He's probaly one of those people who gave Ryse a 10.J. Reezy wrote...
Seival the type of dude to give a 10/10 to games with lots of lens flare.
Modifié par Mr.House, 04 décembre 2013 - 09:28 .
He's probaly one of those people who gave Ryse a 10.J. Reezy wrote...
Seival the type of dude to give a 10/10 to games with lots of lens flare.
Modifié par Mr.House, 04 décembre 2013 - 09:28 .
Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
Removing a character is not simple. When a character is removed, rewriting happens and this takes more time and resources. You know that I hope.Seival wrote...
Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
Seival wrote...
Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
Guest_Fandango_*
Seival wrote...
Fandango9641 wrote...
Seival wrote...
Only professional actors work and motion capture technologies can truly breath the life into any game character.
Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?
I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.
I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.
And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).
You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
Guest_Catch This Fade_*
12.Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?
Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
That's an insult to 12 year olds.J. Reezy wrote...
12.Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?
Johnny_TYS38 wrote...
So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015.
LoU writing quality was better then Bioware of late. Bioware on the other hand has DA2, ME2 and ME3 with it's nosediving writing quality.addiction21 wrote...
Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
Too bad anyone of those "tens of characters" from a BioWare game curbstomp your Last of Us or Beyond Two Souls characters.
BioWare has consistently delivered quality with quantity and that's their focus not "ohhhh look shiny"
Guest_Catch This Fade_*
ThisOnesUsername wrote...
That's an insult to 12 year olds.J. Reezy wrote...
12.Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?
TWD proves you wrong. Please don't come again.Seival wrote...
Johnny_TYS38 wrote...
So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015.
To focus on the story, lore, and characters by modern standards also means investing a lot in the visual part. Thoughts without perfect visualization is as nothing as perfect visualization without thoughts... Welcome to the 21st century
Guest_Catch This Fade_*
What does that even mean?Seival wrote...
Johnny_TYS38 wrote...
So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015.
To focus on the story, lore, and characters by modern standards also means investing a lot in the visual part. Thoughts without perfect visualization is as nothing as perfect visualization without thoughts... Welcome to the 21st century
Seival wrote...
DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:
- Best possible facial motion capture for all facial expressions and talking.
- Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
- Best possible motion captured sequences for all dialogue scenes and cut-scenes.
In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.
I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.
Fiery Phoenix wrote...
You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
Even if your point were true, which it isn't. You do realise that the game was ready for release a month ago? They are only going to add things, not take away.Seival wrote...
Fiery Phoenix wrote...
You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.
Guest_Catch This Fade_*
And I'm 99% sure that you're more than 35% wrong in your assessment of the situation concerning DA:I's development.Seival wrote...
Fiery Phoenix wrote...
You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.Seival wrote...
DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.Fiery Phoenix wrote...
A couple things:
1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.
Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.
They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet.
How can they be out of the equation when the script has already been written?Seival wrote...
They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.
Mr.House wrote...
He's probaly one of those people who gave Ryse a 10.J. Reezy wrote...
Seival the type of dude to give a 10/10 to games with lots of lens flare.
Modifié par dreamgazer, 04 décembre 2013 - 09:56 .
PsychoBlonde wrote...
Seival wrote...
DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:
- Best possible facial motion capture for all facial expressions and talking.
- Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
- Best possible motion captured sequences for all dialogue scenes and cut-scenes.
In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.
I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.
This totally explains why Minecraft bombed! OH WAIT.
100% of my favorite games to date had exactly none of this stuff. Hell, some of them didn't even have 3D. Technical gimmicks do not a good game make, and clunky old-school graphics do not a poor game make.
Don't get me wrong, I like to ooh and ahh at CGI as much as the next person, but perfectly rendered brown boring crap is far less enjoyable (and far more forgettable) than a mediocre-resolution, barely-animated, beautful, stunning, elegant, artistic work.
Modifié par Seival, 04 décembre 2013 - 09:58 .
dreamgazer wrote...
Mr.House wrote...
He's probaly one of those people who gave Ryse a 10.J. Reezy wrote...
Seival the type of dude to give a 10/10 to games with lots of lens flare.
At least Ryse is trying new, immersive things on the graphical realism front.
Ain't that right, Ryse?
Seival wrote...
Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.
Don't compare a Skinner box to masterpiece interactive experience, please.
Guest_Catch This Fade_*
Script written? Pfft! They could obviously just change it.Fiery Phoenix wrote...
How can they be out of the equation when the script has already been written?Seival wrote...
They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.