Static Entropy wrote...
Once you get the Savant X Amp/Tool, there's no reason to switch. Master Chief can change guns that affect your stats, as it were (plasma pistol is basically a mod that does 500% shield damage and -80% physical damage). Moreover, the devs built Master Chief to that point, just like another player built UberShep to level 60--why does it matter if it was a dev or another player defining your character when the end result is the same to you? And I'm not suggesting that the genre changes when you switch out players; what I'm suggesting is that your definition of an RPG leads to this logically confusing conclusion.
Those are two completely different things. Halo wasn't built around customizing Master Chief. Mass Effect is. My definition leads to absolutely no confusion if you are playing the game as intended. I am talking about the genre of a game, and what makes it fit into that genre. You are apparently talking about the individual experience of a player using the game in a way that was not intended. We are discussion (fruitlessly, it would seem) what makes an RPG, not what a player will individually experience. That is not quanitifiable or objective in the least.
Yes, but Mass Effect also offers many larger choices (even the choice to commit genocide) and it fills the spaces in between with meaningful smaller choices. As I said before, the limited nature of your choices in Army of Two make the game seem like a very light RPG; after all, it doesn't seem like you get much of a choice between defining yourself as a pyschotic mercenary or an extremely pyschotic mercenary, thus the player is barred from the relative freedom of character creation that is typical of RPGs.
What did I say that lead you to believe your choices were limited to psychotic mercenary and extremely psychotic mercenary? No, the choice is more like being greedy and ruthless versus being a morally sound individual who is just out to make a living.




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