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Visual part is very important. It makes the characters and the world alive.


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#326
General TSAR

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Seival wrote...
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).

Removing RPG elements from an RPG game is such a brilliant idea. <_<

#327
Br3admax

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LOLandStuff wrote...

Playing video games for graphics is like watching porn for the story.



#328
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simfamSP wrote...

J. Reezy wrote...

simfamSP wrote...

The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.


You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.

Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.

P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.

PP.S

POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.

This back and forth with Seival will end up hurting anyone's brain. Drop it here.


I- I...

*sigh*

You're right.

Wanna get wasted on bath salts?

No?

Okay, each to their own.

Lol you cray. If I ever get the urge to bite somebody I'll take that into consideration. It'll make it easier.

#329
dreamgazer

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Seival wrote...

I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).


Ugh.

#330
Br3admax

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It truly takes genius to take the RP out of RPG.

#331
Leo

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Seival wrote...

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).


Pretty sure Bioware values characters, story, and gameplay. Which they usually accomplish very well, even with "excess things" and even without motion capture, and the visuals for DA: Inquisition looks good already. Lastly saying it is impossible to accomplish making characters truly alive without "actors work and motion capture" is just untrue.

#332
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dreamgazer wrote...

Seival wrote...

I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).


Ugh.

There there...

Have some Clementine

#333
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Seival wrote...

I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

As someone whose two favourite games of the last few years are TLoU and TWD, I have to say this is wack as hell.

Modifié par Cthulhu42, 04 décembre 2013 - 07:29 .


#334
Zeldrik1389

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Lol you guys realize you are giving Seival more attention than he deserves right? The guy listed B2S as one of the best games ever for crying out loud. That alone shows how "advance" his taste in video game is. I doubt he's capable of seeing anything past his "Visual Wonderland" so just let him be. Not like arguing with him will accomplish anything anyway.

Modifié par Zeldrik1389, 04 décembre 2013 - 07:33 .


#335
spirosz

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dreamgazer wrote...

Seival wrote...

I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).


Ugh.



#336
spirosz

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Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...

#337
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Zeldrik1389 wrote...

Lol you guys realize you are giving Seival more attention than he deserves right? The guy listed B2S as one of the best games ever for crying out loud. That alone shows how "advance" his taste in video game is. I doubt he's capable of seeing anything past his "Visual Wonderland" so just let him be. Not like arguing with him will accomplish anything anyway.

That's just not true. Headaches aplenty tbh

#338
esper

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I must admit I don't like the walking dead or the last of us, but zombies post acoplytic have never interested me.

I shall be honest, I would like someone produce a roleplay game with tecknology from the heavy rain/b2s not because of the visual, but because it would be awesome if you could eventually cuztomize a character in a story world like that where the main premise is not just kill as many as possible. (Which most rpgs sadly often boils down to in the end).

That said, I personally think Da:I looks visually fine, and I am defintily not voting for cutting content for favour of improving the graphics even more.

#339
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MissCurlsbel wrote...
Yeah, I don't play quick time event types of games. I just watch them on Youtube and never see them again. I actually want to be able to strategize and interact with the environment in ways that aren't completely predetermined by the devs. :P

I tend to agree, videogames that are so linear that you get the full experience by watching an LP on YouTube are hardly worth $59.99. They're an interactive medium, and as such the things you can do shouldn't be so railroaded that everyone who plays it has exactly the same experience.

#340
spirosz

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esper wrote...

I must admit I don't like the walking dead or the last of us

 


You just broke my heart.  :crying:

#341
Olivier_dehFanboy

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i just want the world to look good with tons of foliage and fauna(that we can hunt). visual is more than just aesthetics... we need to see farmers working the land, merchants traveling the roads/highwaymen robing traveling merchants, Templars chasing apostates, knights dynamically resting at inns. All these dynamic events and many more that are related to the lore would be like Red dead redemption set in Thedas... and RDR is one of the best games of all time.

#342
GreyLycanTrope

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Seival wrote...
I've seen nothing special in TWD and TWAU. Talking, poorly animated dolls can't give me any strong feelings or even satisfaction from playing.

Do you even human?

#343
CroGamer002

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spirosz wrote...

Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...


A FACTUAL OPINION!!!



...

OK, it's an inside joke.

#344
Rusty Sandusky

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Seival wrote...

I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

Did someone say irony?

#345
Seival

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spirosz wrote...

Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...


The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.

Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.

#346
ruggly

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Greylycantrope wrote...

Do you even human?


Best human is polygon human.

#347
LOLandStuff

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Seival is the type who would hire for looks instead of brains. And even if she'd be pretty and smart, she'd need implants and whatnot. Because if you have it, then why not add it?

#348
Mr.House

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Seival wrote...

spirosz wrote...

Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...


The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.

Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.

Do you know what a fact is?

#349
spirosz

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Seival wrote...

spirosz wrote...

Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...


The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.

Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.


Personal experience and what you think is the best doesn't = a factual statement in relation to what is the best.  Every game is being developed in regards to what is best for that SPECIFIC game.  And reviewing most AAA games proves what exactly, subjectivity again?  And if Bioware wants to go ahead and do voice capture and all that jazz, by all means - go for it, but that doesn't make it the best approach to developing a game in general, which you don't seem to grasp.  

Modifié par spirosz, 04 décembre 2013 - 09:25 .


#350
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Seival the type of dude to give a 10/10 to games with lots of lens flare.

Mr.House wrote...

Seival wrote...

spirosz wrote...

Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...


The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.

Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.

Do you know what a fact is?

Rhetorical question?:lol:

Modifié par J. Reezy, 04 décembre 2013 - 09:27 .