Avasculate is no doubt an awsome spell, its either death or half hit points for the one you cast it at. However.. Twice now.. It has not worked.. When I cast it on Tholapsyx.. Nothing happened. It says the spell hits, but no hit points are subtracted, it did not become resisted and she didnt have damage immunity. Because damage is magical.. And the combat sheet didnt say damage resisted or anythinhg..
Now I cast it on the King of shadows Avatar and the same thing happened.. No damage.. But it hit and wasnt resisted..
It worked perfectly on the two black dragons..
Does the game give some sort of plot armor against the spell or something? Because the only reason to actually have the spell is to use against this type of enemy. Enemies that have a redicilous amount of HP.
Can I expect upcoming enemies to have this sort of "plot armor"? If so there is no reason to have the spell at all....
I checked the toolset and there is nothing in tholapsyx's script that states immunity to the spell..
Problem with Avasculate...
Débuté par
Winter90
, déc. 01 2013 04:35
#1
Posté 01 décembre 2013 - 04:35
#2
Posté 01 décembre 2013 - 04:44
Also.. Does the shadow version of delayed blast fireball do more damage than the normal one? Or is it just a shadow version?
I ask because I seem to recall the shadow magic missile doing more damage than the normal one.
I ask because I seem to recall the shadow magic missile doing more damage than the normal one.
#3
Posté 01 décembre 2013 - 05:37
Avasculate: doesn't work on targets immune to Death magic
that might be it
afaiaa, greater/shadow conjuration doesn't do DelayedBlast FB. Shades does, and it uses the same spellscript, without distinction
that might be it
afaiaa, greater/shadow conjuration doesn't do DelayedBlast FB. Shades does, and it uses the same spellscript, without distinction
#4
Posté 01 décembre 2013 - 05:56
I checked Tholapsyx's creature hide ("Old Red Dragon Properties"), and she has immunity to Death Magic. That's any "save or die" spells, which includes Avasculate. I don't know what other creatures might have that, but I think even if you have the spell Lesser Spell Mantle, it could protect you against Avasculate at least once.
#5
Posté 01 décembre 2013 - 07:07
So.. immunity to death magic protects against the part of the spell that doesnt kill but takes half of the creatures hit points as well?
Damn.. That almost makes the spell useless.. Since every creature you should use it on probably has immunity to death magic
...
I wish the spell did as described in the manual and the wiki.. reduce to half hit points and stun for one round.. And on save no stun.. Then immunity to death magic wouldnt apply..
Damn.. That almost makes the spell useless.. Since every creature you should use it on probably has immunity to death magic
I wish the spell did as described in the manual and the wiki.. reduce to half hit points and stun for one round.. And on save no stun.. Then immunity to death magic wouldnt apply..
#6
Posté 01 décembre 2013 - 07:09
The immunity to death magic message didnt appear in the combat log though.. If it did I wouldnt have had to ask.. Well.. Thanks for the replies.
#7
Posté 01 décembre 2013 - 07:52
I don't know if it's supposed to prevent the halving of the hit points. How do the rules handle immunities like that?
Even though I think that any intelligent boss who can afford to do so should get an item that protects them against death magic, I still keep Avasculate as a staple spell in my spellbooks.
Even though I think that any intelligent boss who can afford to do so should get an item that protects them against death magic, I still keep Avasculate as a staple spell in my spellbooks.
#8
Posté 01 décembre 2013 - 08:21
avasculate's great against the right targets.. but it is sorta a specialized utility spell.
From what i saw in the spellscript, it doesn't outright kill: it delivers half-damage (ranged touch attack & resistance apply) plus a failed save applies a stun for a round. perfect vs 20th level fighters w/out Death immunity
Most immunity calc's became hard-coded in NwN2, T. All but a few spellscripts will return FAIL on MySavingThrow() if a character is immune. That lets the spelleffects apply, and thence the engine kicks in and says, "no you don't!"
it's back****wards. The immunity column in Spells.2da is there mainly for looks, as it were. (It can of course still be accessed through custom scripting... so those values should be kept proper-ish.)
But for this spell it's pretty straightforward:
Yet one of the consequences of this method is, as Winter points out, there is no longer a ( stock ) message given to the player. Or something like that,
( a message can be scripted in, but it's no longer default )
From what i saw in the spellscript, it doesn't outright kill: it delivers half-damage (ranged touch attack & resistance apply) plus a failed save applies a stun for a round. perfect vs 20th level fighters w/out Death immunity
Most immunity calc's became hard-coded in NwN2, T. All but a few spellscripts will return FAIL on MySavingThrow() if a character is immune. That lets the spelleffects apply, and thence the engine kicks in and says, "no you don't!"
it's back****wards. The immunity column in Spells.2da is there mainly for looks, as it were. (It can of course still be accessed through custom scripting... so those values should be kept proper-ish.)
But for this spell it's pretty straightforward:
if (GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH, oCaster)) return;
Yet one of the consequences of this method is, as Winter points out, there is no longer a ( stock ) message given to the player. Or something like that,
( a message can be scripted in, but it's no longer default )
Modifié par kevL, 01 décembre 2013 - 08:24 .
#9
Posté 01 décembre 2013 - 09:10
Is it not supposed to kill a target on a failed save then? But stun? Because then immunity to death magic wouldnt apply and render this spell innefective at such targets..
I always get the message fortitude save against death when I cast it. On the black dragons at least. It is the only time ive used it. Except for against those two encounters I metioned.
I always get the message fortitude save against death when I cast it. On the black dragons at least. It is the only time ive used it. Except for against those two encounters I metioned.
Modifié par Winter90, 01 décembre 2013 - 10:36 .
#10
Posté 01 décembre 2013 - 09:33
game device: I guess someone thought it would be overpowered w/out Death immunity.
The fortitude save happens right after the check for Immunity. if not Immune, then do the fortitude save; otherwise the script just stops cold.
The fortitude save happens right after the check for Immunity. if not Immune, then do the fortitude save; otherwise the script just stops cold.
#11
Posté 01 décembre 2013 - 10:37
I guess. A shame though. I was so looking forward to seeing the damage numbers when I cast it on tholapsyx...
#12
Posté 01 décembre 2013 - 11:52
lol
#13
Posté 02 décembre 2013 - 02:39
In D&D the entire spell is Death Magic, there is no difference between saving and not saving. If you're immune you're immune to the whole thing. I just read the description of Avasculate in PnP, there it's just half HP no death, so it looks like they beefed it up for the game.
#14
Posté 02 décembre 2013 - 09:16
Yes, but both the finger of death spell and the destruction spell do damage on a successful save. So I feel like Avasculate should do that as well.. Or do immunity to death magic protect against that part of those spells as well??
#15
Posté 02 décembre 2013 - 10:32
Yep, those are also death magic spells, so they would also bounce.
Edit: Disintegrate is not a Death spell though, Fort save for 5D6 damage.
Edit: Disintegrate is not a Death spell though, Fort save for 5D6 damage.
Modifié par metatheurgist, 02 décembre 2013 - 10:58 .





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