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What's a good weapon to use with the Geth Engineer?


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103 réponses à ce sujet

#51
LemurFromTheId

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capn233 wrote...

Aedolon wrote...

Wraith.

Why no turret? 6/6/6/6/0 is the way to go with GE. Use Cyclonics.

Turret 3 Advanced Hardware 5 is better.

Maybe for soloing, but not when playing with a team. Turret specced for shield restore is a boon for the entire team, extremely useful on both Gold and Platinum.

#52
didacuscarr

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QU33N_ANG3L wrote...

N7didacus wrote...

Arc Pistol, Saber, Valkyrie, Spitfire with Drill/AP

Wraith, Hurricane, CSMG, Claymore, Venom, Lancer, GPSMG, CSR, PPR, Spitfire, Talon, Executioner with Incendiary

BW, Saber, Venom, Valiant, Javelin, Indra, Widow, GPR, Falcon, Spitfire, Talon, Paladin, GPS, Crusader with Disruptor

My personal favourites are Arc Pistol, GPR, GPS, GPSMG, Wraith, Spitfire, Crusader and Venom.


:blink: Wow. well i guess he really is good with everything

Of course, he's a Geth.

#53
Evil

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For S&G, you could try the krysae.

Damage output of the gun itself is meh, but it's good for ammo application and stagger, which works nicely with overload as a hitscan detonator that you can cast through the scope, and the RoF boost makes it less of an annoying slo-mo SOB to use than normal.

Suboptimal, but an amusing way to get some use out of the krysae.

#54
Tyrant112580

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ClydeInTheShell wrote...

DragonRacer wrote...

ClydeInTheShell wrote...

I go Wraith most of the time thanks to 2 friends of mine doing some real dirty things with it...


... go on...


It involved emergency induction ports and it wasn't an emergency.;)

LMAO

#55
OniGanon

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Personally I use Executioner with BPP backup for bosses.

Overload > Execute, body shot OHK on almost all Gold infantry. Very simple and effective.

#56
BronzTrooper

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If you feel like trollin', then make him look like a Geth Trooper and put the GPR on him. It still works real well. I don't put points into Hunter Mode so I have everything else maxed. I have a piercing mod and mag upgrade so it helps against armor, though not much. You can spam Overload a lot and, if you go with Nueral Shock at rank 5, knock down unprotected mooks and fire away. If you want fire explosions, equip incinediary ammo. For cryo explosions, cryo ammo. And for tech bursts, disruptor ammo. Cryo ammo also really helps against armor and fire explosions do as well. I always dominate with him. Even on gold.;)

Modifié par Gamer072196, 30 novembre 2013 - 04:00 .


#57
Kinom001

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I always use the GPS with the GE for the geth weapon bonuses and increased fire rate from HM, usually with incendiary rounds. Works well...for me anyway.

#58
MetalDeggial

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There's only one: the Scorpion.

#59
capn233

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Aedolon wrote...

Maybe for soloing, but not when playing with a team. Turret specced for shield restore is a boon for the entire team, extremely useful on both Gold and Platinum.

Geth turret gives at most 700 shields (350 at rank 3, which is more than Banshee Warp DOT on Platinum), and importantly doesn't restore shield gate.  It is somewhat helpful for someone that is late getting back into cover every now and then, but it is overrated.  Also the AH0 build tends to result in a Geth Engineer who is himself a turret, even if people can blow a high level cyclonic and get a fair amount of shields if they want.  If the team is camping, by all means go heavy on shield restore turret and don't worry about it.

#60
LemurFromTheId

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capn233 wrote...

Aedolon wrote...

Maybe for soloing, but not when playing with a team. Turret specced for shield restore is a boon for the entire team, extremely useful on both Gold and Platinum.

Geth turret gives at most 700 shields (350 at rank 3, which is more than Banshee Warp DOT on Platinum), and importantly doesn't restore shield gate.  It is somewhat helpful for someone that is late getting back into cover every now and then, but it is overrated.  Also the AH0 build tends to result in a Geth Engineer who is himself a turret, even if people can blow a high level cyclonic and get a fair amount of shields if they want.  If the team is camping, by all means go heavy on shield restore turret and don't worry about it.


AH5 gives you 100 health, 300 shields (that's 20% more than 1500) and lowers your shield recharge to 3 seconds. Nothing impressive.

From my experience full healing turret is simply more useful, especially as it helps the whole team, not just you. IMO an agressive style of play benefits more from healing turret than from those 300 extra shields.

I don't care how others play their AH0 GEs. I play it very aggressively, running to spawns, shooting people in the face with a shotgun and detonating FEs everywhere. If I camp, it's during a hacking objective.

#61
heybigmoney

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Harrier. I like the wraith on a ton of classes but it doesn't benefit much from his rof bonuses.

#62
Alien Number Six

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Valkyrie, Lancer, Valient, Indra, Widow, Harrier.........

#63
iOnlySignIn

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Like many have said he is good with pretty much everything.

My top 4 choices would be:

1. Black Widow
2. Valkyrie
3. Javelin
4. Talon

Modifié par iOnlySignIn, 30 novembre 2013 - 07:36 .


#64
Kislitsin

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Raider ofc, why is it even a question?
The second choice would be wraith (if you a grill).

#65
Vakarian14

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I would use the Lancer or GPR equipped with Incendiary to set off Fire Explosions with Chain Overload. Assault Rifles/SMG's are the only good weapons to paint multiple targets.

The GSMG isn't a good weapon as you need to hold the trigger to get the maximum rate of fire, it therefore doesn't synergize well with Overload as it will have a really short CD. This means you never fully utilize the gun to maximum effectiveness when spamming overload.

The Lancer is my preferred weapon as it does great damage with a relatively low CD, although mine is at max level. If you don't have a relatively high Lancer, then a GPR might be the better choice. The GPR is also really great as it has no kick, so sniping across the map is completely possible and that is so much fun to do.

#66
the_last_krogan

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geth pulse rifle
geth smg

#67
megabeast37215

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Vakarian14 wrote...

I would use the Lancer or GPR equipped with Incendiary to set off Fire Explosions with Chain Overload. Assault Rifles/SMG's are the only good weapons to paint multiple targets.

The GSMG isn't a good weapon as you need to hold the trigger to get the maximum rate of fire, it therefore doesn't synergize well with Overload as it will have a really short CD. This means you never fully utilize the gun to maximum effectiveness when spamming overload.

The Lancer is my preferred weapon as it does great damage with a relatively low CD, although mine is at max level. If you don't have a relatively high Lancer, then a GPR might be the better choice. The GPR is also really great as it has no kick, so sniping across the map is completely possible and that is so much fun to do.


The whole obsession with fire explosions and full auto weapons perplexes me. If you overload first to wipe the shields off, then you shoot, then you overload again... That takes way more time than just overloading and gunning the mook down. If you're rocking incendiary ammo and a Lancer... You're shooting off the shields with the Lancer, getting none of the sweet incendiary damage bonus, only to overload against health or armor, when overload has insane multipliers vs shields. The whole idea is pure stupid. It's completely working uphill... If you just overload then shoot, stuff dies much much faster, and you can reap the benefits of both your ammo power and overload against the protection types they were designed to be used against. 

That's why the GSMG is so good on him with AP ammo... Overload the shields off, rip the health/armor apart with the gun. 

Burst damage weapons like the Wraith make more sense with the shoot first, overload later strategy. 

Modifié par megabeast37215, 30 novembre 2013 - 09:21 .


#68
InstaShark

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Hurricane, CSMG, and Hurricae.

Oh, and Hurricane.

#69
Kislitsin

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megabeast37215 wrote...

The whole obsession with fire explosions and full auto weapons perplexes me. If you overload first to wipe the shields off, then you shoot, then you overload again... That takes way more time than just overloading and gunning the mook down. If you're rocking incendiary ammo and a Lancer... You're shooting off the shields with the Lancer, getting none of the sweet incendiary damage bonus, only to overload against health or armor, when overload has insane multipliers vs shields. The whole idea is pure stupid. It's completely working uphill... If you just overload then shoot, stuff dies much much faster, and you can reap the benefits of both your ammo power and overload against the protection types they were designed to be used against. 

That's why the GSMG is so good on him with AP ammo... Overload the shields off, rip the health/armor apart with the gun. 

Burst damage weapons like the Wraith make more sense with the shoot first, overload later strategy. 


So much agree with dis!!!
Also, Incendiary rounds are loss on him, drill to the victory!

#70
Adamziomal

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bgsam1990 wrote...

And I wouldn't skip the turret. The healing aspect of it is very nice. I use a 5/6/6/6/3 build.


This build is much better than 0/6/6/6/6. Spec the turret for healing.

Weapons:
Harrier
Geth Plasma Shotgun
Falcon
Adas
Arc Pistol
Talon
Piranha
Wraith
Lancer
Hurricane (last both with stabilization gear)

You can also use the Reegar but I don't use it on this character.

#71
Olivia Wilde

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I roll with Geth Weapons as a rule

Usually the GPR with the Scorpion for backup and giggles

Yes Scorpion isn't a Geth weapon, but it is fun

Modifié par Millafan4526, 30 novembre 2013 - 10:02 .


#72
PyroByte

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Aedolon wrote...

capn233 wrote...

Aedolon wrote...

Wraith.

Why no turret? 6/6/6/6/0 is the way to go with GE. Use Cyclonics.

Turret 3 Advanced Hardware 5 is better.

Maybe for soloing, but not when playing with a team. Turret specced for shield restore is a boon for the entire team, extremely useful on both Gold and Platinum.


Actually the Turret can be quite annyoing for teammates. It makes phantoms bring up their bubble so teammates can't use their powers. Or the turret makes phantoms flip and enemies dodge/ roll, which is annyoing for snipers. The shield recharge mechanic of the turret also tends to decloak infiltrators.
Capn233 is right, the turret is overrated.

#73
Kislitsin

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Phantom bubble is not the worst thing. Turret is really annoying with praetorians though.

#74
Guest_Headless Nemesis_*

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Kislitsin wrote...

Phantom bubble is not the worst thing. Turret is really annoying with praetorians though.


not to mention when it kills a possessed abomination next to you...:whistle:

Modifié par Headless Nemesis, 30 novembre 2013 - 10:53 .


#75
Lady Abstract

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megabeast37215 wrote...

Vakarian14 wrote...

I would use the Lancer or GPR equipped with Incendiary to set off Fire Explosions with Chain Overload. Assault Rifles/SMG's are the only good weapons to paint multiple targets.

The GSMG isn't a good weapon as you need to hold the trigger to get the maximum rate of fire, it therefore doesn't synergize well with Overload as it will have a really short CD. This means you never fully utilize the gun to maximum effectiveness when spamming overload.

The Lancer is my preferred weapon as it does great damage with a relatively low CD, although mine is at max level. If you don't have a relatively high Lancer, then a GPR might be the better choice. The GPR is also really great as it has no kick, so sniping across the map is completely possible and that is so much fun to do.


The whole obsession with fire explosions and full auto weapons perplexes me. If you overload first to wipe the shields off, then you shoot, then you overload again... That takes way more time than just overloading and gunning the mook down. If you're rocking incendiary ammo and a Lancer... You're shooting off the shields with the Lancer, getting none of the sweet incendiary damage bonus, only to overload against health or armor, when overload has insane multipliers vs shields. The whole idea is pure stupid. It's completely working uphill... If you just overload then shoot, stuff dies much much faster, and you can reap the benefits of both your ammo power and overload against the protection types they were designed to be used against. 

That's why the GSMG is so good on him with AP ammo... Overload the shields off, rip the health/armor apart with the gun. 

Burst damage weapons like the Wraith make more sense with the shoot first, overload later strategy. 


I use incendiary...i usually overload, shoot, overload, chain fire explosion  or what ever is necessary for the situation :?