I played it myself about half a year ago after beating Origins, and I thought the whole game was okay, obviously not as good as Origins and obviously more repetetive. The ending was fine to my liking. It wasn't really good but it didn't suck balls ether.
I'm a subscriber to DSPGaming on Youtube and I just saw his "honest truth" video about the DA2 ending in which he's infuriated because he thinks it's bad.
My question is though... was this the general perception for the ending? If so, then it seems like people took it almost as bad as the ME3 one.
Also fun-fact. DSP thought ME3's ending was good.
Was there a general consensus that DA2's ending was bad?
Débuté par
Linkenski
, nov. 29 2013 05:43
#1
Posté 29 novembre 2013 - 05:43
#2
Posté 29 novembre 2013 - 05:46
Well, it's clear it was poorly made if you try to analyse things
The most infurating thing was, though, a sense of sudden end.
Like:
This is it?..
The most infurating thing was, though, a sense of sudden end.
Like:
This is it?..
#3
Posté 29 novembre 2013 - 05:48
A lot of people take exception with Orsino's/Meredith's betrayal if you side with either of them.
Myself, I think those plot points are in themselves all right, but the delivery leaves much to be desired.
Myself, I think those plot points are in themselves all right, but the delivery leaves much to be desired.
Modifié par Face of Evil, 29 novembre 2013 - 05:53 .
#4
Posté 29 novembre 2013 - 05:51
I didn't like the entire 3rd Act, really. I'm not sure if you count that as "the ending" but everything after the confrontation with Arishok was pretty downhill in my book.
Killing Orsino and Meredith, regardless of the side you choose, is pretty silly and forced. And Anders pretty much did the one thing that would cause me to despise a companion in a video game... so much so that when I realized the game was actually going to give you the option to let him join your party again, I was appalled.
The cliffhanger ending, where nothing was explained and where pretty shoddy "these questions and more will be answered on the next episode of DRAGON BALL Z.... err, I mean DRAGON AGE!" was really poor. And the way practically none of the choices (of which the game offered few anyway) really meant anything noticeable in the end made it seem even more unpalatable.
ME3 did a lot of the same mistakes, in my book... but they also did it as the ending to a trilogy that promised large levels of reaction to the player's choices, so it was even more jarring for people, since there would be no next installment in Shephard's story.
I'm of the mind that, from a design point of view, the entire ending segment of DA:O (from the Landsmeet on) was flawlessly done. Something they should teach in textbooks. DA2'a ending, on the other hand, was a failure in pretty much every regard that DA:O's was successful.
So I guess you could say I disliked DA2's ending.
Killing Orsino and Meredith, regardless of the side you choose, is pretty silly and forced. And Anders pretty much did the one thing that would cause me to despise a companion in a video game... so much so that when I realized the game was actually going to give you the option to let him join your party again, I was appalled.
The cliffhanger ending, where nothing was explained and where pretty shoddy "these questions and more will be answered on the next episode of DRAGON BALL Z.... err, I mean DRAGON AGE!" was really poor. And the way practically none of the choices (of which the game offered few anyway) really meant anything noticeable in the end made it seem even more unpalatable.
ME3 did a lot of the same mistakes, in my book... but they also did it as the ending to a trilogy that promised large levels of reaction to the player's choices, so it was even more jarring for people, since there would be no next installment in Shephard's story.
I'm of the mind that, from a design point of view, the entire ending segment of DA:O (from the Landsmeet on) was flawlessly done. Something they should teach in textbooks. DA2'a ending, on the other hand, was a failure in pretty much every regard that DA:O's was successful.
So I guess you could say I disliked DA2's ending.
#5
Posté 29 novembre 2013 - 05:52
Gah I hate DA2 ending.
It was especially disappointing for me because I was SURE we would catch up with Varric and Cassandra eventually. Also because they've said the game lasts 10 years and in act 3 it was year 7
Then it was all a big cliffhanger with no answers and no real differences if you chose different sides.
I think it was just as bad as ME3 really, only it got less hate because people knew DAI was next and it will hopefully tie the loose ends. Because ME3 was the end on the whole trilogy it was a lot more noticable imo.
It was especially disappointing for me because I was SURE we would catch up with Varric and Cassandra eventually. Also because they've said the game lasts 10 years and in act 3 it was year 7
Then it was all a big cliffhanger with no answers and no real differences if you chose different sides.
I think it was just as bad as ME3 really, only it got less hate because people knew DAI was next and it will hopefully tie the loose ends. Because ME3 was the end on the whole trilogy it was a lot more noticable imo.
#6
Posté 29 novembre 2013 - 05:53
DA 2's ending felt more like a gateway to future events than an actual ending(like Origins). I was left unsatisfied but that's it, no extreme feelings of like or dislike here.
#7
Posté 29 novembre 2013 - 05:56
Well in my one playthrough of the game I found Orsino's sudden plunge into despair and the following mindless attack on his allies to be ridiculous, out of place and unsupported by what was happening at the time.
I disliked ME3 for the main reason that I technically lost and then the enemy saved my life and gave me a pity victory. Wasn't really any sense of accomplishment. The ME3 one was harder to swallow because it was the end of a 5 year three game journey.
I disliked ME3 for the main reason that I technically lost and then the enemy saved my life and gave me a pity victory. Wasn't really any sense of accomplishment. The ME3 one was harder to swallow because it was the end of a 5 year three game journey.
#8
Posté 29 novembre 2013 - 05:57
I have mixed feelings about DA2's ending, like I do towards most of the game. Hake goes off with his Li, yeah I'm fine with that. I liked the final conversations with all of my party members. I guess it kind of gave me closure, at least to the things that mattered to me: Hawke and his companions.
But the battles with Meredith and Orsino were a bit forced (I always picked Templars, so I never had the ridiculous Orsino betrayal), and the tension was nowhere near as good as in the previous act. They also weren't as effective antagonists as the Arishok. Overall it was just kind of an average ending to an average game.
I didn't mind the cliffhanger so much because the companions stories had been wrapped up by that point and those were really what managed to keep my attention through the lackluster third act.
But the battles with Meredith and Orsino were a bit forced (I always picked Templars, so I never had the ridiculous Orsino betrayal), and the tension was nowhere near as good as in the previous act. They also weren't as effective antagonists as the Arishok. Overall it was just kind of an average ending to an average game.
I didn't mind the cliffhanger so much because the companions stories had been wrapped up by that point and those were really what managed to keep my attention through the lackluster third act.
Modifié par EJ107, 29 novembre 2013 - 06:37 .
#9
Posté 29 novembre 2013 - 05:59
The third act was the weakest part of the story. The Arishok got more character build-up than Meredith or Orsino. The game forces you to work with the Templars if you want to proceed - even a blood mage Hawke who wants to destroy the Circle must do so.
Instead of Hawke overcoming some great obstacle and finally reaching a goal she's been striving for, which is that the last act of a story often consists of, an NPC pops out of the woodwork, destroys a building, and Hawke has to scramble to hold Kirkwall together with both of the NPCs you can side with going 'crazy' and attacking the PC, no matter how much you've helped them or how unnecessary it is.
My experience is that the ending of a BioWare game is almost always an on-rails affair, but in DA II there's the very strong feeling that nothing you've done previously and no choices you've made matter in the slightest. The game is no longer about your PC's failures and victories, but about setting up the Templar-Mage War.
I'll contrast this to DA:O. It also has a mage NPC that you can't kill pop up at the end and do something game changing... but that NPC gives the PC a choice. If Morrigan had simply appeared and told the PC that she was going to have an Old God child and there was nothing you could do about it, the story would have been less satisfying.
Moreover, the battle of Denerium and with the Archdemon was on-rails, but it was also the culmination of what your PC had been working for since the beginning of the game. The choices that you made (mage or templar? destroy the anvil? elf or werewolf?) were recognized both in the game and in the epilogues.
Instead of Hawke overcoming some great obstacle and finally reaching a goal she's been striving for, which is that the last act of a story often consists of, an NPC pops out of the woodwork, destroys a building, and Hawke has to scramble to hold Kirkwall together with both of the NPCs you can side with going 'crazy' and attacking the PC, no matter how much you've helped them or how unnecessary it is.
My experience is that the ending of a BioWare game is almost always an on-rails affair, but in DA II there's the very strong feeling that nothing you've done previously and no choices you've made matter in the slightest. The game is no longer about your PC's failures and victories, but about setting up the Templar-Mage War.
I'll contrast this to DA:O. It also has a mage NPC that you can't kill pop up at the end and do something game changing... but that NPC gives the PC a choice. If Morrigan had simply appeared and told the PC that she was going to have an Old God child and there was nothing you could do about it, the story would have been less satisfying.
Moreover, the battle of Denerium and with the Archdemon was on-rails, but it was also the culmination of what your PC had been working for since the beginning of the game. The choices that you made (mage or templar? destroy the anvil? elf or werewolf?) were recognized both in the game and in the epilogues.
Modifié par Maria Caliban, 29 novembre 2013 - 06:04 .
#10
Posté 29 novembre 2013 - 06:00
I liked the game in fact i played it before even knowing about origins, i thought the game was good, but didn't like that no matter my choice in sides the ending was the same, replay value wasn't as high as origins although i played the death out of both games.
#11
Posté 30 novembre 2013 - 03:02
this...Orsino speech in the promage ending doesn't make a lot of sense. and then he becomes a Harvester so his making no sense becomes mootFace of Evil wrote...
A lot of people take exception with Orsino's/Meredith's betrayal if you side with either of them.
Myself, I think those plot points are in themselves all right, but the delivery leaves much to be desired.





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