Modifié par Clearly Balkan, 02 décembre 2013 - 08:55 .
Next Mass Effect ships cabin
#26
Posté 02 décembre 2013 - 08:55
#27
Posté 02 décembre 2013 - 12:00
It would be a lot different from what we're used to, though, and I'm not sure how I'd feel about it in ME"4". But it's an interesting thought
DinoSteve wrote...
Yes I did postulate that, but I never said that resources were taken from SP to be used in MP, what I meant was that the resources spent on MP would have been better spent on SP.
Oh, okay. Well, I agree: more money and time being magically spent on the single-player game would've made it better. But that's pretty much self-evident in the first place, is it not?
#28
Posté 02 décembre 2013 - 12:57
Darth Brotarian wrote...
Let the multiplayer team design the level layouts. They've shown a better talent for it then the SP team did.
The multiplayer team was BioWare Montreal weren't they? So they would be designing, everything this time, right?
Modifié par DarthKilby, 02 décembre 2013 - 12:57 .
#29
Posté 02 décembre 2013 - 01:00
JamieCOTC wrote...
I'd rather there not be a ship at all as I don't want Shepard 2.0 or Normandy 2.0 and so on and so on.
No ship would essentially kill the game, as you need access to parts of the galaxy.
#30
Posté 02 décembre 2013 - 02:17
I want NextME to feel new, just as long as exploration is somehow possible. Having a new ship like the Normandy would just feel too unoriginal and deja-vu for me.
#31
Posté 02 décembre 2013 - 03:16
Modifié par KaiserShep, 02 décembre 2013 - 03:18 .
#32
Posté 02 décembre 2013 - 04:06
KaiserShep wrote...
Traversing the galaxy is one of the defining characteristics of the entire franchise. This isn't to say that a good story can't be made confined to a single planet, but there will always be that stinging annoyance in knowing that the entire galaxy is now cut off from the player, despite there being so much more you could potentially see. I mean, what good is going back to this universe if there's no more space stations or hubs beyond a single world that we can visit? A space opera without space doesn't have a whole lot going for it.
I agree, unless we are jetpacking or Superman our way through space we will need a ship. lmao Also people are lacking some serious imagination and creativity around here. Simply because there's another ship doesn't mean it will be or has to be ANYTHING like the Normandy. Let me give an example of what I mean, so hang in there with me it may get a bit long.
They mentioned the new ME would be taking some assests from the new Dragon Age which is also using the same Frostbite engine. In that game they have it so you can tailor a castle/fortress to some extent to what you feel you would need out of it (military,merchant, covert intelligence, etc). What if they take that idea and apply to the next Mass Effect's ship. With the new character not being Shepard 2.0 as Bioware mentioned there's a chance that his starting ship won't be as great as the Normandy since he wouldn't have the resources Shepard started with, or perhaps acquires one by various means that still isn't as great as the Normandy.
That said if the planet exploration (not planet scanning) comes back into play it's an opportunity to make it so that as you explore these worlds maybe you come across things to upgrade the ship and crew; which allow it to expand new and/or more dangerous areas of the galaxy that you couldn't reach before. As well, it could affect the appearance, function, and size (to some degree) of the ship essentially changing both the inner and outter appearance as well as it's capabilities as you upgrade through the game. With the Normandy "upgrades" only changed what happened when attacking the Collector base in ME2, but nothing visually changed or added much to the game itself. Something like I mentioned would make it far from anything we were capable of doing with the Normandy as well as making it relevant to the game itself, giving your ship purpose to suit your needs (firepower, stealth, cargo, etc), and not just extra fluff.
Anyway, not that any of that will or won't happen but it's just an example of what could be done to make the ship much different from the Normandy and fit the players needs/taste; if Bioware wanted to do it that way. :happy:
Modifié par Deoku, 02 décembre 2013 - 04:09 .
#33
Posté 02 décembre 2013 - 04:07
Modifié par Ajensis, 02 décembre 2013 - 04:10 .
#34
Posté 02 décembre 2013 - 04:15
Modifié par Artifex_Imperius, 02 décembre 2013 - 04:17 .
#35
Posté 02 décembre 2013 - 07:13
KaiserShep wrote...
JamieCOTC wrote...
I'd rather there not be a ship at all as I don't want Shepard 2.0 or Normandy 2.0 and so on and so on.
No ship would essentially kill the game, as you need access to parts of the galaxy.
The only way I can see them going that route is if they set the game entirely within a single city. Mass Effect meets Dragon Age 2.
If you're going to be travelling between different locations throughout the galaxy the main character is going to need a ship. Quick travel fades to black kind of defeats the purpose of setting your game in space.





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