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Diagonal Meta Tiles


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#26
rjshae

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Well it turned out that part of the problem was something funky with the Blender MDB export script. It was changing the material type to unwalkable in big chunks of the mesh. I'll have to have a little chat with the clown who wrote that...

Anyway, I tiled the standard walkmeshes, re-imported to fix the material assignments, and now I have a walkable corridor. Woo-hoo!
:)

I just need to clean up the edges, fix the floor pattern, and it should be working.

Image IPB

Once that's done, I'll add a black cover to the empty sections then make a couple more variants with a corner tile in the empty tile box. (At the top of the central metatile in the pic above.)

Modifié par rjshae, 29 janvier 2014 - 05:16 .


#27
andysks

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I cannot stretch enough how important this package will be if you manage to create some on other tilesets as well. The just square interiors are annoying. Having to place walls and placeables to change the architecture is all I can do now. I am glad you got it working. Good job.

#28
rjshae

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Thanks, andysks.

I think this would be much easier to make on a different 3D editor than Blender. I had to do a fair amount of manual futzing around because I couldn't get a clean cut along the diagonal edges. For now I'm just going to get this first set released as a PoC so people can play around with it and see if there are any issues.

#29
rjshae

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I ran into a problem with the metatiles. When the model for the middle (2x2 diagonal) piece is positioned at the center of the coordinate system in the editor, it displays as offset in the toolset. If I position it in the model with an offset from the origin (so that the lower left corner is at the origin), it appears correctly as long as I don't try to rotate it. When I rotated it, the parts become incorrectly displaced. WTF???

Ed.: Okay, it looks like it's just the blank component that's the problem--it's not rotating with the rest of the metatile for some reason. Hmm...

It looks like the floor tiles don't rotate. I just needed to tile it across the entire metatile.

...which doesn't work for the 1x2 tiles. Figures.

Modifié par rjshae, 30 janvier 2014 - 02:45 .


#30
Morbane

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this CC will make thos PnP conversions SO much nicer - lots of diagonals in thos olde modules

#31
Hellfire_RWS

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It looks like the floor tiles don't rotate. I just needed to tile it across the entire metatile.


Give the floors a suffix of _RF and they will rotate with the tile

#32
rjshae

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Aha! Thank you, I'll give it a try.

#33
rjshae

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Okay, here we go: diagonal corridors in action...

Image IPB

I'll post the hak file so you can experiment if you want.

Modifié par rjshae, 30 janvier 2014 - 03:52 .


#34
Hellfire_RWS

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 Very Cool!

#35
rjshae

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Here it is:
Enjoy!

Modifié par rjshae, 31 janvier 2014 - 09:59 .


#36
andysks

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Bob, the walkmesh is your **** now :D. Good job again. As I said, wonderful addition.

#37
Happycrow

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First,

You the man. You just made my week's project (that I'm pretty proud of actually) look completely lame by comparison. =)

Second,

Am I the only dude looking at your pics above thinking "I bet I could finagle a secret door/passage/hidden-treasure-vault inside those dark areas?

#38
rjshae

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Thanks guys.

Apart from the borked up boolean operation in Blender, the one element I wasn't quite satisfied with is the "smooth mesh" feature in the MDB import script. Normally smooth mesh will make the models look nice, but in this case it made some of the horizontal bends look too rounded. The metatiles didn't fit well with the neighboring tiles until I did some vertex tears along the ends. Oh well... maybe there's a better way to do that. but I don't know what it is yet.

Looking at the screenie, I think the one addition I think I need to make is a T-section 2x2 metatile. That will allow a lot more design flexibility. After that I could eventually try adding a Mine set.

Ed.: I updated the hak file with the T-section 2x2 metatile; it's now at version 1.1.

Modifié par rjshae, 30 janvier 2014 - 08:40 .


#39
Morbane

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andysks wrote...

Bob, the walkmesh is your **** now :D. Good job again. As I said, wonderful addition.


GM: Robert, thou hast skills that portray the walkmesh as a female dog. A job well done. A pleasent numeration.

:D

#40
rjshae

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Well it might be fun to hide a racy outline in the midst of a walkmesh and see who notices... :happy:

#41
Morbane

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rjshae wrote...

Well it might be fun to hide a racy outline in the midst of a walkmesh and see who notices... :happy:


:wizard:

#42
rjshae

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The Standard Mine set is complete...

Image IPB

I've added a 2x2 double-diagonal metatile to both sets so you can have parallel diagonal passages, as shown above.

#43
Dann-J

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Great work. Mines and caves are where we need non-rectilinear tilesets the most.

With caves at least we can use some of the diagonal or curve metatiles, but until now we've been stuck with mines that look like they were dug by obsessive compulsive doozers.

#44
PJ156

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Very nicely done. I think, as Dann said, this is going to be one of the most useful sets you could have converted.

PJ

#45
rjshae

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Yes, it seemed to make the most sense to do some tile sets that represent underground areas.

The Standard Mine set was a bit messy to convert because of the uneven sides, which required careful alignment of the edges. The caves set will likely be at least as messy, and I'd probably need to make it work with the RWS Deep Chasms Tileset as well. Not sure how well that would work out.

Anyway, I started working on the Illefarn set, which to me has something of an underground feel. But it may be a bit of a challenge because of the pattern alignment. Any other preferences?

Modifié par rjshae, 03 février 2014 - 07:57 .


#46
rjshae

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Here's the Illefarn diagonal metatile set in Seahawk colors (woo-hoo!):

Image IPB

I was pretty happy with the way this set turned out. :)

All three sets of metatiles have been uploaded to the Nexus as version 1.2. Have fun!

Modifié par rjshae, 06 février 2014 - 03:36 .


#47
PJ156

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rjshae wrote...

I was pretty happy with the way this set turned out. :)


You have every right to be, these look great. I think this one looks more organic than the other two.

PJ

Modifié par PJ156, 06 février 2014 - 06:40 .


#48
rjshae

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I'm going to take a break from these for a while, but please let me know if you have a requirement for specific additional tile sets. Thanks.

#49
kamal_

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Permission to add these to my tile project?

#50
rjshae

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Sure, add away. The more options the better. Thanks.