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You know, I know it's old news but it sucks that the Typhoon was nerfed so hard


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#1
ManRightChea

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 The main reasoning for saying this is that, like many, I primarily use the Typhoon on the Destroyer and Geth Juggie. It is such a stylish gun and in many ways was made specifically for the Destroyer. I don't know what it is, but I would rather use a weapon that fires bullets and sounds badass doing it, than beam weapons which clash with the aesthetic of the character.  The excellent nature of the PPR and Reegar make this hard to do though, as the PPR is just better. It just is. Near perfect accuracy, better damage, no need to marry ammo boxes, Plat firendly. 

The Phoon and Piranha were both what I used to use on the Destroyer, both being made significantly crappier on that character.  The Piranha became much worse when the ROF was nerfed on Devastator, so now the Reegar is king. So here I am, iron clad mechanized soldier from Earth and I may as well be a gawwdamn Ghostbuster.  For the Juggie I mean come on man, a big ass robot with a huge as chaingun?  Its too bad that the one minigun in this game is so abysmal, the same minigun purposefully designed with the Juggie in mind.

Why do you hate stylishness Bioware? Why do you make it so hard to just go DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA lol....for shame. 

#2
HolyAvenger

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Both the Typhoon and Piranha are still excellent weapons that do a lot of DPS.

#3
Supreme Leech

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Yeah, that was a really sucky thing for them to do. They didn't have to do that, taking the fun out of the game like that. There was just no need for that at all. I never got to play with the pre-nerfed typhoon or piranha, so nothing changed for me. But still...it was a really sucky move. It's not like it's even a real weapon, it's just a game, people like to have fun while playing a game. So why suck the fun out of it? :(

#4
ManRightChea

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HolyAvenger wrote...

Both the Typhoon and Piranha are still excellent weapons that do a lot of DPS.

True. However I do think it's relative. I like the Piranha on the Destroyer but it is hella mediocre with the base 10 percent ROF if you use the shield recharge, mag, damage build.   However if you use the accuracy, ROF, damage build then you suffer significant ammo loss on the PPR. I don't know man, just questioning my build choices. 
 
This ammo expenditure glitch makes life harder than it should be. 

#5
ManRightChea

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XFG-65 wrote...

Yeah, that was a really sucky thing for them to do. They didn't have to do that, taking the fun out of the game like that. There was just no need for that at all. I never got to play with the pre-nerfed typhoon or piranha, so nothing changed for me. But still...it was a really sucky move. It's not like it's even a real weapon, it's just a game, people like to have fun while playing a game. So why suck the fun out of it? :(


Pre-nerf Devastator mode was AMAZING. Pre-nerf Typhoon? That was godlike.

#6
Moby

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Well, PPR benefits most from magazine increase. Typhoon benefits better from ROF increase. Give it a whirl on the turian Soldier.

#7
Jaun Shepard

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Use a GI. Have your problems solved.

#8
capn233

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Typhoon is still good on a bunch of classes.

Piranha is still pretty good on anybody with accuracy bonuses.

#9
Jugger nuggss

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Lets see, where did I put my ' beating a dead horse' GIF?

#10
LemurFromTheId

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ManRightChea wrote...

 The main reasoning for saying this is that, like many, I primarily use the Typhoon on the Destroyer and Geth Juggie. It is such a stylish gun and in many ways was made specifically for the Destroyer. I don't know what it is, but I would rather use a weapon that fires bullets and sounds badass doing it, than beam weapons which clash with the aesthetic of the character.  The excellent nature of the PPR and Reegar make this hard to do though, as the PPR is just better. It just is. Near perfect accuracy, better damage, no need to marry ammo boxes, Plat firendly. 

The Phoon and Piranha were both what I used to use on the Destroyer, both being made significantly crappier on that character.  The Piranha became much worse when the ROF was nerfed on Devastator, so now the Reegar is king. So here I am, iron clad mechanized soldier from Earth and I may as well be a gawwdamn Ghostbuster.  For the Juggie I mean come on man, a big ass robot with a huge as chaingun?  Its too bad that the one minigun in this game is so abysmal, the same minigun purposefully designed with the Juggie in mind.

Why do you hate stylishness Bioware? Why do you make it so hard to just go DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA lol....for shame. 


Why exactly are you whining? Typhoon and Piranha are still excellent weapons on a Destroyer, even if they aren't necessarily the absolute best weapons. You say you want to use a weapon that fires bullets and sounds badass? You say you want to be stylish? Man up and do it. The stylishness of Typhoon and Piranha was never nerfed, and no one is forcing you to use lolreegar. There are lots of people here who hate it for how ridiculously broken it is, and they have no problem ignoring it.

#11
MajorStupidity

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I am over using the typhoon on the destroyer. I use the spitfire on my destroyer with no backup weapons or any adrenaline modules, and I will be damned if I ever turn off devastator mode. I might move at glacial speeds, but I put out all teh bullets.

Typhoon on the Tsol is downright ridiculous (you run out of ammo incredibly fast though).

#12
Peer of the Empire

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True, there is no reason not to use the Reegar.  It's too bad

For future, need better ARs

#13
-PenguinFetish-

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Typhoon is balanced. Its just not OP anymore. Stop crying about it and l2play

#14
Cyonan

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Both the Typhoon and the Piranha are among the best weapons in the game still, and the Destroyer a very strong kit while using either of them.

Easily more than viable on any difficulty.

#15
Kislitsin

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Biower should never touch the phoon.
They should have nerfed DM and HM more.
No way passive power should provide so many bonuses with almost no penalities.

#16
Alien Number Six

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The Typhoon is still a beast on the TSol.

#17
Kislitsin

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Alien Number Six wrote...

The Typhoon is still a beast on the TSol.

Anything is a beast on TSol.
Typhoon is hardly a good choice for class without accuracy bonuses (only hsol and ghost come to mind). It's poor accuraccy prevents it from being a decent mook killer  (in comparison with carrier, extremely underrated saber and almighty death lazor)

#18
Lucky

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HolyAvenger wrote...

Both the Typhoon and Piranha are still excellent weapons that do a lot of DPS.


This.

Anyone who thinks the Piranha or Typhoon are weak guns in the least is a fool, who should be eaten. The Piranha is currently the highest DPS weapon in the game FFS (assuming normal reload canceling). The PPR is not a better (or worse) gun than the Typhoon, the two are very different but both insanely powerful.

The only Typhoon buff I could get on board with would be a spare ammo buff, thing is almost as annoying to use as the Harrier at times in that respect.

#19
Cyonan

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Kislitsin wrote...

Alien Number Six wrote...

The Typhoon is still a beast on the TSol.

Anything is a beast on TSol.
Typhoon is hardly a good choice for class without accuracy bonuses (only hsol and ghost come to mind). It's poor accuraccy prevents it from being a decent mook killer  (in comparison with carrier, extremely underrated saber and almighty death lazor)


It's actually a good choice on any kit which doesn't spam powers that interrupt firing, same as the PPR.

It's also more of a boss killer than a trash mob killer.

#20
Tokenusername

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Never experienced the pre-nerf Typhoon/Devastator Mode, but I use it now and find it to be very good, maybe even a little easy. The one thing i'll say is that it's the only kit I ever use the spare pockets gear for, because with a 200 round clip I seem to have worse ammo efficiency than the Harrier. I digress, but there's nothing wrong with Phoon, its a great weapon. If you're going to complain because it's not the optimal choice, there's a long list of those and the phoon is no where near the top of it.

#21
Kislitsin

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Cyonan wrote...

It's actually a good choice on any kit which doesn't spam powers that interrupt firing, same as the PPR.

It's also more of a boss killer than a trash mob killer.


I love brophoon, and I agree with you mostly, I just wish it had 15-20% better accuracy.

For example: Tsent with lazor can theoretically one-clip most plat bosses (I succeed with all but possessed crabs, although banshees are tricky) which renders phoon obsolete on him, because ppr is a better boss-killer.

So any non-spammer who can take phoon, will benefit more from practicle rifle. It's just my opinion though. 

#22
Kislitsin

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Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.

#23
Tokenusername

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Kislitsin wrote...

Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.

That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.

#24
MGW7

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Tokenusername wrote...

Kislitsin wrote...

Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.

That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.


at the same time, the no dodge kits are the least impacted now, krogan(-old sent) ignore the penalty, and batarians are so fast by nature that they still move quite well, only the old turians are really effected out of the no dodge kits

#25
Lucky

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Tokenusername wrote...

Kislitsin wrote...

Also I wish spitfire didn't have speed penalty at least for no-dodge kits, It would rival both phoon and ppr on the Tsent.

That's actually not a bad idea. Rather than just the Jug being immune to it, it should have been an encumbrance threshold. Any kit that has a high enough innate weight capacity (which can be improved with passive's 4b) ignores the speed penalty.


Hmm, that makes me think of ways encumbrance could've been made more significant. Maybe the encumbrance % could've affected movement speed/dodging ability in general. Would be a neat way to make weight still matter on classes with no cooldowns (like the destroyer).

But I digress, the movement speed penalty on the Spitfire was and is a dumb game design choice, Thank goodness the Krogans are immune to it at least.