Visual part is very important. It makes the characters and the world alive.
#301
Posté 04 décembre 2013 - 08:57
#302
Posté 04 décembre 2013 - 09:14
Mr.House wrote...
That's exsisted for all characters in the DA games with a beard.Aaleel wrote...
Mr.House wrote...
I don't see any issues with that look for that character.Aaleel wrote...
Before I post an opinion are we talking about graphic power or aesthetics.
Edit, whatever the answer I don't want to see anything like this again.
I mean WTH.
You don't mind the beard looking like it was drawn on with a pencil? It looks more like a tattoo than actual hair.
#303
Posté 04 décembre 2013 - 09:53
Wheel_of_Fate wrote...
Lol. Some mod edited my post because it might hurt poor Seival's feelings. Gotta protect those who share EAware's 'artistic vision', eh?
Given how basically everyone in this thread is totally disagreeing with the OP and their comments aren't being removed...I'm going to guess that no, that's probably not it.
#304
Posté 04 décembre 2013 - 10:15
Wheel_of_Fate wrote...
Lol. Some mod edited my post because it might hurt poor Seival's feelings. Gotta protect those who share EAware's 'artistic vision', eh?
The majority here disagreed with Seival, so I doubt that's the case. I haven't read your post, so I can't say why they would edit it. Did you insult Seival?
#305
Posté 04 décembre 2013 - 10:51
Zatche wrote...
Seival wrote...
I've seen nothing special in TWD and TWAU. Talking, poorly animated dolls can't give me any strong feelings or even satisfaction from playing.
I can't compare TWD to B2S, because I haven't played it nor do I intend to (I mostly hear terrible things). But I can compare TWD to live action movies, which clearly is what David Cage is going for. I felt more connected to the characters in TWD than in most live action movies, despite the "poorly animated dolls." Same goes for previous Bioware games.
I connect to characters based on their actions and what they say, not based on how realistic their facial movements are.
The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.
Visual part is not the only thing that makes the characters what they are, but without great visual part game characters lack the half of their souls. Only professional actors work and motion capture technologies can truly breath the life into any game character.
Modifié par Seival, 04 décembre 2013 - 10:54 .
#306
Posté 04 décembre 2013 - 11:01
#307
Guest_Fandango_*
Posté 04 décembre 2013 - 11:16
Guest_Fandango_*
Seival wrote...
Only professional actors work and motion capture technologies can truly breath the life into any game character.
Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?
Modifié par Fandango9641, 04 décembre 2013 - 11:17 .
#308
Posté 04 décembre 2013 - 11:33
#309
Guest_Fandango_*
Posté 04 décembre 2013 - 12:42
Guest_Fandango_*
Plaintiff wrote...
I don't think "realistic" graphics are necessarily the best for any game. I generally prefer a stylised look, especially for games where I make my own characters. It's much easier to make an appealing cartoon than it is to make an appealing 'realistic' human. Even the slightest mistake sends my fun-car careening straight into the uncanny valley. I spend valuable hours on the character creator that I would rather spend playing the damn game.
I can appreciate both approaches but just about prefer a stylised art style too. One thing I would like to see Inquisition do is try and tell a little more of the story through environment and item description in the manner of the Bioshock and Souls IPs.
#310
Guest_simfamUP_*
Posté 04 décembre 2013 - 12:51
Guest_simfamUP_*
The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.
You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.
Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.
P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.
PP.S
POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.
Modifié par simfamSP, 04 décembre 2013 - 12:57 .
#311
Guest_Morocco Mole_*
Posté 04 décembre 2013 - 12:56
Guest_Morocco Mole_*
#312
Posté 04 décembre 2013 - 01:24
#313
Posté 04 décembre 2013 - 03:32
#314
Posté 04 décembre 2013 - 03:46
#315
Posté 04 décembre 2013 - 03:47
Plaintiff wrote...
I don't think "realistic" graphics are necessarily the best for any game. I generally prefer a stylised look, especially for games where I make my own characters. It's much easier to make an appealing cartoon than it is to make an appealing 'realistic' human. Even the slightest mistake sends my fun-car careening straight into the uncanny valley. I spend valuable hours on the character creator that I would rather spend playing the damn game.
Indeed. I checked out some B2S YouTube videos out of curiosity. That it was so close to realistic, its minor flaws were all the more jarring. A lack of detail, on the other hand, can force your brain to fill in the gaps making it less jarring and drawing you in. It's the same reason most filmmakers don't bother with higher framerates.
Modifié par Zatche, 04 décembre 2013 - 03:48 .
#316
Posté 04 décembre 2013 - 04:01
Seriously though, BioWare has always been known for its' stories, characters, and choices/role playing and not its' graphics. Plus the pre alpha footage pretty much shows the graphics level and definitely shows that they will not use motion capture. They're not going to scrap the game and start over less than a year from release and they're not going to suddenly and completely change their way of doing games because of one fan who is universally disagreed with.
#317
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 04:27
Guest_Catch This Fade_*
This back and forth with Seival will end up hurting anyone's brain. Drop it here.simfamSP wrote...
The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.
You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.
Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.
P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.
PP.S
POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.
#318
Posté 04 décembre 2013 - 04:49
Nefla wrote...
Seriously though, BioWare has always been known for its' stories, characters, and choices/role playing and not its' graphics. .
I'm not sure this is the whole picture though, because Baldur's Gate had pretty lush graphics, as did Mass Effect - and the first Dragon Age game was quite nice - each for their time, obviously.
#319
Posté 04 décembre 2013 - 05:06
Bioware should improve stuff, every company should strive to improve somewhere, but as long as they stick to what they do best and don't lose that incredible depth they lend to their characters and worlds.
#320
Posté 04 décembre 2013 - 05:24
#321
Guest_simfamUP_*
Posté 04 décembre 2013 - 05:25
Guest_simfamUP_*
J. Reezy wrote...
This back and forth with Seival will end up hurting anyone's brain. Drop it here.simfamSP wrote...
The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.
You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.
Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.
P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.
PP.S
POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.
I- I...
*sigh*
You're right.
Wanna get wasted on bath salts?
No?
Okay, each to their own.
#322
Posté 04 décembre 2013 - 05:49
Fandango9641 wrote...
Seival wrote...
Only professional actors work and motion capture technologies can truly breath the life into any game character.
Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Modifié par Seival, 04 décembre 2013 - 05:55 .
#323
Posté 04 décembre 2013 - 05:57
#324
Posté 04 décembre 2013 - 06:00
#325
Posté 04 décembre 2013 - 06:29
And I don't think Bioware is following this path, a least for DAI. The games like TLOU or B2S don't have the number of characters that a Bioware game has, and they don't have the huge areas that DAI is going to have. They can't possibly have the budget to cover for an estensive use of mocap and actors.
And I don't see EA giving the greenlight to Bioware of making a B2S type of game, considering that it didn't see that much and that it received a fair share of criticism.
Modifié par hhh89, 04 décembre 2013 - 06:32 .




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