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Visual part is very important. It makes the characters and the world alive.


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#301
Wheel_of_Fate

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I don't care about eye candy of realistic boobs on a character. Hell, Baldur's Gate's graphics are friggin' outdated, but the stories told in that game (and its sequel) are so great, immersive and interesting. Nowadays game devs just think games have to be animated pictures with lots of flashy effects. I think the real problem is creativity. It seems it's becoming increasingly more difficult to develop a game with an 'unique' story. Or maybe it's just those three big AAA letters and the additional requirements of how such 'mainstream' games have to look and be like that's what is keeping devs from being original and experimental? ME 3 tried to be unique with its ending. Turns out the ending is a blatant copy of the Deus Ex games. DA 2 tried to be unique with its changes to graphics and turning Hawke into a character focused more on interaction. Both initiatives were good, well-intended. But the execution of those ideas was horrible. ME 3's endings baffled most fans. DA's Hawke made players feel alienated. So yeah, maybe it's time to sit together at the table and talk about new initiatives and how to implement correctly? Hint: your audience is more than a heap of random walking bags of money.

#302
Kaiser Arian XVII

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Mr.House wrote...

Aaleel wrote...

Mr.House wrote...

Aaleel wrote...

Before I post an opinion are we talking about graphic power or aesthetics.

Edit, whatever the answer I don't want to see anything like this again.

Image IPB

I mean WTH.

I don't see any issues with that look for that character.


You don't mind the beard looking like it was drawn on with a pencil?  It looks more like a tattoo than actual hair.

That's exsisted for all characters in the DA games with a beard.


Image IPB

#303
stormhit

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Wheel_of_Fate wrote...

Lol. Some mod edited my post because it might hurt poor Seival's feelings. Gotta protect those who share EAware's 'artistic vision', eh?


Given how basically everyone in this thread is totally disagreeing with the OP and their comments aren't being removed...I'm going to guess that no, that's probably not it.

#304
The Elder King

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Wheel_of_Fate wrote...

Lol. Some mod edited my post because it might hurt poor Seival's feelings. Gotta protect those who share EAware's 'artistic vision', eh?


The majority here disagreed with Seival, so I doubt that's the case. I haven't read your post, so I can't say why they would edit it. Did you insult Seival?

#305
Seival

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Zatche wrote...

Seival wrote...

I've seen nothing special in TWD and TWAU. Talking, poorly animated dolls can't give me any strong feelings or even satisfaction from playing.


I can't compare TWD to B2S, because I haven't played it nor do I intend to (I mostly hear terrible things). But I can compare TWD to live action movies, which clearly is what David Cage is going for. I felt more connected to the characters in TWD than in most live action movies, despite the "poorly animated dolls." Same goes for previous Bioware games.

I connect to characters based on their actions and what they say, not based on how realistic their facial movements are.


The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.

Visual part is not the only thing that makes the characters what they are, but without great visual part game characters lack the half of their souls. Only professional actors work and motion capture technologies can truly breath the life into any game character.

Modifié par Seival, 04 décembre 2013 - 10:54 .


#306
Johnny_TYS38

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So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015. 

#307
Guest_Fandango_*

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Seival wrote...

Only professional actors work and motion capture technologies can truly breath the life into any game character.


Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?

Modifié par Fandango9641, 04 décembre 2013 - 11:17 .


#308
Plaintiff

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I don't think "realistic" graphics are necessarily the best for any game. I generally prefer a stylised look, especially for games where I make my own characters. It's much easier to make an appealing cartoon than it is to make an appealing 'realistic' human. Even the slightest mistake sends my fun-car careening straight into the uncanny valley. I spend valuable hours on the character creator that I would rather spend playing the damn game.

#309
Guest_Fandango_*

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Plaintiff wrote...

I don't think "realistic" graphics are necessarily the best for any game. I generally prefer a stylised look, especially for games where I make my own characters. It's much easier to make an appealing cartoon than it is to make an appealing 'realistic' human. Even the slightest mistake sends my fun-car careening straight into the uncanny valley. I spend valuable hours on the character creator that I would rather spend playing the damn game.


I can appreciate both approaches but just about prefer a stylised art style too. One thing I would like to see Inquisition do is try and tell a little more of the story through environment and item description in the manner of the Bioshock and Souls IPs.

#310
Guest_simfamUP_*

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The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.


You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.

Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.

P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.

PP.S

POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.

Modifié par simfamSP, 04 décembre 2013 - 12:57 .


#311
Guest_Morocco Mole_*

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No it doesn't, OP.

#312
Lotion Soronarr

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Do not care... Games and anime have long tought me to look past the cover of a book.

#313
rekn2

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i dont like the honeycomb i see in a lot of new titles, crysis and me2 being the earliest instance of it i can remember. it seemed for a few years we were inundated with honeycombing of everything. surprised i didnt see it in DA

#314
PnXMarcin1PL

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I hope they improve visuals of characters and graphics overall. As long as 780M SLI can run Inquisition on full, I'm good with that.

#315
Zatche

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Plaintiff wrote...

I don't think "realistic" graphics are necessarily the best for any game. I generally prefer a stylised look, especially for games where I make my own characters. It's much easier to make an appealing cartoon than it is to make an appealing 'realistic' human. Even the slightest mistake sends my fun-car careening straight into the uncanny valley. I spend valuable hours on the character creator that I would rather spend playing the damn game.


Indeed. I checked out some B2S YouTube videos out of curiosity.  That it was so close to realistic, its minor flaws were all the more jarring. A lack of detail, on the other hand, can force your brain to fill in the gaps making it less jarring and drawing you in. It's the same reason most filmmakers don't bother with higher framerates.

Modifié par Zatche, 04 décembre 2013 - 03:48 .


#316
Nefla

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Yes, I know I feel much more emotional attachment to the lady in the shampoo commercial because she is a real person and a professional! I just want to cry when I see her smell the shampoo and see her real human face react to it. So much better than watching some crappy animated dolls like in Pixar's Up. That movie made me feel nothing (especially the first 20 min) at all since they are not real people and a story can not be told without real people.

Seriously though, BioWare has always been known for its' stories, characters, and choices/role playing and not its' graphics. Plus the pre alpha footage pretty much shows the graphics level and definitely shows that they will not use motion capture. They're not going to scrap the game and start over less than a year from release and they're not going to suddenly and completely change their way of doing games because of one fan who is universally disagreed with.

#317
Guest_Catch This Fade_*

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simfamSP wrote...

The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.


You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.

Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.

P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.

PP.S

POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.

This back and forth with Seival will end up hurting anyone's brain. Drop it here.

#318
Gotholhorakh

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Nefla wrote...
Seriously though, BioWare has always been known for its' stories, characters, and choices/role playing and not its' graphics. .


I'm not sure this is the whole picture though, because Baldur's Gate had pretty lush graphics, as did Mass Effect - and the first Dragon Age game was quite nice - each for their time, obviously.

#319
EVILFLUFFMONSTER

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Everything is important, I had to stop playing FFXIII-2 because the music was annoying me so much. I could not get immersed, regardless of the great facial animations and cut-scenes. I remember when I thought FF music was great, my friends had CD's of the stuff, then everything somehow went to crap. Plinky plonky frantic strings and piano playing ALL the time. And then there is you're realistic cut-scenes, which FF XIII was all comprised of and look how that turned out(and they couldn't even argue about development times, they had years and years).

Bioware should improve stuff, every company should strive to improve somewhere, but as long as they stick to what they do best and don't lose that incredible depth they lend to their characters and worlds.

#320
Vilegrim

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Baldurs Gate (and indeed Shadowrun returns) do a fine job of making a living world with fairly simple graphics. Just sayin'

#321
Guest_simfamUP_*

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J. Reezy wrote...

simfamSP wrote...

The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.


You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.

Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.

P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.

PP.S

POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.

This back and forth with Seival will end up hurting anyone's brain. Drop it here.


I- I...

*sigh*

You're right.

Wanna get wasted on bath salts?

No?

Okay, each to their own.

#322
Seival

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Fandango9641 wrote...

Seival wrote...

Only professional actors work and motion capture technologies can truly breath the life into any game character.


Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?


I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).

Modifié par Seival, 04 décembre 2013 - 05:55 .


#323
LOLandStuff

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Playing video games for graphics is like watching porn for the story.

#324
TK514

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I'll be happy with a good story and character development with faces that don't look like melting wax.

#325
The Elder King

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@Seival: I wouldn't say that you're the only one with such opinions. I would say that your opinion isn't probably popular for a RPG. It seems that you are the one that is saying that your way is the only way to to foward.
 And I don't think Bioware is following this path, a least for DAI. The games like TLOU or B2S don't have the number of characters that a Bioware game has, and they don't have the huge areas that DAI is going to have. They can't possibly have the budget to cover for an estensive use of mocap and actors.
And I don't see EA giving the greenlight to Bioware of making a B2S type of game, considering that it didn't see that much and that it received a fair share of criticism.

Modifié par hhh89, 04 décembre 2013 - 06:32 .