Seraphael wrote...
That is quite the statement. Is there truly something as infallible knowledge?
Yes. We can know with certainty the truth value of things relative to the truth value of other things.
Or does everything we know, and will ever know, have be subject to an inherent probability, no matter how small, of being incorrect or proven wrong one day?
Your question presupposes the result. If there's a possibility you're wrong, then you don't know it.
If you were less preoccupied conducting your little warfare with words rather than actually communicating
There's no such thing as communication.
I didn't say I wasn't suprised by Shepard failing to say exactly what I expected every time, I said I was rarely, if ever, suprised by the outcome.
What Shepard says is the outcome of your dialogue wheel selection. Anything beyond that is just wishcasting.
In a conversation, you speak, and then I interpret what I hear. Just as I have no direct control over what you say, you have no direct control over how I understand what you say. This is why communication isn't a thing.
So when you make a selection on the dialogue wheel, the outcome is Shepard's words and actions. Describing the game's reaction to that behaviour as a predictable outcome of your selection is absurd - even if the game told you in advance exactly what Shepard was going to do or say you couldn't claim to know what was going to happen after that, so you would therefore still be surprised by it. Necessarily.
Do you honestly believe that when you speak you're somehow controlling the minds of your listeners and producing a specific result? Because that's what you're saying.
Spoken like someone who has never been in a truly pressured situation.
It's called planning and forethought.
In a split second decision you do not have the luxury of time to consider the best possible resolution.
I don't consider the resolution at all. I consider my reaction, and I take the time I need to do that.
You're more prone to do or say unintentional things or make it so that the outcome is unintentional.
Having that happen more than once in your life is idiocy. Learn from it. Adapt.
Either way you're making a mountain out of a molehill, neither of us knows how intuitively the system will play out.
There's no such thing as intuitive knowledge.
The reviews I've seen so far all rave about the implementation though.
There were rave reviews of the implementation of the dialogue wheel in ME, as well, but it was still a travesty.
If you're immersed in the game (if it's any good you probably will), you identify with the protagonist.
What does "immersed" even mean in this context? The word is horribly overused.
I couldn't identify with Shepard in ME because he did stupid things - things I never told him to do, and never would have told him to do. Whereas, in an RPG there's no need to identify with the protagonist because the protagonists whole mind was populated entirely by me. I
am the protagonist's consciousness.
That's roleplaying, and it was impossible in Mass Effect.
Modifié par Sylvius the Mad, 21 janvier 2010 - 12:54 .