Bioware: Please Bring Back Deathblows/Kill Moves
#1
Posté 01 décembre 2013 - 12:54
#2
Posté 01 décembre 2013 - 12:58
In DA2 most bodies blew up into puddles of blood and the body parts turned into low quality graphic models when they dismembered.
#3
Posté 01 décembre 2013 - 01:00
Avoid that Leliana drama...
Modifié par Lebdood, 01 décembre 2013 - 01:00 .
#4
Posté 01 décembre 2013 - 01:00
#5
Posté 01 décembre 2013 - 01:02
That said, I did like them too. One compromise could be to limit them to ranked or named NPCs. It keeps the specialness of the move for those fights, and also goes along with a typical grand battle where the boss may be the last target, so a finishing move is accurate to its name.
#6
Posté 01 décembre 2013 - 01:08
nightscrawl wrote...
One of the problems that the DAO finishing moves had was that they slowed down all other action. This could lead to other party members dying, and it also interrupted the visual flow of battle to have it suddenly ground to a halt while some party member was leaping onto an ogre.
That said, I did like them too. One compromise could be to limit them to ranked or named NPCs. It keeps the specialness of the move for those fights, and also goes along with a typical grand battle where the boss may be the last target, so a finishing move is accurate to its name.
Make them optional, like a on/off switch for the people who life them.
#7
Posté 01 décembre 2013 - 01:08
Reaverwind wrote...
DA:O killmoves, yes, Skyrim killmoves - NO!!!
Blasphemy...
#8
Posté 01 décembre 2013 - 01:15
#9
Posté 01 décembre 2013 - 04:05
#10
Posté 01 décembre 2013 - 04:17
#11
Posté 01 décembre 2013 - 04:18
#12
Posté 01 décembre 2013 - 04:28
#13
Posté 01 décembre 2013 - 05:28
nightscrawl wrote...
One of the problems that the DAO finishing moves had was that they slowed down all other action. This could lead to other party members dying, and it also interrupted the visual flow of battle to have it suddenly ground to a halt while some party member was leaping onto an ogre.
I always found this complaint interesting. It's one of the things that made DA:O realistic. That's how melee combat actually works - killing people takes time and energy and makes you very vulnerable, which is why being outnumbered is a *bad* idea. RPGs, of course, are fundamentally unrealistic and so avoid this problem all the time.
#14
Posté 01 décembre 2013 - 05:33
But that doesn't mean they have to be over-the-top flashy or gory, particularly for minor enemies.
#15
Posté 01 décembre 2013 - 05:46
There has been so many times where an arrow kill-cam missed and didn't kill.Stardusk wrote...
Reaverwind wrote...
DA:O killmoves, yes, Skyrim killmoves - NO!!!
Blasphemy...
Or when the "slow mo camera" began but I just stood there and the enemy did not die or stop moving.
Or where my character fights the air, and the enemy is not even in melee range during the killing blow.
Skyrim had SO many bugs, and the combat was terrible. YES.
*Ahem* on topic
It did get one thing right though; it only does a killing blow if combat is over. In the middle of combat you could kill the second enemy and be stuck doing the animation while 3 other enemies are still alive. They should change it so that a killing animation is only done on the last enemy.
#16
Posté 01 décembre 2013 - 05:53
#17
Posté 01 décembre 2013 - 05:53
#18
Posté 01 décembre 2013 - 06:05
Usergnome wrote...
There has been so many times where an arrow kill-cam missed and didn't kill.Stardusk wrote...
Reaverwind wrote...
DA:O killmoves, yes, Skyrim killmoves - NO!!!
Blasphemy...
Or when the "slow mo camera" began but I just stood there and the enemy did not die or stop moving.
Or where my character fights the air, and the enemy is not even in melee range during the killing blow.
Skyrim had SO many bugs, and the combat was terrible. YES.
And don't forget the kill-cam where the arrow hits but the target takes no damage. Or the throat-slitting cam that looks like you're giving the enemy a really close haircut.
DA:O animations, on the other hand were great - loved the dragon-kill cams.
Modifié par Reaverwind, 01 décembre 2013 - 06:06 .
#19
Posté 01 décembre 2013 - 06:33
Deathblows add alot more meaning to battles
#20
Posté 01 décembre 2013 - 06:58
Stardusk wrote...
One of the good mechanics that was left out in DA2 but was present in DAO and very well executed in other games such as Skyrim, is finishing moves. Given that there is still almost a year's time left I think in keeping the combat good and interesting finishing blows/kill moves, whatever you wish to term them, should most certainly be brought back.
Well, I wish they would make them really fast or that your character cannot be attacked while doing them.
I hate it when my character is locked in some long animation and can't respond to anything that goes around them. So, I hope they make them short (efficent) or that you are infact invincible while doing them.
Modifié par Arppis, 01 décembre 2013 - 06:59 .
#21
Posté 01 décembre 2013 - 07:18
#22
Posté 01 décembre 2013 - 08:26
That way there isn't an issue of taking away control from the player - if you don't want to be tied down in a lengthy animation, you can just kill them normally. And you could potentially allow some interesting upgrades, like allowing them to fire at a higher health level, or having them grant buffs to the character carrying them out.
#23
Posté 01 décembre 2013 - 08:35
Perhaps they could only activate on bosses or work like they do in AC3, where you get a special kill animation on the last enemy in a group..
#24
Guest_simfamUP_*
Posté 01 décembre 2013 - 08:40
Guest_simfamUP_*
#25
Posté 01 décembre 2013 - 11:48
For important or named characters, maybe some animations (decapitation, lost limbs, exploding, etc.) can be flagged so they can't be done to that specific character.
Another idea would be to make the majority of the deathblow animation be played out by the enemy. For example, Cassandra does a fast "throat slash" animation on a thug, while her part in the animation is done and she's free to keep fighting, the thug staggers about while his/her throat sprays blood and then falls down and convulses for a few seconds before dying.





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