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Visual part is very important. It makes the characters and the world alive.


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#351
Mr.House

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J. Reezy wrote...

Seival the type of dude to give a 10/10 to games with lots of lens flare.

He's probaly one of those people who gave Ryse a 10.

Modifié par Mr.House, 04 décembre 2013 - 09:28 .


#352
Seival

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Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

#353
Mr.House

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Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

Removing a character is not simple. When a character is removed, rewriting happens and this takes more time and resources. You know that I hope.

#354
AresKeith

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Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


Well you're gonna be sorely disappointed then

#355
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Seival wrote...

Fandango9641 wrote...

Seival wrote...

Only professional actors work and motion capture technologies can truly breath the life into any game character.


Sorry Seival, but that's manifestly false (and for obvious reasons). That said - if done well - mocap and professional actors certainly can bring videogame characters to life in the way you describe (Andy Serkis was phenomenal in Enslaved for example). What did you think of LA Noire?


I'm telling you the fact: I can't take what I've seen in TWD seriously after what I've seen in TLoU. Two games in very similar setting. TLoU is masterpiece on all possible levels, while TWD is just a low-budget heavily story-driven quest, nothing more. If you still have any doubts that I really think that way, you are just deluding yourself. And if you think that I'm the only player with such opinion, then you delude yourself even more.

I'm telling you another fact: AAA game development follows the path of improving visual part of the games in cost of many excess things that modern games do not need at all. At the same time, the few devs who still dream of old-school failed to get any support from any reliable publishers.

And one more fact: DA:I is not a silly kickstarter. BioWare is going to make AAA game. But the question is, what do they value more: characters, main plot, and core gameplay, or excess gameplay and unneeded side quests. If they really care about characters, main plot, and core gameplay, they will abandon plans to create excess things and spend considerable amount of time improving visual part instead, with high priority to make the characters truly alive (which is impossible without actors work and motion capture).


Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?

#356
Fiery Phoenix

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Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.

DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.

#357
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Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?

12.

#358
addiction21

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Seival wrote...


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


Too bad anyone of those "tens of characters" from a BioWare game curbstomp your Last of Us or Beyond Two Souls characters.

BioWare has consistently delivered quality with quantity and that's their focus not "ohhhh look shiny"

#359
Rusty Sandusky

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J. Reezy wrote...

Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?

12.

That's an insult to 12 year olds.

#360
Seival

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Johnny_TYS38 wrote...

So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015. 


To focus on the story, lore, and characters by modern standards also means investing a lot in the visual part. Thoughts without perfect visualization is as nothing as perfect visualization without thoughts... Welcome to the 21st century :)

#361
Mr.House

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addiction21 wrote...

Seival wrote...


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


Too bad anyone of those "tens of characters" from a BioWare game curbstomp your Last of Us or Beyond Two Souls characters.

BioWare has consistently delivered quality with quantity and that's their focus not "ohhhh look shiny"

LoU writing quality was better then Bioware of late. Bioware on the other hand has DA2, ME2 and ME3 with it's nosediving writing quality.

#362
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ThisOnesUsername wrote...

J. Reezy wrote...

Fandango9641 wrote...
Before I take the time to correct all the incorrect thing you just said, could you confirm just how old are you Seival?

12.

That's an insult to 12 year olds.


You know what? You're right. I apologize for that.

#363
Mr.House

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Seival wrote...

Johnny_TYS38 wrote...

So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015. 


To focus on the story, lore, and characters by modern standards also means investing a lot in the visual part. Thoughts without perfect visualization is as nothing as perfect visualization without thoughts... Welcome to the 21st century :)

TWD proves you wrong. Please don't come again.

#364
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Seival wrote...

Johnny_TYS38 wrote...

So far the game does look good. I would rather bioware focus on the story, lore and characters rather than all the pointless things like mocap or facial animation that I probably would not care after showing it about 2-3 times. Moreover, I am pretty sure that those things that was mentioned required a lots of resources to be made possible, this could cause the game to be push back to like 2015. 


To focus on the story, lore, and characters by modern standards also means investing a lot in the visual part. Thoughts without perfect visualization is as nothing as perfect visualization without thoughts... Welcome to the 21st century :)

What does that even mean?:lol:

#365
PsychoBlonde

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Seival wrote...

DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:

 - Best possible facial motion capture for all facial expressions and talking.
 - Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
 - Best possible motion captured sequences for all dialogue scenes and cut-scenes.

In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.

I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.


This totally explains why Minecraft bombed! OH WAIT.

100% of my favorite games to date had exactly none of this stuff.  Hell, some of them didn't even have 3D.  Technical gimmicks do not a good game make, and clunky old-school graphics do not a poor game make.

Don't get me wrong, I like to ooh and ahh at CGI as much as the next person, but perfectly rendered brown boring crap is far less enjoyable (and far more forgettable) than a mediocre-resolution, barely-animated, beautful, stunning, elegant, artistic work.

#366
Seival

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Fiery Phoenix wrote...

Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.

DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.


They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

#367
Mr.House

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I'm just going to name one AAA game that proves Sevials "fact" wrong.

GTAV.

#368
Br3admax

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Seival wrote...

Fiery Phoenix wrote...

Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.

DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.


They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

Even if your point were true, which it isn't. You do realise that the game was ready for release a month ago? They are only going to add things, not take away. 

#369
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Seival wrote...

Fiery Phoenix wrote...

Seival wrote...

Fiery Phoenix wrote...

A couple things:

1. This is a next-gen game. That is, if the pre-alpha build from September is any indication of what we'll be getting (at least on PC and next-gen platforms), then nobody needs to worry.
2. Motion capture is unrealistic to expect/do when you have a game with so many different characters. It works better in games that focus on fewer characters.

DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.

You don't just reduce the number of characters in an RPG that's two years into development. That would be like removing a constant from an equation.


They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet.

And I'm 99% sure that you're more than 35% wrong in your assessment of the situation concerning DA:I's development.

#370
Fiery Phoenix

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Seival wrote...

They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

How can they be out of the equation when the script has already been written?

#371
dreamgazer

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Mr.House wrote...

J. Reezy wrote...

Seival the type of dude to give a 10/10 to games with lots of lens flare.

He's probaly one of those people who gave Ryse a 10.


At least Ryse is trying new, immersive things on the graphical realism front. 

Ain't that right, Ryse?

Modifié par dreamgazer, 04 décembre 2013 - 09:56 .


#372
Seival

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PsychoBlonde wrote...

Seival wrote...

DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:

 - Best possible facial motion capture for all facial expressions and talking.
 - Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
 - Best possible motion captured sequences for all dialogue scenes and cut-scenes.

In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.

I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.


This totally explains why Minecraft bombed! OH WAIT.

100% of my favorite games to date had exactly none of this stuff.  Hell, some of them didn't even have 3D.  Technical gimmicks do not a good game make, and clunky old-school graphics do not a poor game make.

Don't get me wrong, I like to ooh and ahh at CGI as much as the next person, but perfectly rendered brown boring crap is far less enjoyable (and far more forgettable) than a mediocre-resolution, barely-animated, beautful, stunning, elegant, artistic work.


Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.

Don't compare a Skinner box to masterpiece interactive experience, please.

Modifié par Seival, 04 décembre 2013 - 09:58 .


#373
ruggly

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dreamgazer wrote...

Mr.House wrote...

J. Reezy wrote...

Seival the type of dude to give a 10/10 to games with lots of lens flare.

He's probaly one of those people who gave Ryse a 10.


At least Ryse is trying new, immersive things on the graphical realism front. 

Ain't that right, Ryse?


Somebody get that lady the strongest sports bra possible, stat!

#374
AresKeith

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Seival wrote...

Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.

Don't compare a Skinner box to masterpiece interactive experience, please.


ROFL

#375
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Fiery Phoenix wrote...

Seival wrote...

They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

How can they be out of the equation when the script has already been written?

Script written? Pfft! They could obviously just change it.