You know, I know it's old news but it sucks that the Typhoon was nerfed so hard
#1
Posté 29 novembre 2013 - 11:58
The Phoon and Piranha were both what I used to use on the Destroyer, both being made significantly crappier on that character. The Piranha became much worse when the ROF was nerfed on Devastator, so now the Reegar is king. So here I am, iron clad mechanized soldier from Earth and I may as well be a gawwdamn Ghostbuster. For the Juggie I mean come on man, a big ass robot with a huge as chaingun? Its too bad that the one minigun in this game is so abysmal, the same minigun purposefully designed with the Juggie in mind.
Why do you hate stylishness Bioware? Why do you make it so hard to just go DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA lol....for shame.
#2
Posté 29 novembre 2013 - 12:01
#3
Posté 29 novembre 2013 - 12:12
#4
Posté 29 novembre 2013 - 12:13
True. However I do think it's relative. I like the Piranha on the Destroyer but it is hella mediocre with the base 10 percent ROF if you use the shield recharge, mag, damage build. However if you use the accuracy, ROF, damage build then you suffer significant ammo loss on the PPR. I don't know man, just questioning my build choices.HolyAvenger wrote...
Both the Typhoon and Piranha are still excellent weapons that do a lot of DPS.
This ammo expenditure glitch makes life harder than it should be.
#5
Posté 29 novembre 2013 - 12:18
XFG-65 wrote...
Yeah, that was a really sucky thing for them to do. They didn't have to do that, taking the fun out of the game like that. There was just no need for that at all. I never got to play with the pre-nerfed typhoon or piranha, so nothing changed for me. But still...it was a really sucky move. It's not like it's even a real weapon, it's just a game, people like to have fun while playing a game. So why suck the fun out of it?
Pre-nerf Devastator mode was AMAZING. Pre-nerf Typhoon? That was godlike.
#6
Posté 29 novembre 2013 - 12:33
#7
Posté 29 novembre 2013 - 02:45
#8
Posté 29 novembre 2013 - 03:41
Piranha is still pretty good on anybody with accuracy bonuses.
#9
Posté 29 novembre 2013 - 03:56
#10
Posté 29 novembre 2013 - 04:07
ManRightChea wrote...
The main reasoning for saying this is that, like many, I primarily use the Typhoon on the Destroyer and Geth Juggie. It is such a stylish gun and in many ways was made specifically for the Destroyer. I don't know what it is, but I would rather use a weapon that fires bullets and sounds badass doing it, than beam weapons which clash with the aesthetic of the character. The excellent nature of the PPR and Reegar make this hard to do though, as the PPR is just better. It just is. Near perfect accuracy, better damage, no need to marry ammo boxes, Plat firendly.
The Phoon and Piranha were both what I used to use on the Destroyer, both being made significantly crappier on that character. The Piranha became much worse when the ROF was nerfed on Devastator, so now the Reegar is king. So here I am, iron clad mechanized soldier from Earth and I may as well be a gawwdamn Ghostbuster. For the Juggie I mean come on man, a big ass robot with a huge as chaingun? Its too bad that the one minigun in this game is so abysmal, the same minigun purposefully designed with the Juggie in mind.
Why do you hate stylishness Bioware? Why do you make it so hard to just go DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA lol....for shame.
Why exactly are you whining? Typhoon and Piranha are still excellent weapons on a Destroyer, even if they aren't necessarily the absolute best weapons. You say you want to use a weapon that fires bullets and sounds badass? You say you want to be stylish? Man up and do it. The stylishness of Typhoon and Piranha was never nerfed, and no one is forcing you to use lolreegar. There are lots of people here who hate it for how ridiculously broken it is, and they have no problem ignoring it.
#11
Posté 29 novembre 2013 - 04:15
Typhoon on the Tsol is downright ridiculous (you run out of ammo incredibly fast though).
#12
Posté 29 novembre 2013 - 04:26
For future, need better ARs
#13
Posté 29 novembre 2013 - 04:49
#14
Posté 29 novembre 2013 - 05:18
Easily more than viable on any difficulty.
#15
Posté 30 novembre 2013 - 07:02
They should have nerfed DM and HM more.
No way passive power should provide so many bonuses with almost no penalities.
#16
Posté 30 novembre 2013 - 07:30
#17
Posté 30 novembre 2013 - 07:40
Anything is a beast on TSol.Alien Number Six wrote...
The Typhoon is still a beast on the TSol.
Typhoon is hardly a good choice for class without accuracy bonuses (only hsol and ghost come to mind). It's poor accuraccy prevents it from being a decent mook killer (in comparison with carrier, extremely underrated saber and almighty death lazor)
#18
Posté 30 novembre 2013 - 07:51
HolyAvenger wrote...
Both the Typhoon and Piranha are still excellent weapons that do a lot of DPS.
This.
Anyone who thinks the Piranha or Typhoon are weak guns in the least is a fool, who should be eaten. The Piranha is currently the highest DPS weapon in the game FFS (assuming normal reload canceling). The PPR is not a better (or worse) gun than the Typhoon, the two are very different but both insanely powerful.
The only Typhoon buff I could get on board with would be a spare ammo buff, thing is almost as annoying to use as the Harrier at times in that respect.
#19
Posté 30 novembre 2013 - 07:57
Kislitsin wrote...
Anything is a beast on TSol.Alien Number Six wrote...
The Typhoon is still a beast on the TSol.
Typhoon is hardly a good choice for class without accuracy bonuses (only hsol and ghost come to mind). It's poor accuraccy prevents it from being a decent mook killer (in comparison with carrier, extremely underrated saber and almighty death lazor)
It's actually a good choice on any kit which doesn't spam powers that interrupt firing, same as the PPR.
It's also more of a boss killer than a trash mob killer.
#20
Posté 30 novembre 2013 - 08:05
#21
Posté 30 novembre 2013 - 08:13
Cyonan wrote...
It's actually a good choice on any kit which doesn't spam powers that interrupt firing, same as the PPR.
It's also more of a boss killer than a trash mob killer.
I love brophoon, and I agree with you mostly, I just wish it had 15-20% better accuracy.
For example: Tsent with lazor can theoretically one-clip most plat bosses (I succeed with all but possessed crabs, although banshees are tricky) which renders phoon obsolete on him, because ppr is a better boss-killer.
So any non-spammer who can take phoon, will benefit more from practicle rifle. It's just my opinion though.
#22
Posté 30 novembre 2013 - 08:34
#23
Posté 30 novembre 2013 - 08:39
That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.Kislitsin wrote...
Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.
#24
Posté 30 novembre 2013 - 08:55
Tokenusername wrote...
That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.Kislitsin wrote...
Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.
at the same time, the no dodge kits are the least impacted now, krogan(-old sent) ignore the penalty, and batarians are so fast by nature that they still move quite well, only the old turians are really effected out of the no dodge kits
#25
Posté 30 novembre 2013 - 08:57
Tokenusername wrote...
That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.Kislitsin wrote...
Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.
Hmm, that makes me think of ways encumbrance could've been made more significant. Maybe the encumbrance % could've affected movement speed/dodging ability in general. Would be a neat way to make weight still matter on classes with no cooldowns (like the destroyer).
But I digress, the movement speed penalty on the Spitfire was and is a dumb game design choice, Thank goodness the Krogans are immune to it at least.





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