Imanol de Tafalla wrote...
LuckyBullet95 wrote...
You've got be trolling. Also Geth Juggernaut doesn't have a Geth Drone... Geth Drones aren't even a thing.
Sorry, Geth Turret.
OT:
Overrated: Geth Juggernaut. It's outsurvived by Infiltrators, Vanguards, Krogans, Batarians and Volus . . .
So you're writing that a character which has:
- The highest health and shield ratings in the MP game
- A melee power that concurrently rechanges shields
- A shield power that can be upgraded to be the size of an Atlas along with having the ability to also disable and damage enemies when passing through it
- Immunity to sync kills
- Immunity to stun
- An offensive power that can be evolved to provide damage protection
- A turret which can be evolved to provide shield bonuses to teammates
- A Hardened Platform evolution that can buff the damage of teammates
. . . is the one with a lesser rate of survivability than the ones you mentioned? 
It seems to me that you are the one who's trolling.
Health and shields aren't everything, i-frames, DR, mobility and DPS all influence whether or not a class can survive. The Juggy is outperformed in every regard. The melee only gives shields because it requires you to remain static out in the open, taking fire from all directions whilst you do ****** poor damage over time. In the time it's taken the Juggy to kill one Phantom a Geth, Cabal, Krogan, Batarian, Shadow, Slayer or Sabo kit could have cleared the room of most things (and in the Warlord and GIs case everything). A shield that usually ends up being detrimental to every but the Juggy, a shield that is bugged as far as grenades go and a shield that doesn't protect against AoE explosions. Also the shield is far from one of the most effective form of stunning, they would be Overload, Proxy Mine and Arc Grenades. Sync kill immunity doesn't aid survivability.
You have sync kill immunity because you're speed dictates that you cannot avoid Phantom or Banshee sync kills, sync kills are easily avoidable with the exception of wallhacking Banshees or Phantoms priming themselves off-screen (usually on a Juggy come to think of it...). Stunlock is far from the issue it once was. Sure Combat Drones can sometimes catch you out in an open field but there's no other real source of stunlock (save Ops Packing through a Scion grenade barrage). Seige Pulse is far from the only DR granting power, and also not the best. To reach the DR capabilities of armour powers you need to spec fully into number of pulses and DR. And then you need to wearing like said armour ability but without the bonuses. Even a full damage spec Siege Pulse pales in comparison to most detonator powers like it. There's no truly happy medium between DR and damage on Siege Pulse especially given the mechanics for use...
A situational turret and a situational evolution. The turret, to be used defensively, requires you to be shield gated whilst inside the turrets radius at the exact point in time in which the turret replenishes shields. Which is of little use to... anyone actually. Not even the Juggy. Not even the Geth Engineer come to think of it. As for Hardened Platform it only buffs teammates.. and even then they need to shadow the Juggy... which is counter productive. Any damage bonus the Destroyer gets from standing inside the Juggy Circle of Situational Usefulness is overshadowed by both the damage bonuses the Destroyer gets anyways and the fact that the enemies would already be dead if he wasn't needing to hump the Juggernauts leg. The evolution is only real useful durnig Escorts and Hacks... or at least would be if the Juggy was in the circle for the first half of the objective... and if it wasn't for the fact that the damage output doesn't actually help in those objectives. Either the enemy is close enough that you are missiling or dancing around them OR far enough away that the damage bonus is of little use.
The Juggy is overrated because everything that the Juggy would bring to the
table in any given match is either not needed because a better kit is
tearing up the enemy or wouldn't be required if the guy that picked the
Juggy had picked ANYTHING ELSE. Having a Juggy means one less
detonator, one less player headshotting, one less primer or one less
grenadier. Kits that actually would make the game go quicker and
usually more smoothly. The Juggy has never been essential in Platinum,
hence why it came out after, and has never really been as big a help as
people like you believe them to be. A game with a GI, GT, QMI, QME, Destroyer, SI, TSol, HSol, Drell. Talon, TGI, AIU or Krogan Vanguard will go far more quickly and far more smoothly than a game with a Juggy.