Kalfear wrote...
By Biowares own admission, its not a choice, you (as a soldier ) will have to use all your weapons at specific times due to situation and/or ammo levels (for lack of better term) as you can only have so many coolants for each weapon at one time (IE: Limited ammo).
"So I go back to, what if my design of my soldier doesnt use shotguns and sniper rifles (and yes, Ive meet many gun people that dont know how to shoot every type of gun out there properly). What if I only want to use Assult rifle as thats the STYLE MY CHARACTER chooses.
By bioware's own admission, it's not a choice, you (as a vanguard) will have to use your guns at specific times due to situation and/or enemy defenses, as sometimes we will fight indoors and not be able to throw things off of things.
So I go back to, what if my design of my vanguard doesn't use guns? (And yes I've met many vanguards who don't know how to use their guns properly.) What if I only want to use my powers and that's the STYLE MY CHARACTER chooses?"
Do you see what I did there? Sometimes you are going to choose a character idea that won't work well with the gameplay mechanics on harder difficulties. That happens in every RPG. If you choose to gimp yourself somehow and make your playthrough harder then go ahead, but don't be suprised when it's less effective than adding some variety into your gameplay.
So again, your just playing a character someone else designed and being forced to use weapons when someone else wants you to, or you die. It amazes me that shooter fanatics (sorry but terror got it right after the back and forth with the two same avatar kiddies) ok with this as this is really a step backwards to hard and fast linear level design. Your choices are gone and eliminated as a soldier.
I've been playing mass effect since it came out. I've logged over 150 hours into going on seven playthroughs as every class in the game. Are you going to tell me I'm less of an rpg fan, or less of a mass effect fan than you guys just because I disagree with you about these changes? Ad hominem attacks are not condusive to healthy debate and if you continue to employ them people won't discuss things with you civily and nothing will be accomplished.
You have choices as a soldier. You have a choice of what gun to use in any situation, which guns to upgrade and how, which guns to bring with you on a mission, which powers to put points into and evolve, and so forth.
You had less choices in ME1. Every soldier build was the same (10 points in AR, 10 points in immunity, 10 points in fitness, 10 points in assault training, etc.) Every situation warranted the same response. Pop immunity, pop overkill, shoot everything, repeat. There were never any choices besides the initial one of which weapon you wanted to use.
See, Terror (and many many many others) said this but it bares repeating. YOU ARE NOT SHEPARD. SHEPARD IS YOUR CHARACTER. So Shepard doesnt fight from your skill base. hes suppose to fight from the skill base you design for him. IE: ROLE PLAYING. Your playing the role of commander Shepard, Commander Sheppard IS NOT playing the role of you.
Then why even have us aim for shepard at all? We had to do it in ME1, and it was very possible to miss. We were directly controlling shepard and fighting using our skill base, we just had an easier time of it because the game had no fair way of challenging you.
Why not just go for the rpg route of fallout 3 vats? That way, shepard fights from their own skill base entirely, without any amount of your skill getting involved in the equation to mess it up. Would you prefer that?
To answer your question, I always assumed when my Sheppard tranfered over he would do so with his skills from ME1 intact so you wouldnt be starting from scratch as you suggest. Bioware didnt go that direction sadly as it made the most sense. Honestly, im really not sure what good transfering over is now that couldnt be acheived by a few well placed questions when you start. I really thought when they said your character and world would transfer over, they meant that and I would be starting with maxed out sheppards fully outfitted from ME1.
That wouldn't have worked because many of the abilities we finished with were completely broken. Immunity made it possible for us to have fistfights with geth collosuses. There's no way in the world it would have been able to balance it with the other classes powers. Be that as it may, we aren't starting from scratch. We will have a full set of powers (as far as I can tell) right off the bat, and maxed out weapon skills (in effect, even if we can't see them.) Just because we don't have the option of making our shepard worse than he starts out as doesn't mean that we're starting completely from scratch.
Terror_K wrote...
No. If I was saying that I'd have been
against mods in ME1 and against runed weapons in DAO and Diablo 2. What
I'm saying is that the progression of your items shouldn't overshadow
the progression of your character to the point where they barely
progress at all and attributes that should be their's are instead
slapped onto the items rather than having attributes that fit and
compliment those of the items. The system here is all one-sided, and
not in favour of the character.
Except your character does progress through improving in his/her active skills and evolving them. Your
skills will very likely have a much larger effect on your gameplay
power than on your weapon upgrades, which will just give you a passive
damage increase. (but if you want a passive
damage increase you can put squad points into ammo powers, so you can
effectively improve your damage through both your weapons AND your
skills!)
Nohvarr wrote...
Six talent to upgrade, all of which have
branching final levels, and you only have enough points to max out
three. Then there’s the bonus talent and the ability to upgrade your
weapons with various mods. Plus the fact that bringing in your ME 1
save will provide bonuses to your characters starting stats and credits.
It's actually seven. You get a bonus talent. You
will be able to max out three on an average playthrough, but if you max
out at level 30 you can max out 4-5 of them if you ignore all your
other skills or around 3 and have decent numbers in the rest. You
get an extra squadpoint for free when you get your bonus talent, so you
end up with 51 points to use on a max level character. Importing your
shepard will give you some extra squadpoints if you were above level
40, more if you were above 50, and even more if you were at 60, so
import characters will effectively start at level 2 or 3ish if I
understand that correctly.
Other than that I agree with you, just wanted to make sure there wasn't any misinformation going around here.
Modifié par Soruyao, 21 janvier 2010 - 12:31 .




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