Removing RPG elements from an RPG game is such a brilliant idea. <_<Seival wrote...
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Visual part is very important. It makes the characters and the world alive.
#326
Posté 04 décembre 2013 - 06:38
#327
Posté 04 décembre 2013 - 06:46
LOLandStuff wrote...
Playing video games for graphics is like watching porn for the story.
#328
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 06:52
Guest_Catch This Fade_*
Lol you cray. If I ever get the urge to bite somebody I'll take that into consideration. It'll make it easier.simfamSP wrote...
J. Reezy wrote...
This back and forth with Seival will end up hurting anyone's brain. Drop it here.simfamSP wrote...
The point is that I connect to the characters based on all of these things. Their actions, what and how are they saying, how realistic are their facial animations, how realistic are their movements, how good do they fit interactive and non-interactive scenes in the game. All these things are equally important for a truly story driven game.
You don't need expensive mocap to do that. You don't need to sacrifice hours of game play for this.
Assassin's Creed does it, the Walking Dead does it... you don't need B:TS' visuals for it. Frankly, Lee and Clementine conveyed more emotion than anyone in Skyrim ever did, but somehow, it's considered more aesthetically appealing.
P.S This is not a bash towards Skyrim, I just thought of a game from the top of my head. I actually love that game to bits.
PP.S
POORLY ANIMATED DOLLS?! You.. you haven't played TWD, have you? Nothing has made me cry more than that game. Why? Because it's characters and writing. That's what makes a good story, not bloody fancy mocap or beautiful visuals. That's where story-driven games thrive on. If not, I wouldn't give a rat's arse about anyone in A Song of Ice and Fire, but I do. I don't need Weta Workshop's CGI to know when a character is sad. If not, I wouldn't give a rat's arse about any of the characters in The Order of the Stick... BUT I DO! You know why? Because they are well written, because they're fun! Because I've spent so much time reading them that I've gotten to know them. Why cut a game down from an average of 30 hours to 5 JUST FOR technology that's superfolous to what you're trying to achieve.
I- I...
*sigh*
You're right.
Wanna get wasted on bath salts?
No?
Okay, each to their own.
#329
Posté 04 décembre 2013 - 07:01
Seival wrote...
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Ugh.
#330
Posté 04 décembre 2013 - 07:03
#331
Posté 04 décembre 2013 - 07:09
Seival wrote...
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Pretty sure Bioware values characters, story, and gameplay. Which they usually accomplish very well, even with "excess things" and even without motion capture, and the visuals for DA: Inquisition looks good already. Lastly saying it is impossible to accomplish making characters truly alive without "actors work and motion capture" is just untrue.
#332
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 07:17
Guest_Catch This Fade_*
There there...dreamgazer wrote...
Seival wrote...
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Ugh.
Have some Clementine
#333
Guest_Cthulhu42_*
Posté 04 décembre 2013 - 07:28
Guest_Cthulhu42_*
As someone whose two favourite games of the last few years are TLoU and TWD, I have to say this is wack as hell.Seival wrote...
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
Modifié par Cthulhu42, 04 décembre 2013 - 07:29 .
#334
Posté 04 décembre 2013 - 07:33
Modifié par Zeldrik1389, 04 décembre 2013 - 07:33 .
#335
Posté 04 décembre 2013 - 07:38
dreamgazer wrote...
Seival wrote...
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
Ugh.
#336
Posté 04 décembre 2013 - 07:47
#337
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 07:49
Guest_Catch This Fade_*
That's just not true. Headaches aplenty tbhZeldrik1389 wrote...
Lol you guys realize you are giving Seival more attention than he deserves right? The guy listed B2S as one of the best games ever for crying out loud. That alone shows how "advance" his taste in video game is. I doubt he's capable of seeing anything past his "Visual Wonderland" so just let him be. Not like arguing with him will accomplish anything anyway.
#338
Posté 04 décembre 2013 - 07:53
I shall be honest, I would like someone produce a roleplay game with tecknology from the heavy rain/b2s not because of the visual, but because it would be awesome if you could eventually cuztomize a character in a story world like that where the main premise is not just kill as many as possible. (Which most rpgs sadly often boils down to in the end).
That said, I personally think Da:I looks visually fine, and I am defintily not voting for cutting content for favour of improving the graphics even more.
#339
Posté 04 décembre 2013 - 07:59
I tend to agree, videogames that are so linear that you get the full experience by watching an LP on YouTube are hardly worth $59.99. They're an interactive medium, and as such the things you can do shouldn't be so railroaded that everyone who plays it has exactly the same experience.MissCurlsbel wrote...
Yeah, I don't play quick time event types of games. I just watch them on Youtube and never see them again. I actually want to be able to strategize and interact with the environment in ways that aren't completely predetermined by the devs.
#340
Posté 04 décembre 2013 - 08:39
esper wrote...
I must admit I don't like the walking dead or the last of us
You just broke my heart.
#341
Posté 04 décembre 2013 - 08:51
#342
Posté 04 décembre 2013 - 08:54
Do you even human?Seival wrote...
I've seen nothing special in TWD and TWAU. Talking, poorly animated dolls can't give me any strong feelings or even satisfaction from playing.
#343
Posté 04 décembre 2013 - 08:58
spirosz wrote...
Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...
A FACTUAL OPINION!!!
...
OK, it's an inside joke.
#344
Posté 04 décembre 2013 - 09:00
Did someone say irony?Seival wrote...
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
#345
Posté 04 décembre 2013 - 09:14
spirosz wrote...
Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...
The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.
Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.
#346
Posté 04 décembre 2013 - 09:19
Greylycantrope wrote...
Do you even human?
Best human is polygon human.
#347
Posté 04 décembre 2013 - 09:22
#348
Posté 04 décembre 2013 - 09:23
Do you know what a fact is?Seival wrote...
spirosz wrote...
Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...
The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.
Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.
#349
Posté 04 décembre 2013 - 09:25
Seival wrote...
spirosz wrote...
Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...
The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.
Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.
Personal experience and what you think is the best doesn't = a factual statement in relation to what is the best. Every game is being developed in regards to what is best for that SPECIFIC game. And reviewing most AAA games proves what exactly, subjectivity again? And if Bioware wants to go ahead and do voice capture and all that jazz, by all means - go for it, but that doesn't make it the best approach to developing a game in general, which you don't seem to grasp.
Modifié par spirosz, 04 décembre 2013 - 09:25 .
#350
Guest_Catch This Fade_*
Posté 04 décembre 2013 - 09:26
Guest_Catch This Fade_*
Rhetorical question?Mr.House wrote...
Do you know what a fact is?Seival wrote...
spirosz wrote...
Seival, please stop spouting everything as fact, when you're expressing it from what you personally believe is the best, which is...
The first one was the fact from my personal experience, and noone can disprove that.
The second one can be easily confirmed by reviewing most AAA modern games.
The third one was already confirmed by BioWare.
Why shouldn't I post facts as they are?
And I'm not posting everything as a fact. Some particular things - yes. But not everything.
Modifié par J. Reezy, 04 décembre 2013 - 09:27 .




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