Linkenski wrote...
I do find it kinda curious about the danger signs, but everything else is definitely circumstantial. Either way I don't think it has anything to do with indoctrination. IT'ers were always going completely "Number 23!" about it. The running distance is a game-mechanical/animation roughness. Shepard also teleports through a door before it's even opened in several cutscenes. That doesn't imply anything other than the animation being a little unpolished or out of context. It's a common flaw in MEU.
If it was just that I would agree with you, but if you include what rana, shiala, rachni queen, the recordings in me2 & arrival + what you see when you fail that mission at 00:00, harbingers threats to control shepard in arrival +
these quotes & the codex you get a different picture of the reapers
here is another thing why would they build up harbinger in me 2 & then drop him in me 3
My conclusions are that they wanted the reapers to be like the race that hitler preached about, I also believe that the rannoch peace would have had an impact on the ending like in
this ending here is some
cut contentI see everything as left overs
But thats my conclusionsedit + this from end001_final_run_trouble file
TIM confrontation was pretty much a place holder back in the script but seemed more complicated than "pick blue lol"
A
lot of descriptions "you are regaining control" and "you are losing
control" - there appeared to be 10 steps in the conversation and not 5
Modifié par Troxa, 29 novembre 2013 - 11:25 .