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Water and interiors


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24 réponses à ce sujet

#1
Surek

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Water and interiors is it possible to place water inside an
interior? And if so how would I do this I’ve tried a few things and can’t seem
to get it to work. Is it specifically tied to only a few tile sets or can any tile
set be flooded with water? Any help with this would be appreciated.



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#2
K Kin

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I can place water in interiors, it's sorta crappy tho because interiors dont have "levels", so puddles have to be paper thin

#3
kamal_

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Water can be painted in interiors. The default water level is zero, and that's the tile floor level as well. If you don't see water you may have turned off it's visibility.

#4
andysks

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K Kin wrote...

I can place water in interiors, it's sorta crappy tho because interiors dont have "levels", so puddles have to be paper thin


You could always hide the edges with some placeables B).

#5
Surek

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Dummy me; I had water turned off thanks for the help. It works great now thank you.

#6
PJ156

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Water is very flexible in interiors as each tile can have it's own level set. You can do some interesting things.

I have had issues though with setting the smoothness to 1. Some use this to "polish" floors. It causes repeated crashing in game on area transisitons for me, I would advise care if that is what you are planning to do.

PJ

#7
Morbane

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Surek wrote...

Dummy me; I had water turned off thanks for the help. It works great now thank you.


just curious, did you have like blots of water all over the place when you switched water on? :pinched:

#8
Dann-J

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andysks wrote...

K Kin wrote...

I can place water in interiors, it's sorta crappy tho because interiors dont have "levels", so puddles have to be paper thin


You could always hide the edges with some placeables B).


That's how I constructed an underground river in a kuo-toa insane asylum in Isle of Shrines. I took inspiration (ie. stole the idea) from Wizards Apprentice, which had some nice flooded cave interiors.

#9
andysks

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Morbane wrote...

just curious, did you have like blots of water all over the place when you switched water on? :pinched:


:whistle:

#10
Surek

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Yes, when I turned water on there where a few places that had water that I did not intend to have water so I had start the area over and rebuild it from scratch but no worries I got it done. I’m still learning the tool set but having lots of fun at the same time.

#11
andysks

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You can erase the water as well. If you raise your brush size to a big one, you can erase the whole area from water, and then start over again. You don't need to start the whole area again :).

#12
Morbane

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andysks wrote...

You can erase the water as well. If you raise your brush size to a big one, you can erase the whole area from water, and then start over again. You don't need to start the whole area again :).


aw man! i hope you didnt delete your area!?

like andy says - just erase - it is one of the paint buttons you can select in the water painting tab.:blink:

#13
Morbane

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@Surek

the only thing that cant be gone back over and changed/deleted/fixed etc, is a corrupt save

so start saving in directory mode - that way you can edit single files - or replace them with a back up

yes back up you folder/mod files

turn off autosave

turn off far plane

always ask here before deleting something like an entire area - that is what these forums are all about - learning and fixing mistakes - and getting answers to make your idea another module we all can play :)

#14
andysks

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Sometimes I wish I had come to these forums earlier. My work is accelerating so fast since I started asking things around here.

Surek, I don't know if you use any guide, but this one has taught me some serious deal of things in the toolset.
http://vnfiles.ign.c...et_Manual15.pdf

Also check the toolset notes from rjshae.
http://nwvault.ign.c...s.Detail&id=120

Also, here are two screens I took related to your matter just in case you need visual help :).

Interior Cave, made by seraphimmage. I used it for my campaign, and tweaked a bit to my needs.

Posted Image

And the erase button right there :).

Posted Image

You might get confused sometimes, if you brush your terrain with water or grass, and nothing comes on. Is like... Why won't you paint??? The erase button is on, and not the Pain :D.

#15
andysks

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I just run into an issue regarding this, though writing it here is ok. I was testing an area with interior water, bashed a chest, and it seems the loot bag is unclickable like that.

#16
kamal_

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Water will hide the visual on traps, for extra sneakiness :-)

#17
andysks

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Now that's sneaky :).

#18
rjshae

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Yes it works, but it's finicky when trying fit it to a particular placeable. I often have to lay down the water first then shift the placeable to fit. I've used interior water for filling bath tubs and buckets, creating natural underground pools along the borders of the cave tile set (by adding flattened rocks and some stalagmites for an edge), an underground swamp, putting an underground lake in the RWS Deep Chasms tile set, and adding a polished surface to the estate floors.
:)

andysks wrote...

I just run into an issue regarding this,
though writing it here is ok. I was testing an area with interior water,
bashed a chest, and it seems the loot bag is unclickable like
that.


I wonder what happens if you elevate the chest slightly to the water surface? Does it leave the loot bag at that height? Maybe not. Perhaps there needs to be something underneath to provide a raised surface.

Modifié par rjshae, 03 décembre 2013 - 04:37 .


#19
Tchos

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I played a module that had a fight in some shallow water, and they dropped loot bags in the water. They were hard to click because they were hard to find (the water was just above the sparkly effect), but they were clickable there.

#20
andysks

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rjshae, I did this. I put the chest on a stone block. The loot bag fell right in the block making it even harder. So... I did the trick with the stones, making a small corner with no water, since the whole cave is flooded and there was no other spot to put this.

Tchos: Maybe it was clickable, but I tried for like 2 minutes before giving up :).

#21
PJ156

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Tchos wrote...

I played a module that had a fight in some shallow water, and they dropped loot bags in the water. They were hard to click because they were hard to find (the water was just above the sparkly effect), but they were clickable there.


I did this in last days of the raven and the bags were fine to collect.

PJ

#22
Morbane

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try putting a walkmesh on the platform - then the loot bag cant sink

#23
rjshae

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It's curious that a model would disappear out of sight like that. Are loot bags a visual effect? Maybe a modified version of the Item Placeables hak pack could be adopted to use a loot bag model instead?

Modifié par rjshae, 03 décembre 2013 - 09:55 .


#24
andysks

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Actually there is one. Item Placeables has a placeable lootbag. It is curious yes :).

#25
rjshae

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andysks wrote...

Actually there is one. Item Placeables has a placeable lootbag. It is curious yes :).


Yup. I think the scripts currently cause the items to appear as a placeable based on their type. Probably the scripts could be modified, and simplified, so that all of the goods are deposited in a single, upright loot bag model.