become so lazy and inept? Aside for the fact that you can alwaysREAD THE MANUAL. 


Honestly, the whole "All there in the manual" philosophy is something that should be left in the past. Especially in the age of the download. I have found game tutorials to be far more effective.


Pedrak wrote...

Maybe we fans should keep this in mind when we complain BioWare is streamlining RPG elements in some of their new games (ex. the Mass Effect series).


Haven't played ME3 yet but I consider Mass Effect 2 a positive example of "streamlining". 

#213
addiction21

addiction21
  • Members
  • 6 066 messages

Seagloom wrote...


You poor thing. No one should have to learn DOS.


Syntax error still haunt my dreams.

#214
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 286 messages
TheDas was interesting... and NC (The Blue thing that could separate the screen to two pages and have some prepared menus and commands was handy.

About this thread. No one wants to accept that NWN's both gameplay and DnD is better than BG, right? I call BS and leave this thread for good.

#215
Seagloom

Seagloom
  • Members
  • 7 094 messages

Kaiser Arian wrote...

About this thread. No one wants to accept that NWN's both gameplay and DnD is better than BG, right? I call BS and leave this thread for good.


I gave NWN its due props pages back. Pretty sure at least two others did. 3e in general also got some love. It just isn't coming up often given the direction of discussion.

addiction21 wrote...

Syntax error still haunt my dreams.


~Shudder~

Modifié par Seagloom, 30 novembre 2013 - 06:15 .


#216
bEVEsthda

bEVEsthda
  • Members
  • 3 610 messages

In Exile wrote...

bEVEsthda wrote...
It's not like you can't criticize using D&D in a computer role playing game. You can absolutely do that. The problem is that game history, since, hasn't really come up with anything more defenseable. The rule-set and mechanics are still crude, primitive, and utterly, totally counterintuitive.

What is hailed here, in this thread and discussion, is not some superior mechanics, but a different type of game. The same type of game, exactly those same persons always hail.

There's a difference. Criticizing BG because of it's mechanics, and criticizing BG because it's not Diablo.


You're competely wrong. There are a lot of P&P systems out there that aren't the steaming pile of garbage that is D&D. Despite my utter loathing for D&D, and despite my dislike for how BG teaches it, I happen to really like learning rulesets on my own and tend to research P&P rulesets without caring to play P&P. 

So, no, you're just wrong. There are much better ways to handle a rule-oriented combat experience without the garbgage that's 2e or 3e D&D. 

What's discussed in this thread is game-design whereby the ruleset is presented to the player in such a way that no extra or separate research is required, unless the game wants to pretend it's purposely designed to be punishing. 


Huh?  Hmmm,... Okay. (But you have to at least agree that the usual people line up on their usual side of the fence, and spew forth their usual? Image IPB)

I suppose I'm as blind to those details as others are blind to other things, because I don't see much difference between different rule sets. They don't affect anything I want from the game. If anything, I never saw any reason to adopt anything different than D&D, as long as the game didn't evolve. And it didn't. When I played BG, I imagined what kind of game it (the genre) could evolve into. It didn't. Instead it converged with all other games and step by step worked its way all the way back to Space Invaders.

Modifié par bEVEsthda, 30 novembre 2013 - 06:15 .


#217
mickey111

mickey111
  • Members
  • 1 366 messages
I'll admit that BG was a pain in the ass to learn, but that was like half the difficulty of the game and encounters weren't so hard when you've figured out what thac0 and AC do, and read a few of the spell descriptions which explained them in just enough detail to know what you're getting.

Anyone who considers BG difficulty as requiring some kind of genius level gameplay oughta be shot, because that's just not true at all, especially after lowering the difficulty down to easy mode which was added for these power fantasy seeking jack holes.

Seriously people, just play more games and use your brain a little, it's not that hard. You've got to prioritize. Grab yourself a **** bucket, stop looking for sex, stop texting people with your phone and just keep on gaming until you get on my level.

#218
bEVEsthda

bEVEsthda
  • Members
  • 3 610 messages

Maria Caliban wrote...

Pedrak wrote...

Maria Caliban wrote...
I'm glad that kids now-a-days have better things to do than learn THAC0 and and the exact sequence of spells needed to destroy Kangaxx the Lich.


You sure about that? Image IPB
If they are just playing WoW instead of BG, I don't see a great progress, frankly.


The average age of a World of Warcraft player was 28 five years ago.

The people who played BG went on to World of Warcraft. The number of teenagers who play that game is quite low.


The number of teenagers who play any game is quite low (at least if they have to pay for it). Doesn't stop publishers only targeting teenagers (seemingly).

#219
bEVEsthda

bEVEsthda
  • Members
  • 3 610 messages

Fast Jimmy wrote...

Seagloom wrote...

Maria Caliban wrote...

I learned command codes in DOS so I could play games.


You poor thing. No one should have to learn DOS.


Oh, come now. DOS wasn't that bad.

C:> cd/games/bioware/baldursgate

C:/GAMES/BIOWARE/BALDURSGATE> baldursgate.exe


Simple as that. 


My memory is poor, but that looks more like CP/M to me? DOS uses backslash \\  that much I know.

#220
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
 

Modifié par Dave of Canada, 30 novembre 2013 - 07:28 .


#221
TheRealJayDee

TheRealJayDee
  • Members
  • 2 950 messages
I'm not completely sure what my exact problems with BG1+2 are, but in my various attempts to play them since release I just never made it far in either of them. One of the reasons surely is my dislike of the D&D rules. I played 3rd edition, 3.5 and now Pathfinder, and I had and have fun with it, but if I should rank my favourite P&P systems the various D&Ds would be quite low. And as I said earlier the AD&D rules of the old CRPGs just aren't for me (exception PS:T).

One of the reasons I supported Project Eternity and Torment: Tides of Numenera was my hope to get a somewhat similar experience to what gamers had in BG2 and PS:T back then, but without the baggage of a disliked rules system, and in case of BG a setting that never really fascinated me much. A fresh start for me with a modern re-imagining of a classic experience.

I will, however, occasionally go back to trying BG2 as well. Thanks to GOG it's never far. ^^

#222
Joy Divison

Joy Divison
  • Members
  • 1 837 messages
@Seagloom

Apparently you need to tell that to the reviewers in the OP who complained that "Baldur's Gate is too hard."

I suspect they, like many others people who played the game got frustrated when the "trash" bear and dagger throwing skeleton random encounters insta and perma killed Khalid because the game's mechanics meant characters were easy to hit.

And if you are going to tell me that ice storm, a spell that allows for no saving throw and does damage over time, has no functionality difference between the non-existent spell meteor shower (which I assume you mean meteor swarm), a spell which is instanteous, allows for a saving throw, and inflicts a commonly resisted elemental damage, you are too ignorant in D&D mechanics to have a useful conversation with regards to Dungeons and Dragons.

Modifié par Joy Divison, 30 novembre 2013 - 07:41 .


#223
Seagloom

Seagloom
  • Members
  • 7 094 messages

Joy Divison wrote...

@Seagloom

Apparently you need to tell that to the reviewers in the OP who complained that "Baldur's Gate is too hard."

I suspect they, like many others people who played the game got frustrated when the "trash" bear and dagger throwing skeleton random encounters insta and perma killed Khalid because the game's mechanics meant characters were easy to hit.

And if you are going to tell me that ice storm, a spell that allows for no saving throw and does damage over time, has no functionality difference between the non-existent spell meteor showers (which I assume you mean meteor swarm), a spell which is instanteous, allows for a saving throw, and inflicts a commonly resisted elemental damage, you are too ignorant in D&D mechanics to have a useful conversation with regards to Dungeons and Dragons.


Whee. Yeah, I got the name wrong so obviously I know nothing about D&D. Yeah, whatever. :P

By the same I meant that it's an AoE DoT damage spell. I could have used Cloudkill as an example instead, but that was what sprang to mind first. A different elemental type isn't much of a difference. Point is many spells are pretty much functionally identical. Which means less overall tactical depth than what people who praise the magic system in BG as complex suggest. You don't need to think about radically new tactics as you grow in level for what amounts to a rehashed spell. Unless you consider 'I shouldn't use ice against an ice resistant enemy' deep strategy.

It's also clear you haven't been following most of what I wrote. Or you would know that my whole point is BG's difficulty is based in ignornace. That reviewer went into the game blind. BG is easy once you understand a few basic tricks. How bows are extremely OP in the first game, for instance. There is never a point where you need a complicated, intricately woven strategy to overcome an obstacle. You can do it to make a battle easier, or finish faster; but it won't make a big difference if all you care about is winning.

At least we agree on one thing: there's no way we're having a useful conversation. Not if your best response is resorting to a thinly veiled ad hominem.

Modifié par Seagloom, 30 novembre 2013 - 07:58 .


#224
Joy Divison

Joy Divison
  • Members
  • 1 837 messages
Seagloom - I followed what you wrote.

If you think cloudkill and ice storm are remotely similar, you are confirming how little you know about D&D. It's more than getting a spell name wrong, you are demonstrating you do not understand the basic differences between the spells.  Calling you out on this is not an ad hominem attack..

One of the first lines in many BG FAQs or walkthroughs are "save often" because the game is often challenging, characters can get killed easily and from any encounter, and it will take time to learn the convoluted mechanics to effectively coordinate a party. Not in your experience though...because most enemies/encounters are trash and no threat that your mage "stood around watching the grass grow" There are also debates about what are the best spells to take and notes on what spells players will need to survive/fight effectively/get through dungeon X. Yet you are telling me most of the spells are the same and many are so worthless that mages specialize (which is not why they specialize...they specialize because they want more spells). And you keep telling me your mages spam spells when a 6th level wizard, a fairly high level character that would have completed more than half the original game, has a total of 8 spells: 4 first level, 2 second level, and 2 third level. 8 spells a day and they "spam". Right....

At 3rd spell level mages will want/need these spells: haste, hold person, fireball, dispel magic. That's 4 very good spells. You get two. They also probably like to have dire charm, slow, and monster summoning. But according to you these apparently have no functional difference or are so limited use that they are useless that mages won't ever bother to memorize them. That's just wrong.

BG is *not* easy once you understand the mechanics. It's *easier* when you specifically tailor your gameplay to pick up the best items at the earliest time, google mustard jellies and know exactly what effects them, wait until your high enough level that you don't get killed on the first volley of arrows from kobold commanders in the Nashkel mines, and know that behind door X is a lich so you cast the proper preparatory spells beforehand. It's still not easy because even your character with 18s will still get one-shotted by a "trash" random encounter, sometimes ogres make their saving throw against your sleep/entangle spell, and even if you are as good as you claim to be, Khalid sucks and people will reload when he gets himself killed because they like him or just don't want their party members dying. BG's difficulty is not based on ignorance - the games mechanics make it easy for the party members to killed permanently. Knowledge helps to mitigate this, but it is a fundamental part of the game.

Modifié par Joy Divison, 30 novembre 2013 - 08:32 .


#225
Seagloom

Seagloom
  • Members
  • 7 094 messages

Joy Divison wrote...

Seagloom - I followed what you wrote.

If you think cloudkill and ice storm are remotely similar, you are confirming how little you know about D&D. It's more than getting a spell name wrong, you are demonstrating you do not understand the basic differences between the spells. That's not an ad hominem attack..


I understand the minutia of which spells use X save or are counters to X defenses. Such as how Cloudkill can be instant death to lower HD enemies. I'm simplifying my description of them to explain why I think they're mechanically the same. Some do slightly more damage, last longer, inflict status effects, lower saves, whatever. But at a basic level, you use them in similar ways. Once you know how a DoT works, you use all DoTs in the same fashion. You might choose one DoT over another for its specific effects, but I personally don't see that decision as being deep.

Joy Divison wrote...

One of the first lines in many BG FAQs or walkthroughs are "save often" because the game is often challenging, characters can get killed easily and from any encounter, and it will take time to learn the convoluted mechanics to effectively coordinate a party. Not in your experience though...because most enemies/encounters are trash and no threat that your mage "stood around watching the grass grow" There are also debates about what are the best spells to take and notes on what spells players will need to survive/fight effectively/get through dungeon X. Yet you are telling me most of the spells are the same and many are so worthless that mages specialize (which is not why they specialize...they specialize because they want more spells). And you keep telling me your mages spam spells when a 6th level wizard, a fairly high level character that would have completed more than half the original game, has a total of 8 spells: 4 first level, 2 second level, and 2 third level. 8 spells a day and they "spam". Right....


A FAQ is one person's opinion not an objective truth. It's true, saving often is a good policy with all the die rolling randomness meaning things can go wrong if you're unlucky. That's not the same thing as saving because I think there's a high chance of failure if I think I have the right defense going. On a side note, I tend to be lazy about saving and rely a lot on autosaving as a result. That has bitten me in the ass from time to time, due to randomness... but apparently not often enough to break me of the habit. :P Anyway...

My mage stands around watching the grass grow because once they cast the spells I need them to, there isn't much else they can contribute to the battle. I sometimes made them throw darts or use a Magic Missile wand, but their contribution was neglible at that point. I couldn't really cast a spell like Fireball in most situations without hurting my front line. And spells like Hold Person weren't universally applicable so I saw it as risky to always burn a slot on it. Monster Summoning is the one spell I might have memorized, but by the time I was in situations where I wanted cannon fodder there were already summoning wands.

Granted the way I play these days, I don't load up on Haste and such. I play much more nuanced. For example, these days I'd throw Protection From Fire on my front line then go crazy with Fireball.

However, back then I was totally new; and frankly, my even simpler tactics worked. I don't consider myself some l33t super player. I just think the game's reputed challenge is overblown based on anecdotal experience.

And no my mages don't spam spells. Hence the watching the grass grow comment. I'd save them for fights that looked like trouble. Like when an invisible laughing ogre mage rushes to talk to me, that's when I start casting. My mage doesn't do anything when fighting random kobolds in Firewine. Someone earlier in the thread mentioned firing with bows, then switching to melee as enemies closed. That's pretty much what I did for trash fights, and it practically always worked.

And yeah, I know mages specialize for more spells. I guess I wasn't clear there. My point is some spells are so niche and worthless, you don't lose anything by dropping them. It's better to get an extra slot so you can cast one more Haste or whatever, than keep access to a niche spell. A spell with an extremely limited application, or no worthwhile application means it may as well not exist. I see this as an issue because people often bring up BG's long spell list as a sign of complexity.

My argument is the last isn't that vast when it's filled with rehashed spells; slightly tweaked in design to account for an increase in power. And other spells that provide similar, but weaker effects than alternatives or have limited function.

Joy Divison wrote...

At 3rd level mages will want/need these spells: haste, hold person, fireball, dispel magic. That's 4 very good spells. You get two. They also probably like to have dire charm, slow, and monster summoning. But according to you these apparently have no functional difference or are so limited use that they are useless that mages won't ever bother to memorize them. That's just wrong.


I usually have clerics handle Dispel Magic. They level faster. In BG2 there's also other options like Keldorn's Inquisitor abilities. I also used to rest a lot back in the day. Pretty much after every real fight. Slow, Dire Charm, and Monster Summoning can all be useful, but they aren't absolutely necessary. That's my point. I didn't slot them back then because I didn't know enough to feel comfortable with anything seemingly complex. I wanted simple spells that worked reliably. Plus I tended to focus on my character; who in my first complete and totally legit playthrough of the series was a paladin. I basically setup mages and clerics to buff him and my other warriors. They were glorified backup singers. And that was enough for pretty much the whole of both games.

It was especially silly in BG2 when I got Carsomyr, red dragon plate, and the cloak of mirroring. My paladin was practically invincible to anything that didn't hit hard in melee; like adamantite golems.

Again, I don't consider myself some super l33t player. So if I can win that way on core difficulty, the game probably isn't as hard as some folks claim.

Joy Divison wrote...

BG is *not* easy once you understand the mechanics. It's *easier* when you specifically tailor your gameplay to pick up the best items at the earliest time, google mustard jellies and know exactly what effects them, wait until your high enough level that you don't get killed on the first volley of arrows from kobold commanders in the Nashkel mines, and know that behind door X is a lich so you cast the proper preparatory spells beforehand. It's still not easy because even your character with 18s will still get one-shotted by a "trash" random encounter, sometimes ogres make their saving throw against your sleep/entangle spell, and even if you are as good as you claim to be, Khalid sucks and people will reload when he gets himself killed because they like him or just don't want their party members dying. BG's difficulty is not based on ignorance - the games mechanics make it easy for the party members to killed permanently. Knowledge helps to mitigate this, but it is a fundamental part of the game.


I can agree it's all metagaming and there's an element of randomness. That's why I don't find BG challenging in what I consider a conventional sense. It's more like a puzzle game. Once you solved the puzzle, it isn't hard beyond the random element of dice. I guess I don't see bad luck as real challenge.

I can also agree there's save scumming involved if you don't want to lose any party members early on. So I'll concede it's actually challenging early on. However, once you get over level 3 or so, that becomes less of an issue. Sure, the occasional unlucky crit happens and someone dies or you get slaughtered in a random encounter travelling between areas. But in terms of scripted fights and dungeon encounters, I don't think it's very difficult once you know what to expect. And preparing for those expectations doesn't require a strategy worthy of Sun Tzu IMO. Basically any strategy that entailed improving damage and attack rate after setting up a defense did the job.

You can argue reloading after an NPC is gibbed is cheating, and that by not doing so, the game hits its natural challenge curve. I can't disagree with that...

On the other hand, save scumming is considered so much a part of these games there's even a warning message in BG2 specifically recommending the player quicksave often. It's even mocked in ToB.

It's a challenge without a lasting consequence. I can say it has a lasting consequence for a player who never reloads, and I think that's be fair. But realistically, almost everyone reloads. It renders the entire death mechanic a tedious inconvenience rather than a real obstacle. And since there is so much randomness involved, it's as likely misfortune as player error at fault. If a player does everything right, but still loses due to a bad dice roll, does it really count as a loss? Technically, yes. In my mind, I'm not so sure. Which again, is why I'm not comfortable calling bad luck a challenge.

In that sense, I see the free revives and heals in games like DAO don't functionally change much. Only difference is the game freshens your group up instead of leaving it to the player to do it manually. Whee... tangent.

Anyway, look... I'm not interested in "winning" here. I can see the merit in your argument and you've swayed my opinion a little, but we're just not going to agree so I think this is the last I'll write on the subject.

Edit: Okay, I've edited this a bajillion times for clarity and spelling errors. Think I'm finally done now. :P

Modifié par Seagloom, 30 novembre 2013 - 09:59 .