megabeast37215 wrote...
Vakarian14 wrote...
I would use the Lancer or GPR equipped with Incendiary to set off Fire Explosions with Chain Overload. Assault Rifles/SMG's are the only good weapons to paint multiple targets.
The GSMG isn't a good weapon as you need to hold the trigger to get the maximum rate of fire, it therefore doesn't synergize well with Overload as it will have a really short CD. This means you never fully utilize the gun to maximum effectiveness when spamming overload.
The Lancer is my preferred weapon as it does great damage with a relatively low CD, although mine is at max level. If you don't have a relatively high Lancer, then a GPR might be the better choice. The GPR is also really great as it has no kick, so sniping across the map is completely possible and that is so much fun to do.
The whole obsession with fire explosions and full auto weapons perplexes me. If you overload first to wipe the shields off, then you shoot, then you overload again... That takes way more time than just overloading and gunning the mook down. If you're rocking incendiary ammo and a Lancer... You're shooting off the shields with the Lancer, getting none of the sweet incendiary damage bonus, only to overload against health or armor, when overload has insane multipliers vs shields. The whole idea is pure stupid. It's completely working uphill... If you just overload then shoot, stuff dies much much faster, and you can reap the benefits of both your ammo power and overload against the protection types they were designed to be used against.
That's why the GSMG is so good on him with AP ammo... Overload the shields off, rip the health/armor apart with the gun.
Burst damage weapons like the Wraith make more sense with the shoot first, overload later strategy.
You missed the point about painting multiple targets.
If you paint a group of enemies together, then chain overload, you don't set off 1 explosion, but 2-3 depending on how you've spec'd the skill.
Also I wouldn't say it's MORE effective to just strip shields and mow down the enemy. If you paint 2 enemies (easily doable with a Flame turret) and chain overload, the double explosion that results will kill both enemies. At spawn points you lower their overall HP easy enough to spray them to death with an Assualt Rifle.
Also I don't strip off the shields with a gun. That's just stupid. I use Overload which has a CD of 2.81seconds (not including Hunter Mode CD reduction which i do spec into). I Overload, spray them, IF they have any remaining health AND overload has come back up, then I kill them with a fire explosion which hits the surrounding units/ and or detonate others with the flaming turrets or any other primed targets with my gun.
My method of playing is all about the CC and its fun and it works.
Modifié par Vakarian14, 30 novembre 2013 - 12:57 .