I'm not rpg purist (though I mostly play rpg games). I'm going to tell you about rpg.
In RPG you play a role, yes. But in that, choosing what you do and what you say does not make an rpg game (or lots of adventure games - like Monkey Island would be rpg games).
RPG isn't all about math either (sometimes loveingly called roll-playing). But it's one very important part of it.
When you play a role in RPG it also includes that you play someone that is good at some things and bad at others. This is often presented with the help of classes, skills, abilities and so on and so forth. When you create your character (and leveling up throughout the game) you make choices and trade-offs in what your character will be good at and bad at. Everyone wants to be a hero who can do anything and everything - but you can't in a true rpg. The rules govern this - you can be really good at some things and really bad at other things, or mediocre in everything.
This is where the customisation everyone talks about comes in. This is where the party comes in (your party members have skills in things your character doesn't have and so on). This is why, when your character sucks at opening locks, if you want to open that container you bring with you someone who can open it. If you dont' want to - get that skill with your character, unless you don't want to miss on something. (And yes, that is also what adds to replayability - you're not ment to see and do everything the first playthrough - and yes, you are ment to be then penalized by not getting the stuff that was there). Then we also have the strategy - that changes with the character built and party built you have chosen.
One important part of RPG is that the person you are playing is not you. So, your skills, your intelligence should in concept not affect the gameplay. It's your character that is aiming the gun, not you. It's your character that is opening the lock - not you.
When you see things this way, you understand what the puritists mean with ME2 being dumbed down. When you open a lock through a minigame instead of using your character's or your party-member skills. It's no longer rpg-ish style. If your finger twitchiness and aiming abilities affect if you hit and miss, and not your character's skills - it's not an rpg element.
If these things (or lack there-of) make good/bad game is something that can't be decided here. To each his own. I'd never say shooters are games for idiots - they're just different.
So, in conclusion. Changes made to ME2
- do they make it less of a traditional RPG? - Yes.
- do they make the game worse? - We can't say unless we've played it. And even then it's only going to be based on taste.
Heck, even what kind of rpg and what kind of rulesets people like is based on taste...
I hope this explains things to some of you?
Modifié par Memengwa, 20 janvier 2010 - 05:14 .