Visual part is very important. It makes the characters and the world alive.
#276
Posté 04 décembre 2013 - 02:29
As from what I've seen so far, I am very impressed, but I can live with some shady execution as long as the story and characters are given the quality they deserve, but please for the love of the maker Bioware, fix the damn hands.
[smilie]http://www.geeksofgaming.com/wp-content/uploads/2011/03/gross-hands.jpg[/smilie]
#277
Posté 04 décembre 2013 - 02:32
u no like skellington hands?spirosz wrote...
As from what I've seen so far, I am very impressed, but I can live with some shady execution as long as the story and characters are given the quality they deserve, but please for the love of the maker Bioware, fix the damn hands.
*snip*
Modifié par Greylycantrope, 04 décembre 2013 - 02:32 .
#278
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 02:34
Guest_Catch This Fade_*
That thing looks diseased.spirosz wrote...
As from what I've seen so far, I am very impressed, but I can live with some shady execution as long as the story and characters are given the quality they deserve, but please for the love of the maker Bioware, fix the damn hands.
#279
Posté 04 décembre 2013 - 02:36
Greylycantrope wrote...
u no like skellington hands?spirosz wrote...
As from what I've seen so far, I am very impressed, but I can live with some shady execution as long as the story and characters are given the quality they deserve, but please for the love of the maker Bioware, fix the damn hands.
*snip*

Whenenver I see them.
#280
Posté 04 décembre 2013 - 02:37
Edit, whatever the answer I don't want to see anything like this again.

I mean WTH.
Modifié par Aaleel, 04 décembre 2013 - 02:41 .
#281
Posté 04 décembre 2013 - 02:39
#282
Posté 04 décembre 2013 - 02:42
Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
I believe graphics, but the two get mixed up.
#283
Posté 04 décembre 2013 - 02:43
I don't see any issues with that look for that character.Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
Edit, whatever the answer I don't want to see anything like this again.
I mean WTH.
#284
Posté 04 décembre 2013 - 02:47
Mr.House wrote...
I don't see any issues with that look for that character.Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
Edit, whatever the answer I don't want to see anything like this again.
I mean WTH.
You don't mind the beard looking like it was drawn on with a pencil? It looks more like a tattoo than actual hair.
#285
Posté 04 décembre 2013 - 02:47
It's like the BSN is full of wibbly wobbly... timey wimey... stuff...
#286
Posté 04 décembre 2013 - 02:47
#287
Posté 04 décembre 2013 - 02:48
That's exsisted for all characters in the DA games with a beard.Aaleel wrote...
Mr.House wrote...
I don't see any issues with that look for that character.Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
Edit, whatever the answer I don't want to see anything like this again.
I mean WTH.
You don't mind the beard looking like it was drawn on with a pencil? It looks more like a tattoo than actual hair.
#288
Posté 04 décembre 2013 - 02:50
spirosz wrote...
Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
I believe graphics, but the two get mixed up.
Well then graphics are highly overrated in that case. DA2 and ME2 had better graphics than their predeccessors but I thought DA:O and ME1 looked better aesthetically.
But at the end of the day I'd rather have more dialogue, more content rather than more grahic power. But I can still play a game in 2D and have fun so
#289
Posté 04 décembre 2013 - 02:50
#290
Posté 04 décembre 2013 - 02:50
EJ107 wrote...
*snip*
To be fair there are some stories that work much better through visual storytelling, and wouldn't work in book format, the same way there are stories that work far better as books than movies, games or television shows.
*snip*
This ^
#291
Posté 04 décembre 2013 - 02:52
Mr.House wrote...
That's exsisted for all characters in the DA games with a beard.Aaleel wrote...
Mr.House wrote...
I don't see any issues with that look for that character.Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
Edit, whatever the answer I don't want to see anything like this again.
I mean WTH.
You don't mind the beard looking like it was drawn on with a pencil? It looks more like a tattoo than actual hair.
Exactly my point, he was just the only example I actually had a pic of. I wasn't singling out Danarius, he wasn't even a main character.
#292
Posté 04 décembre 2013 - 03:03
Because it has been very fun to track your gush history.
#293
Posté 04 décembre 2013 - 03:38
Seival wrote...
__c wrote...
OP...
It looks like you don't really care about playing RPG. Honestly... why are you here?
10h one weekend top of the line cinematic [forgettable] experience with minimal input is not my thing. I would prefer resources to go toward story, characters and in general content of DA world.
How about rather than wasting money on overpriced hollywood stuff, we spend it to make another interesting quest chain or two... or more dialogue or another race or couple of unique companions/NPCs etc.
Any game that has RPG elements can be called RPG. Don't argue about that, please. This is not just an assumption. Ask any game developer if you don't believe me.
Ah, you're going to go 'there'... Shooter where you 99.9% of time run around shooting people in the face and occasionally get to put 1 point in STR or AGI is still a shooter where you 99.9% of time run around shooting people in the face. If you like you can call it a shooter with light RPG element(s), but it is not RPG. Yes, a lot of games are borrowing RPG elements because it turns out people like choices, customization, character progression etc., but we have also developed terms like action-RPGs, RTS/RPGs etc.
Seival wrote...
If you really prefer resources to go towards the story and characters then you should be on my side, actually. Let's look back at DA:O and DA2 characters. How exactly are they formed? What make them look like people? Skills? Gear? Statistics on how many rats did they kill on your playthrough? No, only dialogues, cutscenes, and VOs make them what they are. And the point is that quantity of dialogues and cut scenes doesn't determine characters' quality.
Quality is certainly important, but quantity is important too, especially if you combine it with choices. It takes 'time' to establish relationship that goes beyond just knowing a character, and that time includes dialogue, actions, and backstory. BW used to be very good at this, but recent titles...
Seival wrote...
In DA:O and DA2 only VOs were made really good, and the characters were nothing more but talking dolls.
Try to play Beyond: Two Souls, and see the difference. With 5 times less amount of gameplay you will have 100 times deeper connection to the characters, because they are played by professional actors, who were fully motion captured and scanned by state of art equipment. The characters are alive. The little amount of interactive dialogues in Beyond have much more meaning than all dialogues from DA:O and DA2 combined, because you can really feel the characters' emotions.
It just doesn't work like that for me. I'm not going to start caring for a character because of perfect facial animations. I need to learn about them through dialogue and their actions/choices as well as their interactions with other characters.
Let me give you somewhat related example. Every time before the game is releeased we have access to screenshots, short videos and maybe even a short story etc. So usually before the game is released I 'think' I might like this or that character for some reason. Maybe it's because he/she looks attractive, or cool, or there is something unique about this character, or this or that... But sometimes, when I start playing the game and learning about this character it turns out I don't really like him/her or maybe I even dislike him/her...
No amount of visual perfection is going to make me care about a character if I don't know 'who they truly are'.
There is something else I'd like to mention. I don't like seeing famous actors in games... Why? It's a huge immersion breaker for me. These characters/actors have 'fake' written all over them and it will take extra effort to make it believable for me.
I tried BTS demo when it was released. I'm sorry, but I'm not going to get that game. I did complete his previous game, Heavy Rain [in one short evening and one morning], however and I thought it's incredibly overrated.
Seival wrote...
Beyond has the same RPG elements as Mass Effect, for example. You play a role by choosing dialogue options, and which way the story will be told, what exactly will your charater do in the key moments of the story. Beyond can be called RPG game. And in fact, I like roleplaying Jodie much more than roleplaying Shepard, Warden or Hawke... But I'm not suggesting to turn DA:I into interactive movie here. I'm suggesting to get rid of plans to make a lot of excess things like side quests, unneeded lines in dialogues, and some unneeded skills/gear/features to make dialogues/cutscenes which are only very important for main plot and characters really good by modern standards. That will require a lot of actors work and motion capture.
Stuff that 'you' find unneeded very much might be extremely interesting to someone else. There is a cool thing about non-linear... you get to choose the stuff you like and ignore the rest. You don't have to do every single quest.
I'm not saying I can't enjoy linear game. I can, but DA doesn't have to become 10h linear game with minimal input from player because money needs to be spent on perfect facial animations. You have other games like that.
You place a lot of value on visuals/animations which is fine within your own world, but you have to face reality and realize that other people care more about other things. You can't have everything you care for in every game out there.
Also, DA:I visuals are obviously improved a lot. I do like good visuals myself. One of the reasons I play games on PC when I can is I can crank up those video settings to max
But there is a line that shouldn't be crossed, as far as I'm concerned at least. Content shouldn't be cut to get 'slightly' better visuals.
#294
Posté 04 décembre 2013 - 05:23
All else being equal, yes.David7204 wrote...
'Effective' isn't a good enough goal.
Graphics make things better.
All else isn't equal.
#295
Posté 04 décembre 2013 - 05:24
Why would anyone argue about that? It's a completely irrelevant point.Seival wrote...
Any game that has RPG elements can be called RPG. Don't argue about that, please.
What something is called has no effect on what it actually is.
#296
Posté 04 décembre 2013 - 05:28
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
#297
Posté 04 décembre 2013 - 05:37
#298
Posté 04 décembre 2013 - 05:44
On the other hand: I like having the ability to create my own character and being able to react and give my own opinion or what I think my player character's opinion is on other characters, events, etc.
And I kinda like the extra fluff of being able to explore a world through side quests and getting positive feedback from it like experience or rewards.
#299
Posté 04 décembre 2013 - 06:58
Modifié par wolfhowwl, 04 décembre 2013 - 06:59 .
#300
Posté 04 décembre 2013 - 08:43




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