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Walters Comics Break Mass effect Players Timelines


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#76
AlanC9

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erezike wrote...

The comics loses credibility when they ignore players timelines and force players into decisions which are out of character for their players shepard.


Wait, what? A player would make choices to keep in line with the comics' continuity? Why?

#77
Guest_StreetMagic_*

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AlanC9 wrote...

erezike wrote...

The comics loses credibility when they ignore players timelines and force players into decisions which are out of character for their players shepard.


Wait, what? A player would make choices to keep in line with the comics' continuity? Why?




I hate to say it, but I feel compelled to have Arrival on my main import.. now that I know Walters considers it part of the standard story. Makes me sad though. Not exactly how I wanted to see Shepard. I was an ass in ME1, but I saw ME2 as a sort of second chance at life and time to make up for mistakes. Then after all that effort, he kills 300,000 people anyways. :\\

#78
AlanC9

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It's not a mistake. If the Reapers arrive six months early, Liara never finds the Crucible plans.

#79
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AlanC9 wrote...

It's not a mistake. If the Reapers arrive six months early, Liara never finds the Crucible plans.


I understand that. Someone has to do it. I just wish Shepard didn't have it on his conscience (canonically speaking and whatnot). He's got enough on his plate. That's not the kind of thing I'd easily live with, even with the best intentions. It's a demanding story for the player, if they take it seriously enough.

Modifié par StreetMagic, 02 décembre 2013 - 09:11 .


#80
AlanC9

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Think of it as practice for Destroy, if that's how you roll.

I don't really get what the point is of deliberately following the comics. Once you've got more than one Shepard, there's isn't a single canon anyway, no matter what Mac does in the comics.

Modifié par AlanC9, 02 décembre 2013 - 09:50 .


#81
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AlanC9 wrote...

Think of it as practice for Destroy, if that's how you roll.

I don't really get what the point is of deliberately following the comics. Once you've got more than one Shepard, there's isn't a single canon anyway, no matter what Mac does in the comics.


I should try thinking of it that way more (wouldn't take much for me to do a different ME2 ending, since I save at different points). I guess I'm more beholden to the writers than I care to admit.

#82
Deathsaurer

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I'm curious, do you get the Reaper IFF immediately after the Collector Cruiser? Or pretend there is some sort of clock attached to it?

#83
txgoldrush

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StreetMagic wrote...

Hell, Walters wrote a comic canonizing Shepard as the one responsible for the Alpha relay explosion (canonized an Arrival purchase/playthrough, that is). Disagreements on timelines are a small thing in comparison. Shepard, no matter what, commited genocide in a pointless DLC, just so he can sit around in an Alliance bedroom enjoying the "warm food" and "soft beds" for 6 months.


No, Arrival is not only a thematic setup for ME3, its the thematic turn of the series. So, it isn't pointless.....you just didn't like it.

#84
txgoldrush

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StreetMagic wrote...

AlanC9 wrote...

erezike wrote...

The comics loses credibility when they ignore players timelines and force players into decisions which are out of character for their players shepard.


Wait, what? A player would make choices to keep in line with the comics' continuity? Why?




I hate to say it, but I feel compelled to have Arrival on my main import.. now that I know Walters considers it part of the standard story. Makes me sad though. Not exactly how I wanted to see Shepard. I was an ass in ME1, but I saw ME2 as a sort of second chance at life and time to make up for mistakes. Then after all that effort, he kills 300,000 people anyways. :


300,000 or the entire galaxy

Shepard picked the better option and there is nothing he could do about it.

#85
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txgoldrush wrote...

StreetMagic wrote...

Hell, Walters wrote a comic canonizing Shepard as the one responsible for the Alpha relay explosion (canonized an Arrival purchase/playthrough, that is). Disagreements on timelines are a small thing in comparison. Shepard, no matter what, commited genocide in a pointless DLC, just so he can sit around in an Alliance bedroom enjoying the "warm food" and "soft beds" for 6 months.


No, Arrival is not only a thematic setup for ME3, its the thematic turn of the series. So, it isn't pointless.....you just didn't like it.


I didn't say anything about liking it or not. That's irrelevant. I just don't think Shepard shoud have necessarily been involved (as it is in the comic book, Mass Effect Conviction). But it is rather pointless, for what consequences it provides. You didn't get much of anything done with the Alliance. Everyone just sits around with their dicks in their hands until you can thump your chest at the last minute and go "We fight or we die!". It's very pointless.

#86
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txgoldrush wrote...

StreetMagic wrote...

AlanC9 wrote...

erezike wrote...

The comics loses credibility when they ignore players timelines and force players into decisions which are out of character for their players shepard.


Wait, what? A player would make choices to keep in line with the comics' continuity? Why?




I hate to say it, but I feel compelled to have Arrival on my main import.. now that I know Walters considers it part of the standard story. Makes me sad though. Not exactly how I wanted to see Shepard. I was an ass in ME1, but I saw ME2 as a sort of second chance at life and time to make up for mistakes. Then after all that effort, he kills 300,000 people anyways. :


300,000 or the entire galaxy

Shepard picked the better option and there is nothing he could do about it.


I know the stakes involved. That isn't the point. If I feel like playing it, I know what it means. I'm just engaging in some roleplaying here. If I do something terrible.. I'll feel bad about it, even if I had the best intentions. Have you run over a cat before? Same thing. It's hard to get the images and sounds out of your head. I'm talking about how one would process those emotions. Not processing logic. I can't find a good way to approach all of this from an emotional standpoint without my Shepard becoming a wreck, other than ignoring the DLC.

Anyways, I just don't think it should have been made canon in a comic book. That part could have remained up in the air, like it was at ME3's launch (when there were two diverging stories, with either Shepard or some marines who did it).

Modifié par StreetMagic, 02 décembre 2013 - 10:56 .


#87
Erez Kristal

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Deathsaurer wrote...

I'm curious, do you get the Reaper IFF immediately after the Collector Cruiser? Or pretend there is some sort of clock attached to it?

yes. right after,

#88
Deathsaurer

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Hmm, you obviously have some sort of attachment to the idea of an official timeline and I can see why this would annoy you in this case but I doubt you'll find many people that care. The comics are there to flesh characters out not dictate how you're supposed to play or vice versa.

#89
Erez Kristal

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Deathsaurer wrote...

Hmm, you obviously have some sort of attachment to the idea of an official timeline and I can see why this would annoy you in this case but I doubt you'll find many people that care. The comics are there to flesh characters out not dictate how you're supposed to play or vice versa.


The reason I play iff right after suicide is because it makes most of sense to me in character. however I would not like to force it on other players since they have their own visions of how their games should be played.
since comics and novels are part of everyone's game. by breaking their timeline you make them irrelevant to the players world.
By making them very specific in dates. you might create situation where these events could never happened in different players playthroughs. so when you write about them later like in me3. the story becomes an AU fan fic.
and not longer the players story.
The story is now only the writers story.


Any authority the story might have during the comics or after them is diminished and no longer there.
this is the reason my me3 plays mostly as an Alternate universe version of mass effect. irrelevant to the previous games.
Its still a great game. just irrelevant to the story to me1&me2 story.
Mass effect 3 and the comics are inspired by the mass effect universe rather than follow and continue their plot.

Modifié par erezike, 03 décembre 2013 - 08:30 .