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Bioware: Please Bring Back Deathblows/Kill Moves


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#1
Stardusk

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 One of the good mechanics that was left out in DA2 but was present in DAO and very well executed in other games such as Skyrim, is finishing moves. Given that there is still almost a year's time left I think in keeping the combat good and interesting finishing blows/kill moves, whatever you wish to term them, should most certainly be brought back.

#2
Skyrunner_Morgan

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I approve. I miss those deathblows, they were really awesome on some melee specs. So awesome I had to get a mod that forced them on each kill I scored.
In DA2 most bodies blew up into puddles of blood and the body parts turned into low quality graphic models when they dismembered.

#3
Lebanese Dude

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I welcome this as long as they don't let us deathblow NPCs they may or may not plan to bring back later.

Avoid that Leliana drama...

Modifié par Lebdood, 01 décembre 2013 - 01:00 .


#4
Reaverwind

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DA:O killmoves, yes, Skyrim killmoves - NO!!!

#5
nightscrawl

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One of the problems that the DAO finishing moves had was that they slowed down all other action. This could lead to other party members dying, and it also interrupted the visual flow of battle to have it suddenly ground to a halt while some party member was leaping onto an ogre.

That said, I did like them too. One compromise could be to limit them to ranked or named NPCs. It keeps the specialness of the move for those fights, and also goes along with a typical grand battle where the boss may be the last target, so a finishing move is accurate to its name.

#6
Stardusk

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nightscrawl wrote...

One of the problems that the DAO finishing moves had was that they slowed down all other action. This could lead to other party members dying, and it also interrupted the visual flow of battle to have it suddenly ground to a halt while some party member was leaping onto an ogre.

That said, I did like them too. One compromise could be to limit them to ranked or named NPCs. It keeps the specialness of the move for those fights, and also goes along with a typical grand battle where the boss may be the last target, so a finishing move is accurate to its name.




Make them optional, like a on/off switch for the people who life them.

#7
Stardusk

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Reaverwind wrote...

DA:O killmoves, yes, Skyrim killmoves - NO!!!


Blasphemy...

#8
Kalas Magnus

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I like the idea of making them optional.

#9
AlanC9

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They should only play if it's the last enemy dropping. I'm with nightscrawl about the animation causing problems mid-fight.

#10
Lord Raijin

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I would like the idea of having death blows for mages.

#11
Hellion Rex

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Yes, I would like mages to make people's heads explode...

#12
AdamWeith

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Without deathblows, combat feels meaningless. So I hacked a guy for 10 minutes and he just falls down?? Wow, what a reward!

#13
In Exile

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nightscrawl wrote...

One of the problems that the DAO finishing moves had was that they slowed down all other action. This could lead to other party members dying, and it also interrupted the visual flow of battle to have it suddenly ground to a halt while some party member was leaping onto an ogre.


I always found this complaint interesting. It's one of the things that made DA:O realistic. That's how melee combat actually works - killing people takes time and energy and makes you very vulnerable, which is why being outnumbered is a *bad* idea. RPGs, of course, are fundamentally unrealistic and so avoid this problem all the time. 

#14
Wulfram

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It's good to have killing blows look differently from ones where you're just chipping away at health. It's also good to have the two combatants actually seem like they're interacting with each other, rather than having them just wave their swords at each other.

But that doesn't mean they have to be over-the-top flashy or gory, particularly for minor enemies.

#15
Usergnome

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Stardusk wrote...

Reaverwind wrote...

DA:O killmoves, yes, Skyrim killmoves - NO!!!


Blasphemy...

There has been so many times where an arrow kill-cam missed and didn't kill.
Or when the "slow mo camera" began but I just stood there and the enemy did not die or stop moving.
Or where my character fights the air, and the enemy is not even in melee range during the killing blow.

Skyrim had SO many bugs, and the combat was terrible. YES.

*Ahem* on topic

It did get one thing right though; it only does a killing blow if combat is over. In the middle of combat you could kill the second enemy and be stuck doing the animation while 3 other enemies are still alive. They should change it so that a killing animation is only done on the last enemy.

#16
Cheylus

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I'm not interested in deathblows/kill moves if it doesn't imply new gameplay mechanics.

#17
TK514

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I always found them meaningless and unnecessary. If they're optional, go for it, otherwise they've proven, in my mind, to be more trouble than they're worth.

#18
Reaverwind

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Usergnome wrote...

Stardusk wrote...

Reaverwind wrote...

DA:O killmoves, yes, Skyrim killmoves - NO!!!


Blasphemy...

There has been so many times where an arrow kill-cam missed and didn't kill.
Or when the "slow mo camera" began but I just stood there and the enemy did not die or stop moving.
Or where my character fights the air, and the enemy is not even in melee range during the killing blow.

Skyrim had SO many bugs, and the combat was terrible. YES.


And don't forget the kill-cam where the arrow hits but the target takes no damage. Or the throat-slitting cam that looks like you're giving the enemy a really close haircut.

DA:O animations, on the other hand were great - loved the dragon-kill cams.

Modifié par Reaverwind, 01 décembre 2013 - 06:06 .


#19
74 Wrex

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Yes please Bring Back Deathblows
Deathblows add alot more meaning to battles

#20
Arppis

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Stardusk wrote...

 One of the good mechanics that was left out in DA2 but was present in DAO and very well executed in other games such as Skyrim, is finishing moves. Given that there is still almost a year's time left I think in keeping the combat good and interesting finishing blows/kill moves, whatever you wish to term them, should most certainly be brought back.


Well, I wish they would make them really fast or that your character cannot be attacked while doing them.

I hate it when my character is locked in some long animation and can't respond to anything that goes around them. So, I hope they make them short (efficent) or that you are infact invincible while doing them.

:)

Modifié par Arppis, 01 décembre 2013 - 06:59 .


#21
Rawgrim

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I am all for this. The finishing moves in DA:O were great. Fun fighting vs some boss, and seeing Wynne do a deathblow to a thug with her greataxe :) Yes. I really did give the old woman a huge axe.

#22
Wulfram

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They could make the death blows a player activated talent - that only works if the opponent is below a certain health level - rather than a random occurrence.

That way there isn't an issue of taking away control from the player - if you don't want to be tied down in a lengthy animation, you can just kill them normally. And you could potentially allow some interesting upgrades, like allowing them to fire at a higher health level, or having them grant buffs to the character carrying them out.

#23
sharkboy421

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I think the deathblows were fun and would like to see them back. However as people have also said, I did not like that you had no control over when they happened, could not halt them and they left you vulnerable

Perhaps they could only activate on bosses or work like they do in AC3, where you get a special kill animation on the last enemy in a group..

#24
Guest_simfamUP_*

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Keep them for the bosses and cutscenes. That means we won't have the 'BUT I DECAPITATED LELIANNA' arguement.

#25
Xerxes52

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I approve, but they should be improved upon. Faster animation and invulnerability while performing the deathblows would be perfect.

For important or named characters, maybe some animations (decapitation, lost limbs, exploding, etc.) can be flagged so they can't be done to that specific character.

Another idea would be to make the majority of the deathblow animation be played out by the enemy. For example, Cassandra does a fast "throat slash" animation on a thug, while her part in the animation is done and she's free to keep fighting, the thug staggers about while his/her throat sprays blood and then falls down and convulses for a few seconds before dying.