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What's a good weapon to use with the Geth Engineer?


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#76
Kislitsin

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Headless Nemesis wrote...

Kislitsin wrote...

Phantom bubble is not the worst thing. Turret is really annoying with praetorians though.


not to mention when it kills a possessed abomination next to you...:whistle:


My favorite memorie bout the turret: maradeur is about to save me from banshee hug, but turret heals me back... good times.

#77
Kalas Magnus

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venom

#78
Turian Master Race

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GPR + incediary ammo

#79
Vakarian14

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megabeast37215 wrote...

Vakarian14 wrote...

I would use the Lancer or GPR equipped with Incendiary to set off Fire Explosions with Chain Overload. Assault Rifles/SMG's are the only good weapons to paint multiple targets.

The GSMG isn't a good weapon as you need to hold the trigger to get the maximum rate of fire, it therefore doesn't synergize well with Overload as it will have a really short CD. This means you never fully utilize the gun to maximum effectiveness when spamming overload.

The Lancer is my preferred weapon as it does great damage with a relatively low CD, although mine is at max level. If you don't have a relatively high Lancer, then a GPR might be the better choice. The GPR is also really great as it has no kick, so sniping across the map is completely possible and that is so much fun to do.


The whole obsession with fire explosions and full auto weapons perplexes me. If you overload first to wipe the shields off, then you shoot, then you overload again... That takes way more time than just overloading and gunning the mook down. If you're rocking incendiary ammo and a Lancer... You're shooting off the shields with the Lancer, getting none of the sweet incendiary damage bonus, only to overload against health or armor, when overload has insane multipliers vs shields. The whole idea is pure stupid. It's completely working uphill... If you just overload then shoot, stuff dies much much faster, and you can reap the benefits of both your ammo power and overload against the protection types they were designed to be used against. 

That's why the GSMG is so good on him with AP ammo... Overload the shields off, rip the health/armor apart with the gun. 

Burst damage weapons like the Wraith make more sense with the shoot first, overload later strategy. 


You missed the point about painting multiple targets.

If you paint a group of enemies together, then chain overload, you don't set off 1 explosion, but 2-3 depending on how you've spec'd the skill.

Also I wouldn't say it's MORE effective to just strip shields and mow down the enemy. If you paint 2 enemies (easily doable with a Flame turret) and chain overload, the double explosion that results will kill both enemies. At spawn points you lower their overall HP easy enough to spray them to death with an Assualt Rifle.

Also I don't strip off the shields with a gun. That's just stupid. I use Overload which has a CD of 2.81seconds (not including Hunter Mode CD reduction which i do spec into). I Overload, spray them, IF they have any remaining health AND overload has come back up, then I kill them with a fire explosion which hits the surrounding units/ and or detonate others with the flaming turrets or any other primed targets with my gun.

My method of playing is all about the CC and its fun and it works.

Modifié par Vakarian14, 30 novembre 2013 - 12:57 .


#80
Vakarian14

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Modifié par Vakarian14, 30 novembre 2013 - 12:55 .


#81
Kislitsin

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Vakarian14 wrote...
You just can't achieve my level of control with a shotgun, sniper or a pistol.

Good luck at CCing maradeur death squad with a pair of hunters on flanks. Ammo primed fire splosions are amusing, but with full-auto weapon it's usually more effective to just shoot things to death. Actually even burst dps weapons are better off with ext barell and ap/drill vs mook spawns cuz no penetration penalty. The only kit I relly on ammo primed fire splosions is teh saboturian, but his splosions are more powerfull and almost no-cooldown, and I don't use full-auto weapons on him.

Modifié par Kislitsin, 30 novembre 2013 - 01:02 .


#82
Vakarian14

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Kislitsin wrote...

Vakarian14 wrote...
You just can't achieve my level of control with a shotgun, sniper or a pistol.

Good luck at CCing maradeur death squad with a pair of hunters on flanks. Ammo primed fire splosions are amusing, but with full-auto weapon it's usually more effective to just shoot things to death. Actually even burst dps weapons are better off with ext barell and ap/drill vs mook spawns cuz no penetration penalty. The only kit I relly on ammo primed fire splosions is teh saboturian, but his splosions are more powerfull and almost no-cooldown, and I don't use full-auto weapons on him.


The only thing you can do in that situation is run. You will be gunned down instantly, regardless of what your kit has.

#83
Kislitsin

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Vakarian14 wrote...

The only thing you can do in that situation is run. You will be gunned down instantly, regardless of what your kit has.


nope.
Sabo can sabotage-homing nades - supapowafull double techburst.
Qme can arc-inc-arc = dead spawn.
GE can overload 'em, quickly retreat and shoot bastards through walls asap

Modifié par Kislitsin, 30 novembre 2013 - 01:36 .


#84
Vakarian14

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Kislitsin wrote...

Vakarian14 wrote...

The only thing you can do in that situation is run. You will be gunned down instantly, regardless of what your kit has.


nope.
Sabo can sabotage-homing nades - supapowafull double techburst.
Qme can arc-inc-arc = dead spawn.
GE can overload 'em, quickly retreat and shoot bastards through walls asap


"what your kit has" really was referring to how you play your GE. Obviously different kits have different outs. Vanguards notably.

And your answer to that was still run. So good to know we're on the same page :innocent:

Modifié par Vakarian14, 30 novembre 2013 - 01:45 .


#85
Kislitsin

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N7 operatives do not run, they... reposition.

#86
Kislitsin

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And by retreat I actually mean quick dodge behind the nearest wall, HM + drill/AP ammo will help you then.

Modifié par Kislitsin, 30 novembre 2013 - 01:49 .


#87
FFANDRADE

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Lancer, Harrier,Plasma shotgun, Sable and Javelin

#88
LemurFromTheId

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You don't retreat, you finish those Marauders while advancing towards the next spawn!

#89
Kislitsin

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Aedolon wrote...

You don't retreat, you finish those Marauders while advancing towards the next spawn!

I usually say, in such situations, that I need to left my teammates something to kill, so let's switch on that extremely dangerous standalone brute while my team have all the fun with maradeurs... :whistle:

#90
Vakarian14

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Aedolon wrote...

You don't retreat, you finish those Marauders while advancing towards the next spawn!


I thought the situation was that there are 2 hunters on your flank. Advancing would mean suicide (again, just talking about the GE here)

Modifié par Vakarian14, 30 novembre 2013 - 02:08 .


#91
LemurFromTheId

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Kislitsin wrote...

Aedolon wrote...

You don't retreat, you finish those Marauders while advancing towards the next spawn!

I usually say, in such situations, that I need to left my teammates something to kill, so let's switch on that extremely dangerous standalone brute while my team have all the fun with maradeurs... :whistle:


A true team player! Such a rarity these days... :P

#92
Kislitsin

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Aedolon wrote... 

A true team player! Such a rarity these days... :P


I also always kill possessed abombs when they are about to grab my teammates. And I will also revive teammate asap when the phantom is trying to stomp him.

#93
Tyrant112580

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Venom or scorpion

Modifié par Tyrant112580, 30 novembre 2013 - 02:34 .


#94
Supreme Leech

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I'm very biased towards the lancer. The geth engineer is right up there as one of my most played characters, and I never use anything but the lancer on him now (always with incendiary ammo, with the acolyte as my second weapon), it's the perfect weapon for him, turns him into a headshot machine. Overload does more than strip shields - it creates fire explosions and stuns enemies. This build trivialises gold to such a ridiculous level, and it's very effective on platinum as well. I rely on the acolyte quite a lot against cerberus to strip phantom and atlas shields (the whole cerberus faction can be raped with just the acolyte, to be honest), but for all other factions, I mostly just kill everything with the lancer. One of my favourite builds, just destroys everything very fast. I always max out geth turret, hunter mode and overload.

It's really all about personal taste. Any weapon that you like will work well for this character. Hunter mode and overload are just that great. There are no bad weapons for him (except maybe the predator and shuriken).

#95
smeckie

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Indra

#96
cheflindsay

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I have been using the Lancer assault rifle on my engineer. It is so freeing not being tied down to the ammo box. that gun is like a diamond ring...it goes with jeans and a t-shirt or a ballroom gown.

#97
cheflindsay

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Kislitsin wrote...

N7 operatives do not run, they... reposition.


Well said, my friends call it "beat feet". :lol:

#98
LawShadow

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Try the Crusader its insane and score LOTS of headshots and destroy bossess with ease. Simply overload preferable chain overload 2 or 3 enemies at a time this net you 3 kills with headshots if your aim is fair. You should try it in the begining as host only.

Other good weapons imo:

GPR (+ incidiary and if you have flamer turret)
GPS
Spitfire (same as with the GPR but higher cooldown in return you get a crowd killer)
Wraith
Harrier
Scorpion

#99
WizeMan305

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Considering you aren't using a turret and mentioned incendiary rounds there are a handful of guns that work wonders to apply ammo.

Valiant, Indra are great snipers for the class light weight and great ammo application and high damage out put when used with HM.

CSMG is my favorite SMG for casters that extra armor damage and again amazing ammo application.

Wraith and Venom work pretty good especially the venom and chain overload.

Then the Talon, Arc pistol, Scorpion, and Eagle are great.

Adas works amazingly well because of hunter mode, you stagger the enemy till they drop dead and still deliver a decent punch to bosses.

#100
millahnna

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I got a wild hair and decided to try the Krysae on him since I run him very crowd control oriented. I think I'll ultimately go back to the arc pistol because I got so used to that rhythm, but the Krysae is an awful lot of fun. Finally a sniper rifle I can do something with.