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Visual part is very important. It makes the characters and the world alive.


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#376
dreamgazer

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Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.

#377
Mr.House

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Seival wrote...

PsychoBlonde wrote...

Seival wrote...

DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:

 - Best possible facial motion capture for all facial expressions and talking.
 - Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.
 - Best possible motion captured sequences for all dialogue scenes and cut-scenes.

In a next-gen game characters shouldn't look like or act like a dolls. A lot of good actors' work can make them truly alive.

I'm not talking about turning DA:I into an interactive movie. But visual quality of the same level as in The Last of Us, for example, is simply required for a next-gen game. Even if it's an RPG with much larger amount of dialogues and cutscenes.


This totally explains why Minecraft bombed! OH WAIT.

100% of my favorite games to date had exactly none of this stuff.  Hell, some of them didn't even have 3D.  Technical gimmicks do not a good game make, and clunky old-school graphics do not a poor game make.

Don't get me wrong, I like to ooh and ahh at CGI as much as the next person, but perfectly rendered brown boring crap is far less enjoyable (and far more forgettable) than a mediocre-resolution, barely-animated, beautful, stunning, elegant, artistic work.


Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.

Don't compare a Skinner box to masterpiece interactive experience, please.

GTAV. Come on Sevial, argue GTAV, you seem to be picking and choosing.

#378
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Seival wrote...

DA:I is going to be a good next-gen game. So, let's not judge the game by pre-alfa based videos, and hope for the following things in release:

 - Best possible facial motion capture for all facial expressions and talking.

Not happening. What does that even mean anyway?

 - Best possible gestures/move/attack motion capture, and as many variants of all of that as possible.

What does that even mean?
 

- Best possible motion captured sequences for all dialogue scenes and cut-scenes.

And lastly, what does that even mean?

You're way too vague.

#379
Il Divo

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Mr.House wrote...

addiction21 wrote...

Seival wrote...


DA:I doesn't need tens of characters. Characters quality isn't determined by their quantity. Story quality also isn't determined by characters quantity.

Reduce number of planned characters by half to make the rest really amazing. Never listen to the "I want <put a character name here> back in DA:I!" nonsense. This is what I have to suggest here, because I really want to see alive characters instead of talking dolls in DA:I.


Too bad anyone of those "tens of characters" from a BioWare game curbstomp your Last of Us or Beyond Two Souls characters.

BioWare has consistently delivered quality with quantity and that's their focus not "ohhhh look shiny"

LoU writing quality was better then Bioware of late. Bioware on the other hand has DA2, ME2 and ME3 with it's nosediving writing quality.


In terms of character quality at least, I'd put Baldur's Gate 1 and Mass Effect 1 below any of the above 3 games.

#380
Fiery Phoenix

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At this point, I'm not even sure if Seival knows what motion capture actually is.

I guess there's no point running in circles anymore.

#381
Muspade

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Can someone lock this thread?

We have rampaged this circle arguement for 16 whole pages and it isn't going anyway.

Not that I agree with OP claiming his opinions to be fact and the utmost best thing to do. <_<

#382
Seival

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Fiery Phoenix wrote...

Seival wrote...

They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

How can they be out of the equation when the script has already been written?


Did you ever heared of feature creep?

Game development is iterative process. The script will be re-written over and over again. They will keep doing this even one month before release, believe me :) Ohhh... game development is such an entertaining hell on earth. Once you get there, you will love it till the end of your days.

Modifié par Seival, 04 décembre 2013 - 10:13 .


#383
GreyLycanTrope

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Seival wrote...
Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.

Don't compare a Skinner box to masterpiece interactive experience, please.

>Implying Beyond: Two Souls is anywhere close to a masterpiece.

#384
dreamgazer

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Greylycantrope wrote...

Seival wrote...
Minecraft isn't AAA game.
Minecraft isn't even a story-driven game.
Minecraft is just a simple time consumer for players and gold mine for developers, nothing more.

Don't compare a Skinner box to masterpiece interactive experience, please.

>Implying Beyond: Two Souls is anywhere close to a masterpiece.


I can entertain the notion of The Last of Us possibly being considered a minor masterpiece. But, yyyeeeaaahh.

#385
Fiery Phoenix

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Seival wrote...

Fiery Phoenix wrote...

Seival wrote...

They still have tons of work to do before the release. And I'm 99% sure they didn't implement even 35% of the characters yet. Most of them are still out of equation most likely. I really hope BioWare knows when to stop putting characters into the game to concentrate on the minimum required they already have.

How can they be out of the equation when the script has already been written?

Did you ever heared of feature creep?

Game development is iterative process. The script will be re-written over and over again. They will keep doing this even one month before release, believe me :) Ohhh... game development is such an entertaining hell on earth. Once you get there, you will love it till the end of your days.

Wrong.

Believe me.

#386
LOLandStuff

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Games falling in the uncanny valley makes things creepy as hell.
My opinion is fact. Don't you dare argue with me.

#387
The Elder King

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I guess 'masterpiece' is now used to indicate something that didn't have much success by both critic and public, if B2S is considered a masterpiece.

#388
Mr.House

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hhh89 wrote...

I guess 'masterpiece' is now used to indicate something that didn't have much success by both critic and public, if B2S is considered a masterpiece.

70 is a masterpiece number yo.

#389
dreamgazer

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Mr.House wrote...

hhh89 wrote...

I guess 'masterpiece' is now used to indicate something that didn't have much success by both critic and public, if B2S is considered a masterpiece.

70 is a masterpiece number yo.


(laughs)

Sure you wanna bring review scores into this discussion?

I'll admit that a few of what I consider underrated gems from this gen hovered around the 70s, though.

#390
Seival

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dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.

Modifié par Seival, 04 décembre 2013 - 10:33 .


#391
General TSAR

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You guys should watch Two Best Friends Play Beyond Two Souls.

It should tell you everything you would need to know about David Kaje's regurgitation, I mean movies, I mean Games.

#392
The Elder King

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@dreamgazer: I agree that metacritic isn't a good reason to judge a game. Though B2S had wasn't received that well from the public either, as far as I know. A lot of people were disappointed.
@Seival: it's your opinion that side quest, neutral option (which is irrelevant to DAI since the IP never had them), a lot of characters aren't needed in a rpg. Or that great visuals are necessary to good storytelling.
Besides, DAI seem to have great visuals. It'll not have estensive use of mocap or actors. Which is absolutely fine, and not only for RPGs. You seems to forget that games like GTAV and Skyrim sold a lot more that your beloved B2S and TLOU, and in regards of Beyonds, they had a far better reception in both critics and public.

Modifié par hhh89, 04 décembre 2013 - 10:42 .


#393
SgtSteel91

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Seival wrote...

dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


If I wanted a great story I'd read a book or watch a movie. I like to have an interactive experience that would allow me to express and choose how I respond to a person or event. To me, you're looking for an action game with an RPG leveling system with a set protagonist in Dragon Age, but there are some people who would like to make their own character and experience the world throught that character.

Modifié par SgtSteel91, 04 décembre 2013 - 10:38 .


#394
addiction21

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Seival wrote...

Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Then its not a BIoWare game. Just because its story-driven does not mean those things need to be sacrificed into making it into a HD movie that we go from point to point in a linear fashion with QTEs.

Of you want to play a David Cage game GO PLAY A DAVID CAGE GAME.

#395
dreamgazer

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Seival wrote...

dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

I'm suggesting to get rid of plans to make excess things in order to focus on the characters and main plot quality. Story-driven game doesn't actually need side quests, or dialogue options most of the players will prefer to ignore (like neutral responces in Mass Effect for example). Story-driven game doesn't need too many fully voiced characters or too many "investigate" dialogue options. Story-driven game needs only great storytelling, which is impossible without great visual part nowadays.


Disagreed. I want my games to still feel like games, especially RPGs. 

And I definitely don't want BioWare to use their "firepower" towards what you're proposing.

#396
spirosz

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A simple time consumer? **** I don't even like Minecraft, but -

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Just because it chooses to do something different, doesn't mean it's worthy of it's praise. Also, Seival, you know I love B:TS, but DA:I is focusing on a whole other animal, which personally, wouldn't benefit from what you're trying push - in my honest opinion, bro.

#397
General TSAR

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hhh89 wrote...

@dreamgazer: I agree that metacritic isn't a good reason to judge a game. Though B2S had wasn't received that well from the public either, as far as I know. A lot of people were disappointed.

Yeah the damn game is not chronologically structured and it has an incredibly stupid plot with plot elements that make you want to facepalm like Jodie and Ryan disgusing themselves as Chinese Soldiers to infiltrate a Chinese Underwater Ghost Base when they do NOT look Asian and they even have an Asian guy commando with them who could have gone instead.

It's so mind-boggling stupid.

Modifié par General TSAR, 04 décembre 2013 - 10:42 .


#398
spirosz

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Also, ignore neutral? I was a neutral player... jesus. I disliked the paragon and renegade options with Jack in ME2 because they were too extreme on both sides, where the neutral options fitting what I personally wanted to express with my Shepard. Bioware has their own unique "firepower" by the way.

#399
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Seival wrote...

dreamgazer wrote...

Simply put: I don't want Dragon Age: Inquisition to be anything, whatsoever, like Beyond: Two Souls.


I said it many times already, I'm not suggesting to turn DA:I into B:TS. BioWare simply has no firepower for that yet.

Lol pls.

#400
dreamgazer

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hhh89 wrote...

@dreamgazer: I agree that metacritic isn't a good reason to judge a game. Though B2S had wasn't received that well from the public either, as far as I know. A lot of people were disappointed.


Understandably so, but aggregates and anonymous user reviews are largely useless anyway. Too much biased, knee-jerk bullshit.