Terror_K wrote...
Perhaps we're getting hung up on the "more or less" aspect of ME1 vs. ME2 when it comes to it being an RPG. Or we're looking at it from the wrong angle. Perhaps a more accurate way of describing it is "Mass Effect 2 is a simpler RPG than the original game." A lot of factors have been simplified after all, and BioWare have admitted as such. Whether the game is more or less RPG or not, the fact remains that ME2 has been created to be more accessible and cut some of the fat off. The problem is, many of us RPG fans like some of that fat and feel that BioWare have gone too far and oversimplified things. It doesn't matter that new RPG elements have been added when they too (like the existing ones) have mostly been presented in such a simple way. It's like Mass Effect was for "Ages 15 and above" and ME2 has
become "Ages 5 and above" instead. Then there's the fact that much of the game resembles a newer version of Microsoft Word and decides it's going to decide to make changes and automatically assume things for you. This is supposed to be a Role Playing Game... not a Self-Playing game.
Not all aspects have been simplified, that again is looking at it from the wrong angle.
Yes, game play elements apparently have been simplified, other game play elements & aspects have been expanded on, and others mechanics have stayed about the same, but with a new way of doing it.
Some losses, some wins. Removed some elements that didn't work, expand and improve on the elements that did, and hopefully made the game more fun and fluid.
As for your whole "self playing game" quip.. that is ONLY and ONLY if you want the game to play that for you. Remember how in ME1 how there was the Auto Level-Up selection. The one where you could select Off, Squad only, Squad and Player. Were you out raged over that? I bet that made you mad and thought ME1 was being dumbed down for the masses huh?.. "What.. a game that auto selects my points.. that's for 5 year-olds!!!" That's basically the same thing, but now expanded on to weapons.
They are NOT taking anything away from you, they are not limited your ability to deal with your squad the way you want to, they are just expanding the choice to allow those who don't want to deal with that aspect. Maybe some players just want to focus on the story telling elements - and find gear upgrading not something they enjoy, or believe in the RPG element that the new gear you get SHOULD replace the old gear right away. Either way, giving players more choice is never a bad thing.
How does Mr Joe the shooter fan playing his single player game - allowing the game to make game play choices for him, affect you, playing your single player game, which STILL allows you to make deep customization choices in the elements that you want? I really want to know this. Is it going to affect your game play, your own Mass Effect 2 experience knowing that somebody, out there, is playing the game who doesn't care about every single deep aspect of the game?
Are you telling us that if somebody don't like an aspect or two that are staple elements of RPG's then you are not a "real" RPG fan. That's super elitist talk - and the reason many people disagree with you on nearly EVERYTHING!. You come in here and spout, "Unless you like RPG's only as PRG's that require 100% user thought and decision, you are not a RPG fan."
You are many - many of the few (on this board) who constantly believe that unless game has X Y and Z elements in the way you believe should be the only way of doing X Y and Z - then the game is dumbed down and the developers are selling out to some 'slack jaw drooling mouth breathing cussing because it makes them cool' crowd which is damn right insulting to the rest of who enjoy games for the simple fact that they are fun.
Don't get me wrong, many of us do enjoy debating with you Terror_K, but you really have to stop on your snide insults and put-downs because some aspects are not as in "depth" as you would like them to be.
Is Bioware catering to 5 year-olds, or those who enjoy good games? Which is it?
Modifié par Murmillos, 22 janvier 2010 - 01:44 .




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