Next Mass Effect ships cabin
#1
Posté 01 décembre 2013 - 04:01
#2
Posté 01 décembre 2013 - 07:13
#3
Posté 01 décembre 2013 - 07:17
sH0tgUn jUliA wrote...
Devote resources to a good story.
Yes, I'm sure level designing and modeling resources will make a big difference in writing.
#4
Posté 01 décembre 2013 - 08:07
Modifié par SilJeff, 01 décembre 2013 - 08:11 .
#5
Posté 01 décembre 2013 - 09:03
David7204 wrote...
sH0tgUn jUliA wrote...
Devote resources to a good story.
Yes, I'm sure level designing and modeling resources will make a big difference in writing.
Devote resources to build good environments to tell the story in.
Better now?
#6
Posté 01 décembre 2013 - 11:28
#7
Posté 01 décembre 2013 - 01:22
Ajensis wrote...
David7204 wrote...
sH0tgUn jUliA wrote...
Devote resources to a good story.
Yes, I'm sure level designing and modeling resources will make a big difference in writing.
Devote resources to build good environments to tell the story in.
Better now?
Or they could use the resources put aside for MP to do it, if they done that for ME3 SP might have been alot better.
#8
Posté 01 décembre 2013 - 01:33
Modifié par cap and gown, 01 décembre 2013 - 01:33 .
#9
Posté 01 décembre 2013 - 04:35
DinoSteve wrote...
Or they could use the resources put aside for MP to do it, if they done that for ME3 SP might have been alot better.
That topic has been covered a dozen times already: no ressources for the singleplayer game was transferred to the multiplayer part of the game. If the multiplayer had been cut, the guys simply would've worked on something other than ME3.
Modifié par Ajensis, 01 décembre 2013 - 04:36 .
#10
Posté 01 décembre 2013 - 04:46
Modifié par cap and gown, 01 décembre 2013 - 04:46 .
#11
Posté 01 décembre 2013 - 05:04
Ajensis wrote...
^ That's true, actually, I don't remember any of the cabin music tracks being anything worthwhile. Fortunately, you don't really spend a lot of time up there unless you want to role-play or somethingDinoSteve wrote...
Or they could use the resources put aside for MP to do it, if they done that for ME3 SP might have been alot better.
That topic has been covered a dozen times already: no ressources for the singleplayer game was transferred to the multiplayer part of the game. If the multiplayer had been cut, the guys simply would've worked on something other than ME3.
When did I say there was?
#12
Posté 01 décembre 2013 - 05:52
DinoSteve wrote...
When did I say there was?
Weren't you postulating that the single-player game would be improved if they didn't spend their resources on multiplayer? I don't see how else I can interpret your post.
#13
Posté 01 décembre 2013 - 07:19
DinoSteve wrote...
It would be cool if we could modify the cabin to our tastes, ie pick the furniture style and so on, anyone else think so?
No, that wouldn't make a lot of sense for a space craft. Assuming for a moment that the next protagonist also has a military background, it definitely wouldn't make sense for a warship. Warships are government property, not the personal property of their captains.
That isn't to say that the game couldn't have customizable living quarters. Just that if that was a feature, it would make more sense for a groundside apartment than the captain's quarters on a space ship.
#14
Posté 01 décembre 2013 - 07:25
cap and gown wrote...
I just want better music. The cabin music in ME2 was fine. They just used tracks from ME1 and there were a number of those I liked. In ME3 you got some crap techno stuff that had no character at all.
I kind of dug this track.
Modifié par Han Shot First, 01 décembre 2013 - 07:26 .
#15
Posté 01 décembre 2013 - 07:33
#16
Posté 01 décembre 2013 - 07:33
Han Shot First wrote...
cap and gown wrote...
I just want better music. The cabin music in ME2 was fine. They just used tracks from ME1 and there were a number of those I liked. In ME3 you got some crap techno stuff that had no character at all.
I kind of dug this track.
Please tell me that was sarcasm.
#17
Posté 01 décembre 2013 - 07:56
#18
Posté 02 décembre 2013 - 02:19
Ajensis wrote...
DinoSteve wrote...
When did I say there was?
Weren't you postulating that the single-player game would be improved if they didn't spend their resources on multiplayer? I don't see how else I can interpret your post.
Yes I did postulate that, but I never said that resources were taken from SP to be used in MP, what I meant was that the resources spent on MP would have been better spent on SP.
#19
Posté 02 décembre 2013 - 02:34
#20
Posté 02 décembre 2013 - 02:38
Its the logical conclusiondreamgazer wrote...
The Sims: Mass Effect.
#21
Posté 02 décembre 2013 - 02:42
#22
Posté 02 décembre 2013 - 03:00
#23
Posté 02 décembre 2013 - 03:27
#24
Posté 02 décembre 2013 - 03:54
Han Shot First wrote...
No, that wouldn't make a lot of sense for a space craft. Assuming for a moment that the next protagonist also has a military background, it definitely wouldn't make sense for a warship. Warships are government property, not the personal property of their captains.
That isn't to say that the game couldn't have customizable living quarters. Just that if that was a feature, it would make more sense for a groundside apartment than the captain's quarters on a space ship.
#25
Posté 02 décembre 2013 - 04:21
Personally, I would be more interested in a ship progression than customization--upgrading your ship, or buying/unlocking better ones as you progress. Exploration is a significant part of the space opera genre, and upgrading a ship can help create a positive feedback loop to encourage that, along with an enjoyable and, if nothing else, visually satisfying progression system. This could also work for a shuttle or groundside vehicle, as opposed to a full spaceship--starting out with a civilian/miner rover and upgrading through the Mako to the Hammerhead, as an example.
-Tolan





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